Author Topic: Any reason to have doubles of anything for games/systems?  (Read 1838 times)

crazydean

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Re: Any reason to have doubles of anything for games/systems?
« Reply #30 on: June 21, 2017, 02:46:13 AM »
Do HuCards die?

I've lost one so it can definitely happen.  ...I miss you, Jackie Chan's Action Kung Fu.

That sucks, but it could have been worse. It could have been a good game.
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.

Green Beret

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Re: Any reason to have doubles of anything for games/systems?
« Reply #31 on: June 21, 2017, 04:15:12 AM »
Are those games the MVS fighting games?

Nope.  Those require an Arcade Card, of which there's the Pro version for use with IFU systems (and will work in anything else too) and the Duo version for use in systems with built-in Super CD capability (anything but IFUs).

The Games Express games were unlicensed 'naughty' games (Hi Leg Fantasy!) that came with their own system cards.  They're BIOS code only, though, so the system itself has to have the ram installed.

Do HuCards die?

It's not unheard of (especially PCE Bonk's Revenge for some reason), but it's not common.  I've well over a hundred of 'em (and many more that were passed along) and have never had a dud.

Except for Falcon.  It's a dud even when working 100%.  :mrgreen:
Thanks for the info
Looks like I have started a bad discussion here guys! Too bad to have HuCards to die on us.

One more reason to have doubles at least for PC Engine. I haven't heard Mega Drive or SNES carts to die. On the contrary I have heard all Neo Geo MVS and AES Metal Slug X carts commit a little bit of a suicide everytime they are played and death comes closer.
« Last Edit: June 21, 2017, 04:16:51 AM by Green Beret »

xelement5x

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Re: Any reason to have doubles of anything for games/systems?
« Reply #32 on: June 21, 2017, 05:04:48 AM »
Do HuCards die?

I've lost one so it can definitely happen.  ...I miss you, Jackie Chan's Action Kung Fu.

If God existed, the only HuCARD that would die would be Ballistix.

The only dead HuCARD I have is PC Genjin 2.

“The flame that burns twice as bright burns half as long.”  :cry:
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

T2KFreeker

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Re: Any reason to have doubles of anything for games/systems?
« Reply #33 on: June 21, 2017, 06:52:55 AM »
Well, I had 3 3DO consoles because I had all three of the US versions. I also had a TurboGrafx16 with CD and also a Duo RX. They are gone now for obviously known reasons. I do have three Dreamcast systems though because if the laser dies, POOF, you are screwed.
END OF LINE.

Gypsy

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Re: Any reason to have doubles of anything for games/systems?
« Reply #34 on: June 21, 2017, 07:03:26 AM »
Dreamcast lasers def die too. I keep a bunch on hand.

exodus

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Re: Any reason to have doubles of anything for games/systems?
« Reply #35 on: June 21, 2017, 07:40:58 AM »
For me, I have some extra consoles in case one breaks. In the case of games, I only keep "doubles" when there are differences between US and JP versions - so I have all valis games in both languages for example, so I can compare the voice acting, and whatever else!!

seieienbu

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Re: Any reason to have doubles of anything for games/systems?
« Reply #36 on: June 21, 2017, 09:02:46 AM »
I eventually wound up with the TG16 + CD that I had as a kid, a Turbo Duo that a friend of mine gave me about 6 years ago when he was moving because he knew I'd like it, and a PCE brief case I pieced together after getting a PCE from Black Tiger because why not?!

I can't exactly explain any way other than lawl collectard, but I enjoy having different sets of hardware.  All of the NEC consoles had such interesting and generally stylish designs that I like having them around.  I don't think any console has ever looked more appealing to me than the Turbo Duo.  But then after I got a Duo finally, years later, that still left me wanting the Briefcase.

Currently, the only turbo games I have a doubles of is a Devil's Crush and like 3 Kieth Courages.  I found a second copy for cheap and raffled it off but then the winner never messaged me.  At some point I'll likely raffle it again but I'd have to not be lazy. 

With other systems though, I've got a few.  The only one of interest imo, is Mark of the Wolves on Dreamcast.  When DC was on its way out, Fatal Fury Mark of the Wolves came out for $20.  I thought the game was super awesome so I gladly bought a copy.  I was at Best Buy about a month later and, lo and behold, all things DC were on clearance.  I picked up 6 or 8 copies for $5 each because, well, who knows?  I gave a couple away years ago but still have most of them lying somewhere in my parents attic.
« Last Edit: June 21, 2017, 09:10:35 AM by seieienbu »
Current want list:  Bomberman 93

TheClash603

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Re: Any reason to have doubles of anything for games/systems?
« Reply #37 on: June 21, 2017, 05:26:33 PM »
It seems like all of us have our spare consoles, which is just sensible because these things break.  Unfortunately, I had 2 Virtual Boys and both are now broken, so even the duplicate method isn't perfect.

I have a handful of duplicate games, mainly from lots over the years, but the total number of dupes I have is minimal.  I always say I am going to get rid of them someday, but the act of doing nothing is easier than getting rid of them.

MisterCrash

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Re: Any reason to have doubles of anything for games/systems?
« Reply #38 on: June 22, 2017, 12:22:40 AM »
I have a few Turbo variants (base TG+CD, Duo, SuperGrafx), three PS2s (2 US + 1 JP), and I think that's it. I got the TG first, and the CD attachment back when it was new (one of the best birthday presents I ever got). I got the SuperGrafx used several years later at a game store for cheap, and didn't quite know what it was. Same story for the Duo: I got it used at a game shop in the '90s for less than the price of a Super System Card. As for the PS2s, my wife and I each had a US one when we met, and I also had a JP one to play all my rhythm games.

As for duplicate games, I have US and JP copies of Loom (JP copy was super cheap, and I later found a US copy), and two copies of Disgaea for the PS2. I do have a few games that don't work: a Salamander Famicom cartridge I got in a junk lot and a Mario Kart 8 disc that got snapped. Most of my games are happy and well. I have had two systems give up on me: my launch PS3 and my Sega Saturn. Which reminds me: I need to get a new Saturn.

Green Beret

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Re: Any reason to have doubles of anything for games/systems?
« Reply #39 on: June 22, 2017, 04:39:42 AM »
It seems like all of us have our spare consoles, which is just sensible because these things break.  Unfortunately, I had 2 Virtual Boys and both are now broken, so even the duplicate method isn't perfect.

I have a handful of duplicate games, mainly from lots over the years, but the total number of dupes I have is minimal.  I always say I am going to get rid of them someday, but the act of doing nothing is easier than getting rid of them.
I believe the best bet for someone who plays a lot 3x disk based console is fine. If there isn't much play time then duplicate is enough

csgx1

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Re: Any reason to have doubles of anything for games/systems?
« Reply #40 on: June 22, 2017, 07:46:50 AM »
Years ago I was buying all the loose consoles from my local thrift store and flea markets for cheap, $2-$5 each. At one point I had 5 Turbografx and easily had 5+ duplicates each of the common consoles.  Hard to resist buying consoles for a few bucks. 

Finally realized I needed the space, so I ended up giving away or selling most of the multiples. Now I only keep one spare for each console with the exception of the Turbo/PCE. 

As for games, I do have a few doubles of certain US and JP versions like Bonk's Revenge and PC Genjin 2 because of the slight differences.  Other than that, I don't see the need for backups or multiples of the same game. 

GohanX

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Re: Any reason to have doubles of anything for games/systems?
« Reply #41 on: June 23, 2017, 05:00:25 AM »
I'm bad about keeping multiples of hardware, but as I become better at repairing things it happens less. At one point I had two complete briefcases, a TG16 CD setup, and a busted Japanese Duo. This is pretty ridiculous, so I traded one of the briefcases, and since Chop fixed my Duo I'll probably ditch the other briefcase sooner or later. I don't know if I can bring myself to get rid of the US setup though, it's more or less what brought me back into the game, although it's in a cabinet now since I actually play with the Duo.

I do have a huge PILE of loose Dreamcasts. I didn't buy most of them, they just kinda fell in my lap. I don't  have enough controllers and cords to go around, so I just keep them in a box since they don't take up space.