Author Topic: PCE Pixel art tools?  (Read 4626 times)

Arkhan

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Re: PCE Pixel art tools?
« Reply #30 on: July 18, 2017, 08:15:25 AM »
Looks neat to me.   I suck at art though so all I really care about is the palette molester.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Gredler

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Re: PCE Pixel art tools?
« Reply #31 on: July 18, 2017, 09:13:40 AM »
I want this feature. I want it. Pls.


Yeah probably going to buy this weekend :P


I used the "brightness mode" to do the image above, but "multi-shade mode" would'd have been better control of colors.... I want it!


Also, cool timelapse of Yacht Club Games crew working on nice stuff with promotion;

« Last Edit: July 18, 2017, 09:28:25 AM by Gredler »

ccovell

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Re: PCE Pixel art tools?
« Reply #32 on: July 18, 2017, 12:03:07 PM »
I haven't mentioned those old fogey favourites on the Amiga, Deluxe Paint and Brilliance, but both of them have that useful Shade feature.  It's not multi-shade (ie: multiple gradients at once) but it does operate effectively on one gradient range at a time.

Gredler

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Re: PCE Pixel art tools?
« Reply #33 on: November 20, 2017, 05:56:49 AM »
I thought this was incredibly applicable to this conversation;

I like the part where he says ProMotion is the current "best" but could be "better" and that there is a developer out there working on modern tools to generate palatalized low resolution art using modern workflows and functionality.

« Last Edit: November 20, 2017, 06:18:26 AM by Gredler »

Vimtoman

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Re: PCE Pixel art tools?
« Reply #34 on: November 28, 2017, 02:59:30 AM »
I use to use Deluxe paint 26 years ago :) making gfx for a few amiga groups.

Just found this online. Juki was me Ha Ha.

God someones done a good job cataloguing this lot .

http://janeway.exotica.org.uk/author.php?id=15399

Arkhan

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Re: PCE Pixel art tools?
« Reply #35 on: November 28, 2017, 03:41:17 AM »
I use to use Deluxe paint 26 years ago :) making gfx for a few amiga groups.

Just found this online. Juki was me Ha Ha.

God someones done a good job cataloguing this lot .

http://janeway.exotica.org.uk/author.php?id=15399


Amiga/C64 stuff seems to be some of the best documented stuff for any old computer scene.  It amazes me some of the obscure stuff I've run across like "who saved this, lolwtf"

but, that's a good thing really.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Vimtoman

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Re: PCE Pixel art tools?
« Reply #36 on: November 28, 2017, 10:25:36 AM »

[/quote]

Amiga/C64 stuff seems to be some of the best documented stuff for any old computer scene.  It amazes me some of the obscure stuff I've run across like "who saved this, lolwtf"

but, that's a good thing really.

I'm amazed how they got all this stuff.
I think I still have a disk with some of this on it but I guess its wiped off.

Gredler

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Re: PCE Pixel art tools?
« Reply #37 on: December 22, 2017, 11:06:31 AM »
Your work looks awesome dude, very cool thanks for sharing!!

Looks like ProMotion finally did a mega update!

I am excited to get into it again, after reading this change log - the DARK THEME is going to be fantastic!! the bright interface is rough on my crappy eyes.

Am I the only one on here using ProMotion? I'd love to hear more about the other artist's habits and flows :)

fragmare

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Re: PCE Pixel art tools?
« Reply #38 on: January 16, 2018, 04:22:48 AM »
Glorious Photoshop Master Race!  XD

« Last Edit: January 16, 2018, 04:34:14 AM by fragmare »

Necromancer

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Re: PCE Pixel art tools?
« Reply #39 on: January 16, 2018, 04:35:56 AM »
Alien Crush escapee boss in Xymati?  The spidery reminds me of the walking skull spider things too.

Whatever they are, they look awesome.
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Gredler

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Re: PCE Pixel art tools?
« Reply #40 on: January 16, 2018, 05:23:51 AM »
Not a valid pce color tho, right? 255,168 129. But yeah, even owning Pro Motion NG I find myself gravitating back into photoshop with almost every asset I work on :/

fragmare

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Re: PCE Pixel art tools?
« Reply #41 on: January 16, 2018, 07:08:01 AM »
Not a valid pce color tho, right? 255,168 129. But yeah, even owning Pro Motion NG I find myself gravitating back into photoshop with almost every asset I work on :/

Right, was in the middle of editing stuff.  The closest PCE color would be 255/182/144

esteban

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Re: PCE Pixel art tools?
« Reply #42 on: January 16, 2018, 08:37:31 AM »
Glorious Photoshop Master Race!  XD




God.

Damn.

Gorgeous.
  |    | 

Gredler

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Re: PCE Pixel art tools?
« Reply #43 on: January 16, 2018, 09:45:46 AM »
Right, was in the middle of editing stuff.  The closest PCE color would be 255/182/144

It was my understanding it needed to be divisible by 36 to be valid, so would 255 and 182 be invalid? I wish  we could clamp available colors to valid colors in photoshop across the full spectrum, not just either 256 colors or the full 16bit gamut :( Promotion is kinda good about it, but still 256 or full gamut and f that


Also I didn't mention how cool the alien head thing looks, nice dude :)

Phase

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Re: PCE Pixel art tools?
« Reply #44 on: January 16, 2018, 03:31:16 PM »
We use steps of 36 because it's "close enough". It would be closer to use 36.43 stepping, but I've never had a problem with the toolchain correctly converting colors in steps of 36 so I just stick with it. If you want to be dead-on, a closer list would be:

0 36 73 109 146 182 219 255

but these would be converted the same as doing steps of 36.

from http://www.pcenginefx.com/forums/index.php?topic=21600.0
reply #13