Author Topic: Switchless Mod: Why not for PCE/TG16  (Read 1240 times)

wildfruit

  • Hero Member
  • *****
  • Posts: 2059
Re: Switchless Mod: Why not for PCE/TG16
« Reply #15 on: August 21, 2017, 05:41:20 AM »

I know it sounds ridiculous, but music is such an integral part of the experience (with many games, not all of them...)

:)
For a lot of stuff it's bearable. But not sonic. 



deubeul

  • Sr. Member
  • ****
  • Posts: 444
Re: Switchless Mod: Why not for PCE/TG16
« Reply #16 on: August 21, 2017, 08:20:06 AM »
Growing up in PAL land was hell. That's surely one of the many reasons I so much loved the PC Engine, the semi-official french distribution being Japanese RGB modded consoles. It was unbearable for me to play PAL MD and Super Nintendo, and imported systems were really expensive.
« Last Edit: August 21, 2017, 08:22:31 AM by deubeul »

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Switchless Mod: Why not for PCE/TG16
« Reply #17 on: August 21, 2017, 08:47:37 AM »
I would have just stayed in the arcades until all that shit blew over...PS1 era, or whenever that was. Gameboy will do.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Switchless Mod: Why not for PCE/TG16
« Reply #18 on: August 21, 2017, 10:12:35 PM »
I just watched that video of Sonic...I think there are probably some songs (for some games, maybe not iconic games like Sonic) I would have preferred slow-PAL, whilst others are best left at original tempo.

It would be fun to see if a some songs actually improve.

Of course, I can only say this from the vantage point (privilege) of having experienced games at 60gigawatts...it's a novelty for me...I would be more bitter if slow-PAL was all I had.



I would have just stayed in the arcades until all that shit blew over...PS1 era, or whenever that was. Gameboy will do.

You are crazy.

Home consoles = absolutely essential.

I would have absolutely indulged in slow-PAL.

  |    | 

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: Switchless Mod: Why not for PCE/TG16
« Reply #19 on: August 22, 2017, 02:25:01 AM »
I don't know. Even at 60hz most arcade ports are garbage. I suppose I could have played Dragon Warrior just fine but if the NES version of Ikari Warriors is even more f*cked up in Europe then I don't think it would've been playable for me.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Switchless Mod: Why not for PCE/TG16
« Reply #20 on: August 22, 2017, 02:54:20 AM »
I don't know. Even at 60hz most arcade ports are garbage. I suppose I could have played Dragon Warrior just fine but if the NES version of Ikari Warriors is even more f*cked up in Europe then I don't think it would've been playable for me.

I played the heck out of NES Ikari Warriors and Athena...both games were pretty brutal and I don't know if they would be any worse at 50gigawatts  ;)

  |    | 

NichlasEk

  • Jr. Member
  • **
  • Posts: 50
Re: Switchless Mod: Why not for PCE/TG16
« Reply #21 on: August 22, 2017, 04:36:57 AM »
Hey! If we your disscusing Sega/Snes. There where some pal adoptations. And they ran at full speed at 50Hz. Although whe had black borders. The resolution was actully higher and the quality more consistant from set to set. As PAL was a more defined standard.

Also by moding SNES/Megadrive today, we get PAL 60Hz wich is optimal, regarding resolution and speed. (If the tv acceps it)

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Switchless Mod: Why not for PCE/TG16
« Reply #22 on: August 22, 2017, 06:54:31 AM »
Growing up in PAL land was hell. That's surely one of the many reasons I so much loved the PC Engine, the semi-official french distribution being Japanese RGB modded consoles. It was unbearable for me to play PAL MD and Super Nintendo, and imported systems were really expensive.

So your TVs supprted 60Hz as well?
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

NichlasEk

  • Jr. Member
  • **
  • Posts: 50
Re: Switchless Mod: Why not for PCE/TG16
« Reply #23 on: August 22, 2017, 07:05:08 AM »
Sure. I think a lot of PAL TVs do. I do like NTSC better now. But back in the day i would say PAL had its sharme. And PAL 60 is cool offcorse.

wildfruit

  • Hero Member
  • *****
  • Posts: 2059
Re: Switchless Mod: Why not for PCE/TG16
« Reply #24 on: August 23, 2017, 07:01:24 AM »
Growing up in PAL land was hell. That's surely one of the many reasons I so much loved the PC Engine, the semi-official french distribution being Japanese RGB modded consoles. It was unbearable for me to play PAL MD and Super Nintendo, and imported systems were really expensive.

So your TVs supprted 60Hz as well?
Certainly from mid/late 90s onwards. I had a crt that I had from about the age of 14 til it broke last year and it did 60hz. As does the replacement Panasonic crt that my aunt gave me that she had for a good while. Television is still broadcast in 50hz. Electricity is still 50hz.

nopepper

  • Sr. Member
  • ****
  • Posts: 299
Re: Switchless Mod: Why not for PCE/TG16
« Reply #25 on: August 23, 2017, 08:00:31 AM »
I just watched that video of Sonic...I think there are probably some songs (for some games, maybe not iconic games like Sonic) I would have preferred slow-PAL, whilst others are best left at original tempo.

It would be fun to see if a some songs actually improve.

Of course, I can only say this from the vantage point (privilege) of having experienced games at 60gigawatts...it's a novelty for me...I would be more bitter if slow-PAL was all I had.

Having spent years reading about how PAL butchered games but never actually seen or heard the difference until that video, I must say I was pleasantly surprised at how cool it was to hear Sonic at that slower tempo. I will not say it was better (it was still really good!), but it was definitely something that has piqued my interest to hear other games in slower tempos (as long as it's not anything by TechnoSoft, as that shit is perfect as it is).

But yes, I would have been screaming injustice if I would've grown up without the 60Hz choice, as I would've known it was the speed intended by the designers.

thesteve

  • Hero Member
  • *****
  • Posts: 2952
Re: Switchless Mod: Why not for PCE/TG16
« Reply #26 on: August 31, 2017, 08:28:09 PM »
well this thread sure ran off topic

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Switchless Mod: Why not for PCE/TG16
« Reply #27 on: August 31, 2017, 11:27:07 PM »
well this thread sure ran off topic

At what point did we get distracted?

:)
  |    |