Author Topic: Let's talk about light gun games.  (Read 3473 times)

bartre

  • Guest
Re: Let's talk about light gun games.
« Reply #15 on: August 07, 2017, 02:08:11 AM »
I had one of those third party PS2 SCART-cables with RGB functionality that had a separate composite video out. RGB Signal quality was GYARRBITCH, the same goes for third party S-Video cables, rather noisy. The official Sony adaptors and cables are built proper to spec and are shielded better.

really?
I've not used one of those exact cables, but everything I've bought from those guys has been great.
wonder why?

Anyone played Dino Stalker on PS2?
It's supposedly a spinoff of Dino crisis.
the game is particularly interesting to me because you use the D-Pad on the Guncon to move around normally, a la FPS and then shoot on screen like a proper light gun game.
It's a more functional Resident Evil Survivor, basically

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: Let's talk about light gun games.
« Reply #16 on: August 07, 2017, 02:28:15 AM »
really?
I've not used one of those exact cables, but everything I've bought from those guys has been great.
wonder why?
I'm sorry, my bad. In my mind, I was referring to generic third party cables that you could buy in stores back in the day, as well as those that are usually available on Ebay, Amazon and others on the web.

That cable you've posted looks rather well manufactured and the detailed description about its innards is pretty convincing that this could be a quality product, indeed.

I'll add a note to my post that I wrote before, to avoid further confusion.

They tried to make me do a recap
I said no, no, no

TDIRunner

  • Full Member
  • ***
  • Posts: 169
Re: Let's talk about light gun games.
« Reply #17 on: August 07, 2017, 03:18:46 AM »

Anyone played Dino Stalker on PS2?
It's supposedly a spinoff of Dino crisis.
the game is particularly interesting to me because you use the D-Pad on the Guncon to move around normally, a la FPS and then shoot on screen like a proper light gun game.
It's a more functional Resident Evil Survivor, basically

I have that game.  It was enjoyable, but ultimately I still prefer the more traditional light gun games.  When I'm playing a light gun game, I just want to shoot.  I don't want to do the other stuff (same reason whey I can't get into RE Survivor). 
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

bartre

  • Guest
Re: Let's talk about light gun games.
« Reply #18 on: August 07, 2017, 07:10:55 AM »
I'm sorry, my bad. In my mind, I was referring to generic third party cables that you could buy in stores back in the day, as well as those that are usually available on Ebay, Amazon and others on the web.

That cable you've posted looks rather well manufactured and the detailed description about its innards is pretty convincing that this could be a quality product, indeed.

yeah, I get you now.
stuff like that is particularly important when it comes to RGB cables, people who are going that far tend to care more than your usual gamer

I have that game.  It was enjoyable, but ultimately I still prefer the more traditional light gun games.  When I'm playing a light gun game, I just want to shoot.  I don't want to do the other stuff (same reason whey I can't get into RE Survivor). 

that sounds about right.
I just think it's fun cuz it's so different from most other light gun games.
don't get me wrong, as I love the arcadey titles like time crisis, but it's nice to have something different once in a while.

TDIRunner

  • Full Member
  • ***
  • Posts: 169
Re: Let's talk about light gun games.
« Reply #19 on: August 07, 2017, 07:14:12 AM »

that sounds about right.
I just think it's fun cuz it's so different from most other light gun games.
don't get me wrong, as I love the arcadey titles like time crisis, but it's nice to have something different once in a while.

I love the idea of these games, but in practice it's too much for me.  RE Survivor is an amazing concept, but the thought of handling the traditional RE item management with the light gun controls gives me a headache. 
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

TDIRunner

  • Full Member
  • ***
  • Posts: 169
Re: Let's talk about light gun games.
« Reply #20 on: August 07, 2017, 07:16:00 AM »
I also love Typing of the Dead.  It's not a light gun game, but it is obviously based on one.  It's my favorite Dreamcast game. 

And speaking of Typing of the Dead, there is also Rock of the Dead for the PS3.  If you haven't heard of it, it's like Typing of the Dead, but using a Guitar Hero guitar instead of a keyboard. 
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

xelement5x

  • Hero Member
  • *****
  • Posts: 3921
Re: Let's talk about light gun games.
« Reply #21 on: August 07, 2017, 08:30:47 AM »
I really love the original House of the Dead on the Saturn, there have been a ton of different ports but the original there still is really fun in my opinion with the Stunner.  Virtua Cop never seems to get old as you can continue to hone your skills on it. 

The Genesis/MegaCD also had some nice entries as well, but again much of it has been ported at this point. 

Personally, I feel like the Guncon (and games for it) really was a turning point for light guns.  You could get so much better accuracy and some games (like the Point Blank series) are almost infinitely repayable. 

Oh, and as an aside I have always used the PS breakout box along with other output.  Until I got rid of my component Trinitron for a PVM I was using the breakout with component cables and never had playability issues. 
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: Let's talk about light gun games.
« Reply #22 on: August 07, 2017, 09:04:37 AM »

I love the idea of these games, but in practice it's too much for me.  RE Survivor is an amazing concept, but the thought of handling the traditional RE item management with the light gun controls gives me a headache. 

There's no "inventory management", you have infinite item space, you pickup items by walking on them and you use keys / interact with objects/doors by walking into them. Puzzles are very easy and don't really qualify as puzzles, you'll usually be in a place with two doors, one is locked but has its key immediately behind the second, open door. The emphasis is on shooting, the adventure aspect is very thin.

It's a good lightgun shooter, not sure why people on the internet tend to bash it.

Punch

  • Hero Member
  • *****
  • Posts: 3278
Re: Let's talk about light gun games.
« Reply #23 on: August 07, 2017, 09:13:35 AM »
I wonder how viable would a homebrew gun be for the Turbo. The best solution is to probably do something like Operation Wolf and offer Cyberstick analog support, problem is that it's not the same thing and like 2 people have it.

Adapting a justifier (or even a Guncon???) to the PCE would be an interesting idea but it works CRT only...

TDIRunner

  • Full Member
  • ***
  • Posts: 169
Re: Let's talk about light gun games.
« Reply #24 on: August 07, 2017, 09:40:11 AM »

There's no "inventory management", you have infinite item space, you pickup items by walking on them and you use keys / interact with objects/doors by walking into them. Puzzles are very easy and don't really qualify as puzzles, you'll usually be in a place with two doors, one is locked but has its key immediately behind the second, open door. The emphasis is on shooting, the adventure aspect is very thin.

It's a good lightgun shooter, not sure why people on the internet tend to bash it.

Hmm.  I'm not sure what I'm confusing it with them.  I was certain it had the traditional inventory management that most RE games have. 
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

TDIRunner

  • Full Member
  • ***
  • Posts: 169
Re: Let's talk about light gun games.
« Reply #25 on: August 07, 2017, 09:41:49 AM »

There's no "inventory management", you have infinite item space, you pickup items by walking on them and you use keys / interact with objects/doors by walking into them. Puzzles are very easy and don't really qualify as puzzles, you'll usually be in a place with two doors, one is locked but has its key immediately behind the second, open door. The emphasis is on shooting, the adventure aspect is very thin.

It's a good lightgun shooter, not sure why people on the internet tend to bash it.

Hmm.  I'm not sure what I'm confusing it with them.  I was certain it had the traditional inventory management that most RE games have.

Does Dead Aim have an inventory management system?  I believe that's the game I was thinking about.
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

kitkit.com

  • Jr. Member
  • **
  • Posts: 54
Re: Let's talk about light gun games.
« Reply #26 on: August 07, 2017, 01:18:29 PM »
+1. I love Typing of the Dead as well.  Can't beat the fun of typing some silly phases and cheesy voice acting actually adds to the fun. 

I also love Typing of the Dead.  It's not a light gun game, but it is obviously based on one.  It's my favorite Dreamcast game. 


esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Let's talk about light gun games.
« Reply #27 on: August 07, 2017, 06:35:13 PM »
I just beat Demolition Man on 3DO, partly cause this thread gave me the light gun itch.  It is a weird game cause it doesn't do anything really well, but I enjoy it a lot, maybe because I'm a fan of the source material.

I don't have a light gun for 3DO and I am 99% I don't have any games that support it.

Hilarious, I thought I would have heard about a Demolition Man game...

:)
  |    | 

TheClash603

  • Hero Member
  • *****
  • Posts: 4054
Re: Let's talk about light gun games.
« Reply #28 on: August 08, 2017, 12:57:20 AM »
I just beat Demolition Man on 3DO, partly cause this thread gave me the light gun itch.  It is a weird game cause it doesn't do anything really well, but I enjoy it a lot, maybe because I'm a fan of the source material.

I don't have a light gun for 3DO and I am 99% I don't have any games that support it.

Hilarious, I thought I would have heard about a Demolition Man game...

:)

Wait til you hear about the 3 seashells.  Demolition Man on 3DO has a lot of clips filmed just for the game and Sly's delivery is legendary.

Did Project Horned Owl support a light gun?  I remember playing that game a lot growing up, but I never had a light gun so I used the controller.  I might revisit this one if PS1 guns are available on the cheap now.

SuperDeadite

  • Hero Member
  • *****
  • Posts: 2096
Re: Let's talk about light gun games.
« Reply #29 on: August 08, 2017, 04:17:50 AM »
Horned Owl was the first ps1 light-gun game.  In japan at least it was a boxed set with the justifier.  Die Hard 2 (Die Hard Trilogy) is damn good fun too.
Stronger Than Your Average Deadite