Author Topic: Interview: Trouble with the Turbo Grafx-16  (Read 1048 times)

BigusSchmuck

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Interview: Trouble with the Turbo Grafx-16
« on: May 24, 2017, 03:19:24 AM »
Might be a bit old (and someone might have posted this) but a good read. http://www.nintendolife.com/news/2012/11/interview_the_trouble_with_the_turbografx_16

elmer

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #1 on: May 24, 2017, 04:14:35 AM »
I think that I've read that before.

What a f*cking incompetent idiot!

Yeah ... "Before that I was VP of Marketing at Atari" ... but he had no idea that Christmas was a major buying time, and that parents are the buyers. That's even though they wanted to target slightly older players.

Then the whole "we made it bigger because people expected that", rather than actually figuring out how to market the smaller hi-tech aspect ... you know ... vinyl records to smaller CDs, big tape decks to small Walkmans, large old computers to smaller computer, etc, etc.

Instead ... let's delay our time-to-market and redesign it as a big and ugly empty box.

A talentless paper-pusher.

glazball

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #2 on: May 24, 2017, 04:21:38 AM »
I agree the guy is a goob, but he was sadly right about one thing.  The American public equates bigger with more power.  That's why the original Xbox is giant but mostly empty space inside.
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GoldenWheels

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #3 on: May 24, 2017, 04:30:28 AM »
I think that I've read that before.

What a f*cking incompetent idiot!

Yeah ... "Before that I was VP of Marketing at Atari" ... but he had no idea that Christmas was a major buying time, and that parents are the buyers. That's even though they wanted to target slightly older players.

Then the whole "we made it bigger because people expected that", rather than actually figuring out how to market the smaller hi-tech aspect ... you know ... vinyl records to smaller CDs, big tape decks to small Walkmans, large old computers to smaller computer, etc, etc.

Instead ... let's delay our time-to-market and redesign it as a big and ugly empty box.

A talentless paper-pusher.

I also find this confusing. Maybe it was before me, maybe I just never experienced it...I never ONCE heard someone complain that their video game system wasn't big enough, or that size= power. I've heard it with cars and other...things, but never video games.

This is the kind of moronic 80s Atari-think that creates a 5200 large enough to land an f-16 on.

The gamasutra article about TG also mentions this:

"The company made the decision to redesign the PC Engine's casing for its introduction to the U.S. Compared to other consoles of the era, the PC Engine was tiny, thanks to its well-engineered internals and the credit card sized HuCARD format. However, "there was a feeling" that American consumers wanted something bigger -- and something more futuristic, Wirt says."

I think bigger system=better system idea may originate solely with one Ken Wirt. "There was a feeling"....wtf? Is it something the Japanese thought by some chance? And if bigger=better, why did they stick with hucards?
« Last Edit: May 24, 2017, 04:33:53 AM by GoldenWheels »

Necromancer

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #4 on: May 24, 2017, 04:50:05 AM »
Yeah, I never heard anyone complain about smaller electronics.  The SMS, NES, Genny, SNES, etc were all downsized with later revisions and everyone was happy.
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elmer

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #5 on: May 24, 2017, 05:32:07 AM »
I think bigger system=better system idea may originate solely with one Ken Wirt. "There was a feeling"....wtf? Is it something the Japanese thought by some chance? And if bigger=better, why did they stick with hucards?

I'm sure that they ran a "focus group" ... his sort always do.

But it's about how you prepare that focus group and market your product.

Say, like providing a picture of one tiny 1MB HuCard next to a stack of 8 128KB NES cartridges, and saying that "Through the Power of Technology, we can fit all of those old out-of-date games into this one sleek package." or some similar marketing BS.

Put an R-Type Arcade Machine in a car-crusher, and make it appear to strain and have difficulty crushing it down to size, and then show a PC Engine coming out at the end ... and show the game, which just looks far-better than any other version.

It's not rocket-science, it's just being competent at your job.

If they'd not messed around with that stupid redesign, that could have had a year's head-start on the MegaDrive, and be showing R-Type to people instead of Sega's Altered Beast.

We've been through this all before. NEC USA were just not even remotely competent.

Dicer

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #6 on: May 24, 2017, 06:39:49 AM »
I agree the guy is a goob, but he was sadly right about one thing.  The American public equates bigger with more power.  That's why the original Xbox is giant but mostly empty space inside.

Have you ever actually opened the OG Xbox?

It's not as roomy as you are making it out to be, and most of the space was for heat reasons.

OT: this guy was a clueless idiot, and most of us here could have pushed the console into more success than this buffoon.

GoldenWheels

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #7 on: May 24, 2017, 07:10:42 AM »
I'm sure that they ran a "focus group" ... his sort always do.

But it's about how you prepare that focus group and market your product.

Say, like providing a picture of one tiny 1MB HuCard next to a stack of 8 128KB NES cartridges, and saying that "Through the Power of Technology, we can fit all of those old out-of-date games into this one sleek package." or some similar marketing BS.

Put an R-Type Arcade Machine in a car-crusher, and make it appear to strain and have difficulty crushing it down to size, and then show a PC Engine coming out at the end ... and show the game, which just looks far-better than any other version.

It's not rocket-science, it's just being competent at your job.

If they'd not messed around with that stupid redesign, that could have had a year's head-start on the MegaDrive, and be showing R-Type to people instead of Sega's Altered Beast.

We've been through this all before. NEC USA were just not even remotely competent.



Ha! I should have read more (or remembered more) from the gamasutra article I myself referred to:

"The marketing and advertising company came up with some sketches, and they conducted focus groups," says Carol Balkcom, who was part of NEC's launch team. Once the externals were designed, engineering began: "it takes time to do a redesign and a re-layout of stuff," says O'Keefe. "Plastic's not exactly a quick-turnaround item, especially if you're changing the design every so often."

The redesign of the hardware dragged on. O'Keefe says that the company wasted months trying to create a rubber-textured cover for the console's rear expansion port -- work which was abandoned when a usable solution could not be created. "It would have been nicer to have the same form factor as the Japanese. It would have cured a lot of problems, issues," O'Keefe says.

http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php?print=1

As you pointed out, that redesign time delay was not helping anything.

(I like your R-type promo btw).


Punch

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #8 on: May 24, 2017, 07:33:44 AM »
That R-Type commercial could have been a game changer, it's genious in its simplicity... not sure if that would've had helped with Japanese meddling and high production costs for hucards though.

elmer

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #9 on: May 24, 2017, 08:31:22 AM »
not sure if that would've had helped with Japanese meddling and high production costs for hucards though.

Yeah, HuCard production costs wouldn't have helped ... but it's not like all of the chips on a NES cart are exactly cheap to put in place. And people *will* sometimes pay a premium for stuff, especially the early-adopters, *if* you can give them a reason to do so in that critical first-year on sale.

Make it cool and sexy and hi-tech and arcade-at-home ... it might work.
Nothing in NEC USA's plan showed any imagination or possibility for success.

Basically a no-imagination huge corporate-culture attempt to set up a new overseas division with over-promoted lackluster middle-management types, and layers of meddling before you can get to a real decision-maker, rather than Nintendo's fast small-company dynamic and ruthless business savvy, or Sega's scrappy determination to find a way around Nintendo and carve out a niche in the market for their Megadrive.

NEC remind me of Microsoft.

Except that Microsoft had the bankroll and determination to keep on running up massive losses for long enough to eventually figure out how to make it work.

SignOfZeta

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #10 on: May 24, 2017, 08:42:38 AM »
I agree the guy is a goob, but he was sadly right about one thing.  The American public equates bigger with more power.  That's why the original Xbox is giant but mostly empty space inside.

Have you ever actually opened the OG Xbox?

It's not as roomy as you are making it out to be, and most of the space was for heat reasons.

OT: this guy was a clueless idiot, and most of us here could have pushed the console into more success than this buffoon.

Yeah, I was going to say the same thing. Also, that system was basically given away for free and cost MS many billions in losses so it's a pretty bad example of "people like big". People liked the Cube a shitload more and that was the most PC Engine-esque system I can think of when it comes to genius economy of space.

ParanoiaDragon

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #11 on: May 24, 2017, 06:25:15 PM »
TV Sports Tennis??  I think I recall that being in some old coming soon lists along with TV Sports Boxing, I wonder how far along it got?

Michirin9801

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #12 on: May 24, 2017, 07:14:28 PM »
If they really had to make it bigger, why not go all the way and stick the multi-tap and turbo-booster in it from the get-go? I know why, because they wanted to sell you those things sepparately, but seriously, just imagine marketing it as the first game system with 5 players built-in, with no need for a multi-tap, and showing off Multiplayer Bomberman and Dungeon Explorer footage to promote it?

Btw, that R-Type commercial would have been the s***!

crazydean

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #13 on: May 24, 2017, 11:56:44 PM »
If they really had to make it bigger, why not go all the way and stick the multi-tap and turbo-booster in it from the get-go? I know why, because they wanted to sell you those things sepparately, but seriously, just imagine marketing it as the first game system with 5 players built-in, with no need for a multi-tap, and showing off Multiplayer Bomberman and Dungeon Explorer footage to promote it?

Btw, that R-Type commercial would have been the s***!

Funny that you mention marketing. I remember the N64 doing exactly that with four ports.
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BigusSchmuck

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Re: Interview: Trouble with the Turbo Grafx-16
« Reply #14 on: May 25, 2017, 01:35:06 AM »
Well you know what they say, Hindsight is 20/20. Dude being a ex VP of Marketing from Atari should have been clue on why they thought bigger was better. lol