Author Topic: Off the Wall prototypes released  (Read 835 times)

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Off the Wall prototypes released
« on: July 23, 2017, 01:02:25 PM »
Omar at SMSPower has released prototype dumps of this game for Game Gear and PC-Engine.  The PCE version isn't as complete as the one currently(?) for sale for $1000s, but it'll do.

http://www.smspower.org/forums/16747-OffTheWallForGameGearAndPCEngine

Thanks, Omar.  I know how expensive proto-saving can get!

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: Off the Wall prototypes released
« Reply #1 on: July 23, 2017, 01:20:32 PM »


Always good when someone that cares about preservation more than $$$ or growing an e-dick gets ahold of a prototype. Thanks Omar!

Maybe this will convince that guy Chris to finally release The Super Kung-Fu to the public. :mrgreen:
« Last Edit: July 23, 2017, 01:23:07 PM by Punch »

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Off the Wall prototypes released
« Reply #2 on: July 23, 2017, 03:03:25 PM »
Last thing I heard was that the ghost of Bruce Lee visited him outside on the parapet, warning of grave consequences should the data be liberated from its cask.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Off the Wall prototypes released
« Reply #3 on: July 23, 2017, 05:43:15 PM »
Thanks for the heads up. :)

Although I'm not a fan of the title, it looked like a decent port during a quick test in Magic Engine. It's cool that they used a wider resolution and I like the color cycling on the title. I haven't tried the Game Gear version yet, but the PCE music sounds like it's based on SMS sound, which is nice.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Off the Wall prototypes released
« Reply #4 on: July 23, 2017, 11:25:43 PM »
OK, this is reason to find my TED and finally use it.

Of course, that translates to: if I am not completely exhausted running around after my kids, I might venture to the laptop and try to find an old SD card (my TED only works w/ 2GB? 4GB? 8GB max?)

OFF THE WALL... it will be fun to see if a 3(?) 4(?) player match is fun with the tiny humans. I have been surprised with what they enjoy/dislike.
  |    | 

SuperPlay

  • Hero Member
  • *****
  • Posts: 1659
Re: Off the Wall prototypes released
« Reply #5 on: July 24, 2017, 12:40:05 AM »
Hi Chris

Many thanks for the heads on this release

Play time!

Cheers

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21366
Re: Off the Wall prototypes released
« Reply #6 on: July 24, 2017, 03:17:02 AM »
Pretty neato.  Thanks for sharing, chris, and thanks to omar for giving info and sharing the data.
U.S. Collection: 97% complete    155/159 titles

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Off the Wall prototypes released
« Reply #7 on: July 24, 2017, 06:56:39 PM »
Indeeed, thank you thank you thank you!  I wonder if this might get Jun to go ahead & release the others.  Wasn't there some talk of him possibly doing that down the road??
« Last Edit: July 25, 2017, 05:57:39 PM by ParanoiaDragon »

RNSpeed

  • Full Member
  • ***
  • Posts: 106
Re: Off the Wall prototypes released
« Reply #8 on: July 25, 2017, 03:34:23 AM »
Omar at SMSPower has released prototype dumps of this game for Game Gear and PC-Engine.  The PCE version isn't as complete as the one currently(?) for sale for $1000s, but it'll do.

http://www.smspower.org/forums/16747-OffTheWallForGameGearAndPCEngine

Thanks, Omar.  I know how expensive proto-saving can get!


Awesome thanks for sharing

sirhcman

  • Guest
Re: Off the Wall prototypes released
« Reply #9 on: July 25, 2017, 04:49:02 AM »
Indeeed, thank you thank you thank you!  I wonder if this might good Jun to go ahead & release the others.  Wasn't there some talk of him possibly doing that down the road??

Pretty sure he wants 7 grand a piece for his copies. Good luck getting free rips

lukester

  • Guest
Re: Off the Wall prototypes released
« Reply #10 on: July 25, 2017, 04:51:07 AM »
http://www.savejapan.com/shop/

The only one that's sold so far is Popils. The rest are finished except Peter Packrat

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: Off the Wall prototypes released
« Reply #11 on: July 25, 2017, 04:57:15 AM »
7000 dollars pays you a month's worth of travel to japan and money to buy a lot of PCE games while you're there, you'd be insane to pay that much on any game prototype listed there.

csgx1

  • Hero Member
  • *****
  • Posts: 1002
Re: Off the Wall prototypes released
« Reply #12 on: July 28, 2017, 05:37:34 AM »
Cool to see this was released.  Thanks for sharing.

shubibiman

  • Hero Member
  • *****
  • Posts: 1832
Re: Off the Wall prototypes released
« Reply #13 on: July 29, 2017, 10:24:54 PM »
I should have shared the info here as I knew it would be released before it actually happened.

The aim was to show f*cktards who would ask 7,000$+ for prototypes that they're not alone in the wild owning unreleased game prototypes.

This one (the PCE version) is actually owned by another French collector and was dump by a French dev.
Self proclamed Aldynes World Champion

Michirin9801

  • Hero Member
  • *****
  • Posts: 589
Re: Off the Wall prototypes released
« Reply #14 on: July 30, 2017, 06:50:33 AM »
I had never heard of this game before, tried it a little bit, and yeah, you can pretty easily tell this is unfinished, it's buggy as hell, at one point my paddle went missing and didn't come back, and some other time the ball got stuck on a grey tile and the game just refused to progress until I used the "Skip Stage" button...

Still, it's nice that this was released so that we can see what could have been, but with such lacking graphics and not particularly ear-pleasing music, not to mention the fact that it was a block-breaking game in the early 90s, I'd imagine the genre would have been as good as dead at the time, I don't really think it would have been much of a success, but who knows? I could be wrong...

It could be a bit successful though if it sounded kinda like this:

I don't think moving a small ball and a paddle around the screen would require that much CPU time so the game could easily have used some 16KHz samples...
« Last Edit: July 30, 2017, 06:55:26 AM by Michirin9801 »