Author Topic: SMS ports of Genny/MD games  (Read 1510 times)

esteban

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Re: SMS ports of Genny/MD games
« Reply #15 on: August 07, 2017, 06:45:41 PM »
When I get a flashcart for SMS, I will check out these games...most of my SMS games are from the pre-Genesis era.
i have never played the sonic games on SMS.
You both must proceed at haste. Especially number 2 as it never reached the colonies. Riding a mine cart is fun.

I know.... I am just slow... it's been years and years and I am slowly catching up with stuff :)

I have been thinking about the FM module for years now, too.

One of these days....
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ClodBuster

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Re: SMS ports of Genny/MD games
« Reply #16 on: August 07, 2017, 07:40:32 PM »
Also, the SMS versions of these games are better than the GG versions due to increased resolution. That first boss of Sonic 2 is near impossible on the Game Gear and a piece of cake on SMS.
You're correct, I played the GG version. I didn't know the SMS version was easier, thanks!

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TheClash603

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Re: SMS ports of Genny/MD games
« Reply #17 on: August 08, 2017, 01:02:27 AM »
I hated the hang glider in the SMS Sonic games so much when I played them.  It didn't seem to fit Sonic at all.

Anyone ever play Mortal Kombat on SMS?  I have considered buying them a bunch of times, but have never pulled the trigger.

Lost Monkey

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Re: SMS ports of Genny/MD games
« Reply #18 on: August 08, 2017, 01:56:38 AM »
I hated the hang glider in the SMS Sonic games so much when I played them.  It didn't seem to fit Sonic at all.

Anyone ever play Mortal Kombat on SMS?  I have considered buying them a bunch of times, but have never pulled the trigger.

The music on MK for SMS is very painful on the ears.  The sprites are ok, but moves are very hard to pull off due to button shortage...

TDIRunner

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Re: SMS ports of Genny/MD games
« Reply #19 on: August 08, 2017, 02:38:08 AM »
I hated the hang glider in the SMS Sonic games so much when I played them.  It didn't seem to fit Sonic at all.

Anyone ever play Mortal Kombat on SMS?  I have considered buying them a bunch of times, but have never pulled the trigger.

The music on MK for SMS is very painful on the ears.  The sprites are ok, but moves are very hard to pull off due to button shortage...

I agree.  I've played them on the Everdrive just because it sounded fun to play MK on SMS.  But I wouldn't recommend buying them unless you are a collector. 
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GohanX

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Re: SMS ports of Genny/MD games
« Reply #20 on: August 08, 2017, 06:13:36 AM »
You're correct, I played the GG version. I didn't know the SMS version was easier, thanks!

The boss himself is pretty much identical, but there's so much extra screen that you can easily see the boulders coming and position Sonic where he needs to be to avoid them. I don't think I ever beat him on the Game Gear until after I had played the SMS version enough to have the boulder patterns memorized.

MrBroadway

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Re: SMS ports of Genny/MD games
« Reply #21 on: August 08, 2017, 08:53:14 AM »
I know.... I am just slow... it's been years and years and I am slowly catching up with stuff :)

I have been thinking about the FM module for years now, too.
It's relatively cheap. The Master System was retired in favor of the Power Base Mini FM, saving me oh so much room. Be forewarned they don't play MS cards.

I'll also echo playing Sonic on the Master System instead of the Game Gear. The graphical benefits do not compare with the joy of playing these games on a real TV.

Black Tiger

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Re: SMS ports of Genny/MD games
« Reply #22 on: August 08, 2017, 09:02:44 AM »
When I get a flashcart for SMS, I will check out these games...most of my SMS games are from the pre-Genesis era.

But then someone mentioned recently that I should just get a new-fangled SMS "powerbase" (with optional FM support added)  that some tech guru makes.

This sounds like a very awesome waygtonplay SMS (I always wanted to hear FM ...not sure what options I have with a first gen NA SMS hardware.
When I get a flashcart for SMS, I will check out these games...most of my SMS games are from the pre-Genesis era.

But then someone mentioned recently that I should just get a new-fangled SMS "powerbase" (with optional FM support added)  that some tech guru makes.

This sounds like a very awesome waygtonplay SMS (I always wanted to hear FM ...not sure what options I have with a first gen NA SMS hardware.

The Mega Everdrive V2/X7 now emulates Mark III/SMS sound. So if you're going to buy something with simulated SMS FM sound, this would also play "every" SMS cart and card rom, along with Genesis and 32X games. Probably not much difference in price either.
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DragonmasterDan

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Re: SMS ports of Genny/MD games
« Reply #23 on: August 08, 2017, 10:50:13 AM »
Back to the main topic. I kind of like 8-Bit Sonic 1 more than the 16-bit version. It has better music, a lot more exploring.
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turboswimbz

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Re: SMS ports of Genny/MD games
« Reply #24 on: August 08, 2017, 02:29:21 PM »
Hmmm Sonic one on SMS added to the I really want to try this game list.

Thanks for the suggestion Dan. 

TO everyone else:  I've played the GG version of this when I was little and greatly enjoyed it.  Is the SMS version much different in terms of levels?
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DragonmasterDan

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Re: SMS ports of Genny/MD games
« Reply #25 on: August 09, 2017, 01:38:52 AM »
Hmmm Sonic one on SMS added to the I really want to try this game list.

Thanks for the suggestion Dan. 

TO everyone else:  I've played the GG version of this when I was little and greatly enjoyed it.  Is the SMS version much different in terms of levels?

Same levels, the sprite of Sonic is a bit smaller as the GG version compensates for the lower res on the GG screen.
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sirhcman

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Re: SMS ports of Genny/MD games
« Reply #26 on: August 09, 2017, 02:17:53 AM »
Back to the main topic. I kind of like 8-Bit Sonic 1 more than the 16-bit version. It has better music, a lot more exploring.

I totally agree. This is my preferred Sonic 1 experience!

bob

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Re: SMS ports of Genny/MD games
« Reply #27 on: August 09, 2017, 02:20:24 AM »
aside from the sonic discussion, any others (going back to original question).
Isn't there a strider port?  Never tried that one either (obviously, if I am asking if it even exists).

I'm not a fan of the ghosts/ghouls n goblins series overall, so I would skip that one.

Did moonwalker have a port too?

Black Tiger

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Re: SMS ports of Genny/MD games
« Reply #28 on: August 09, 2017, 02:41:24 AM »
Yeah, there's lots more. Moonwalker, Strider, E-Swat, Gain Ground, Forgotten Worlds, Dynamite Duke, Dynamite Heady, Mercs, Robocop VS Terminator, Alien3, Alien Storm, Chuck Rocks, Cool Spot, Wolfchild, Aladdin, Jungle Book, Lion King...

Even when there is an otiginal version, like a game made for arcades, SMS versions tend to be based on Genesis versions.
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Punch

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Re: SMS ports of Genny/MD games
« Reply #29 on: August 09, 2017, 04:07:10 AM »
Strider on the SMS sucks, run away from it, it was programmed by US Gold instead of SEGA and it plays as well as you imagine (it's a worse version of Strider Returns... lmao)