Author Topic: Switchless Mod: Why not for PCE/TG16  (Read 1247 times)

Biritix

  • Newbie
  • *
  • Posts: 1
Switchless Mod: Why not for PCE/TG16
« on: June 07, 2017, 01:53:42 AM »
Hello All,

I was wondering, switchless mods seem to be becoming prevalent on the SNES and with the Megadrive Plus Plus the option is now available for the Genesis.

However, for the TG16 and PCE the only options available are for region mods with switches. I was wondering why that is the case? Is it simply that the community is comfortable with the mods that exist - or is the prevalence of the TED made physically modding consoles largely irrelevant?

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21366
Re: Switchless Mod: Why not for PCE/TG16
« Reply #1 on: June 07, 2017, 02:17:38 AM »
People do switchless mods on Turbo Expresses wired to the Select button.  The way I understand it is that it can't be done on consoles because there's no direct connection to the Select (or any other) button; I don't know if it can't handle the cord length of a controller, if it's a function of how the controller port works, or if it's because it'd mess with a tap.
U.S. Collection: 97% complete    155/159 titles

Eddiesamma

  • Newbie
  • *
  • Posts: 26
Re: Switchless Mod: Why not for PCE/TG16
« Reply #2 on: June 07, 2017, 04:35:22 PM »
In theory it could be done with say a pic micro controller, or atmel chip like an at tiny or the like. Not an expert programmer or anything but you highjack reset button pins, and wire those to the i.o. of the micro controller as well as your high and low for the existing region mod of your choice. Holding reset would cycle the state as well as reset the console. You would defiantly have to get the timing right so it doesn't reset then toggle but could be doable.

Eddiesamma

  • Newbie
  • *
  • Posts: 26
Re: Switchless Mod: Why not for PCE/TG16
« Reply #3 on: June 07, 2017, 04:38:47 PM »
Sorry, that is how they are achieved on snes/genesis. I meant to include that presumably it could be done with an address change from the controller port. Need a higher level tech mind to speak on this.

TheOldMan

  • Hero Member
  • *****
  • Posts: 958
Re: Switchless Mod: Why not for PCE/TG16
« Reply #4 on: June 07, 2017, 04:56:05 PM »
Quote
Not an expert programmer or anything but you highjack reset button pins...

What reset button? It's all done in software on the pce.

Quote
...presumably it could be done with an address change from the controller port.

Except you would have to read the controller. How would you do that if the code is for the wrong region?

Not saying it can't be done, just that it isn't going to be as easy as you think.

thesteve

  • Hero Member
  • *****
  • Posts: 2952
Re: Switchless Mod: Why not for PCE/TG16
« Reply #5 on: July 14, 2017, 07:11:39 PM »
the issue is there is no reset button, and without a system boot the controller isnt paged

mario_pic

  • Jr. Member
  • **
  • Posts: 92
Re: Switchless Mod: Why not for PCE/TG16
« Reply #6 on: July 20, 2017, 01:29:07 PM »
Hello All,

I was wondering, switchless mods seem to be becoming prevalent on the SNES and with the Megadrive Plus Plus the option is now available for the Genesis.

However, for the TG16 and PCE the only options available are for region mods with switches. I was wondering why that is the case? Is it simply that the community is comfortable with the mods that exist - or is the prevalence of the TED made physically modding consoles largely irrelevant?
um last i checked snes had no region only tge top shell of the console stops u from useing diffrent region games

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Switchless Mod: Why not for PCE/TG16
« Reply #7 on: July 20, 2017, 06:16:13 PM »
Hello All,

I was wondering, switchless mods seem to be becoming prevalent on the SNES and with the Megadrive Plus Plus the option is now available for the Genesis.

However, for the TG16 and PCE the only options available are for region mods with switches. I was wondering why that is the case? Is it simply that the community is comfortable with the mods that exist - or is the prevalence of the TED made physically modding consoles largely irrelevant?
um last i checked snes had no region only tge top shell of the console stops u from useing diffrent region games

To switch regions on SNES: Push and hold the shoulder buttons whilst pressing DOWN on dpad and  insert the cartridge.

To remove cart, hold shoulder buttons whilst pressing UP and remove cart.
  |    | 

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: Switchless Mod: Why not for PCE/TG16
« Reply #8 on: July 20, 2017, 07:56:46 PM »
um last i checked snes had no region only tge top shell of the console stops u from useing diffrent region games
Dued, u bettre chekc agian. Aslo, tinkh of PAL sytsems.

They tried to make me do a recap
I said no, no, no

thesteve

  • Hero Member
  • *****
  • Posts: 2952
Re: Switchless Mod: Why not for PCE/TG16
« Reply #9 on: August 19, 2017, 05:37:49 PM »
snes region lock is based on a code lock (much like the nes)
there are ways to bypass it but some games double check it

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Switchless Mod: Why not for PCE/TG16
« Reply #10 on: August 20, 2017, 11:41:12 AM »
PAL gamers...what a sad bunch of bastards they must be.

wildfruit

  • Hero Member
  • *****
  • Posts: 2059
Re: Switchless Mod: Why not for PCE/TG16
« Reply #11 on: August 21, 2017, 01:39:42 AM »
PAL gamers...what a sad bunch of bastards they must be.
Imagine growing up playing sonic at 50hz and not knowing the difference until you're in your 20s. ;(

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Switchless Mod: Why not for PCE/TG16
« Reply #12 on: August 21, 2017, 02:10:03 AM »
PAL gamers...what a sad bunch of bastards they must be.
Imagine growing up playing sonic at 50hz and not knowing the difference until you're in your 20s. ;(

That is crazy. Plus, the music. The music is different, correct? If only so slightly.... what a crazy situation.

  |    | 

wildfruit

  • Hero Member
  • *****
  • Posts: 2059
Re: Switchless Mod: Why not for PCE/TG16
« Reply #13 on: August 21, 2017, 02:16:20 AM »
PAL gamers...what a sad bunch of bastards they must be.
Imagine growing up playing sonic at 50hz and not knowing the difference until you're in your 20s. ;(

That is crazy. Plus, the music. The music is different, correct? If only so slightly.... what a crazy situation.
Well it's slower if that's what you mean. Or are you thinking of the different music in sonic CD?

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Switchless Mod: Why not for PCE/TG16
« Reply #14 on: August 21, 2017, 04:23:45 AM »
PAL gamers...what a sad bunch of bastards they must be.
Imagine growing up playing sonic at 50hz and not knowing the difference until you're in your 20s. ;(

That is crazy. Plus, the music. The music is different, correct? If only so slightly.... what a crazy situation.
Well it's slower if that's what you mean. Or are you thinking of the different music in sonic CD?

I was thinking of chiptunes/PSG/whatever being slower.

I was just thinking how I would feel learning that all the songs actually were intended to sound different.

See, I am way more flexible in one way (adjusting and adapting to a game running slower/faster)... but, for some reason, I consider the music more "sacrosanct" and would be torn...the music I grew up with would be nostalgic and bonafide and genuine.

I know it sounds ridiculous, but music is such an integral part of the experience (with many games, not all of them...)

:)

  |    |