Author Topic: Scans of unreleased games  (Read 1699 times)

esteban

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Scans of unreleased games
« Reply #45 on: October 23, 2006, 05:47:08 AM »
Quote from: "Bonknuts"
Quote
because it was a Hudson spin-off (like Ys IV Dawn of Ys) and not part of Falcom's official canon.


 But it's strange that Falcom would include video from the PCE CD version of Ys IV in the JDK music video for the PC release of Ys VI and not clips from the SFC version. Maybe Falcom liked the PCE version over the SFC version or had more of hand in it than what was lead to believe. If I remember right, Falcom did not program for consoles - computers only (MSX,PC-89/98, etc) and had other 3rd party do those translations/versions. Oh well
Ahhh, that's an interesting point. I was unware that clips from PCE Ys IV were in that video (I haven't seen it -- the only JDK music video I've seen is the one included on the Ys I & II anime DVD).

Anyway, I'd love to hear what Seldane has to say on the matter.
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Black Tiger

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« Reply #46 on: October 23, 2006, 07:35:11 PM »
Quote from: "Bonknuts"
Quote
because it was a Hudson spin-off (like Ys IV Dawn of Ys) and not part of Falcom's official canon.


 But it's strange that Falcom would include video from the PCE CD version of Ys IV in the JDK music video for the PC release of Ys VI and not clips from the SFC version. Maybe Falcom liked the PCE version over the SFC version or had more of hand in it than what was lead to believe. If I remember right, Falcom did not program for consoles - computers only (MSX,PC-89/98, etc) and had other 3rd party do those translations/versions. Oh well


What video is this and do you know where I can view it?

I just found an Ys VI trailer on youtube with JDK music showing clips of all the games, but it didn't use the PCE version of Ys IV.

If PCE Ys IV footage was shown in a montage or something with clips from the animes, it could be because the Ys IV anime appears to be tied in to the PCE Ys IV. The character art in the manual, which looks ugly compared to the in game art, looks like it's straight outa the anime.

Falcom almost doesn't ever do non-computer games. I believe that the last ones they did were Ys V SFC and that PSP game with that girl(looks fun).



Quote from: "SignOfZeta"
Quote from: "Keranu"


Quote from: "SignOfZeta"
No, seriously, CF2 sucks.

Well kind sir, have you beat it :) ? CF2 can be a little boring in the beginning after the first few cinemas, but a little later in the game it REALLY kicks up and the end of the game is absolutely stunning. I can say that there is no other game from back in CF2's time that had an ending that could quite match up with it. It was really impressive.


Oh yes, I beat it for sure. I bought it back when it was still in stores. It was a prime reason for me getting a Duo. The ending is nice, as you say, and its easy to like the characters and story but...its a sucky RPG. It just sucks. The graphics (outside of the cinemas), suck, the battle system is...horrible. Dragon Warrior 1's was better. Shit, Quest 64's was better. Its a horrible battle system. Its a horrible game period. If it was a HuCard with no animation/CD sound no one would even think twice about it. CF4 on the other hand (either one) is quite nice, even if I did get hopelessly stuck in Part 2.

I've played quite a few PCE RPGs over the years, and CF2 is one of the worst. I'm not sure what constitutes "CF2's time", but I'd say Startling Odyssey 2's ending was just as fantastic.


Although I appreciate CF2 for what it is, I won't say that someone is wrong when they say that it sucks as an actual game and many of SignOfZeta's points are bang on. Of course, I wouldn't try to argue how bad it is either. It is what it is.

I wouldn't directly compare the gameplay to Dragon Warrior, but I love truly-traditional RPG's (none of this "system" garbage) and miss them.

A good point Keranu made, is how "no other game from back in CF2's time that had an ending that could quite match up with it. It was really impressive."

This can be extended to the game as a whole as a piece of entertainment. At the time, there weren't many console RPG's at all and everyone I knew that saw CF2 thought its was impressive... -of course we were also blown away by everything but the game in Golden Axe.  :wink:
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FM-77

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« Reply #47 on: October 24, 2006, 05:27:17 AM »
The only console games Falcom's ever developed are:

1994-1995
The Legend of Xanadu (PCE)
The Legend of Xanadu II (PCE)
Popful Mail (SFC)
Ys V (SFC)

2006
Gurumin (PSP)
The Legend of Heroes VI: Tracks in the Sky (PSP)

About Ys IV... Falcom was originally working on this game, although the system is unclear. Probably PC-9801 as that was the machine they were working on at that time, and all (well, most) of their game releases by that time were PC-9801 exclusive. However, there are two soundtrack CDs of Ys IV music, X68000 style, one of which contains a lot of never-before heard tracks. So one can assume they WERE going to release an X68000 version of the game.

Falcom was also working on Ys IV for Mega-CD. Sega Falcom, to be specific. That appeared to be some kind of division of Sega which was based on Falcom staff, as they made a couple of Mega Drive/Mega-CD ports (Lord Monarch, The Legend of Heroes 1-2, Popful Mail [MCD] Super Brandish [unreleased], etc). I like to refer to Popful Mail, Super Brandish and Ys IV as the Mega-CD Falcom trio. These games would've rocked the Mega-CD had they all gotten released together back in 1993... maybe. ;)

Looks like Tokyo Shoseki (who ported Ys III to SFC, among many other Falcom games) bought the rights for Ys IV and released it exclusively on Super Famicom though. That is probably why the Mega-CD version got canned. I believe TS altered the scenario a bit, though.

As for Ys IV The Dawn of Ys... well, Hudson probably made it because they too wanted to release a new Ys game on their system, but TS owned the rights for the original game, so they simply made their own. Something like that.

Why, oh why didn't Super Brandish get released? All they left behind is one single music track!

shubibiman

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« Reply #48 on: October 24, 2006, 07:53:48 AM »
Quote from: "Keranu"
But beside the point, NEC Avenue did a fantastic job on After Burner II and Street Fighter II'

NEC Avenue has nothing to do with the PCE port of SFII', NEC HE actually did it.
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Black Tiger

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« Reply #49 on: October 24, 2006, 09:08:28 AM »
Quote from: "shubibiman"
Quote from: "Keranu"
But beside the point, NEC Avenue did a fantastic job on After Burner II and Street Fighter II'

NEC Avenue has nothing to do with the PCE port of SFII', NEC HE actually did it.


Acording to all the game mags at the time leading up to and following SFII'CE's PCE release, Capcom made the game for "NEC", just as they also did the 3DO version(both are of similar quality too), -according to all the mags.

Just like "NEC", NEC Ave is a broad term and not all games were made by the same people, which is why some ports were amazing and some were not.

For some reason, NEC Ave seems to have a rep for doing crappy ports, my only guess is that it's because of Strider ACD.
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GUTS

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« Reply #50 on: October 24, 2006, 02:10:32 PM »
Most games I've played with NEC AV on the packaging have bad graphics that suffer from lack of parallax and flickering.  Especially the lack of parallax, I don't think NEC AV even knew how to program parallax.  I felt this way a long time before I got my hands on Strider, so even though Strider probably contributed to the stigma I think it was already well supported by all their other shoddy work.

Black Tiger

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« Reply #51 on: October 24, 2006, 03:43:51 PM »
Quote from: "GUTS"
Most games I've played with NEC AV on the packaging have bad graphics that suffer from lack of parallax and flickering.  Especially the lack of parallax, I don't think NEC AV even knew how to program parallax.  I felt this way a long time before I got my hands on Strider, so even though Strider probably contributed to the stigma I think it was already well supported by all their other shoddy work.


Still, there are people who say that NEC Ave wouldn't be able to even do a decent port or make nice graphics, when they're already responsible for some of the best.

My view is probably skewed (in their favor) by the fact that 2 of my first 3 CD games ever were Side Arms Special and Super Darius.

Some other decent games with Nec Ave on the box:

Afterburner II
Ane San
Asuka 120%
Chiki Chiki Boys
Darius Plus
Dragon Knight III
Forgotten Worlds
Hellfire S
Madou Monogatari
Monster Maker
Out Run
Puyo Puyo CD
Rainbow Islands
Son Son II
Super Darius II
Tenchi O Kurau
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Keranu

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« Reply #52 on: October 24, 2006, 04:07:45 PM »
Great Falcom info Seldane, thanks!

Quote from: "Black_Tiger"
Afterburner II
Ane San
Asuka 120%
Chiki Chiki Boys
Darius Plus
Dragon Knight III
Forgotten Worlds
Hellfire S
Madou Monogatari
Monster Maker
Out Run
Puyo Puyo CD
Rainbow Islands
Son Son II
Super Darius II
Tenchi O Kurau


Most of those games listed rule.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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« Reply #53 on: October 24, 2006, 04:21:16 PM »
Quote from: "Keranu"
Great Falcom info Seldane, thanks!

Quote from: "Black_Tiger"
Afterburner II
Ane San
Asuka 120%
Chiki Chiki Boys
Darius Plus
Dragon Knight III
Forgotten Worlds
Hellfire S
Madou Monogatari
Monster Maker
Out Run
Puyo Puyo CD
Rainbow Islands
Son Son II
Super Darius II
Tenchi O Kurau


Most of those games listed rule.


From what I saw list on pcecp, it looks like the good games or games with good graphics out number the bad.
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GUTS

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« Reply #54 on: October 24, 2006, 05:57:14 PM »
Well the few off that list that I've played didn't have any parallax which leads me to believe that NEC AVE was completely inept in that area, but I haven't played all of them so that's just the impression I've got over the years.  NEC AVE did make some really good games, but it seems odd that they wouldn't have learned how to harness the hardware after all those years and would still be putting out complete and utter shit like Ane San and Strider.

Digi.k

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« Reply #55 on: October 24, 2006, 07:16:09 PM »
There's also Download I & II I'm pretty sure those are NEC Avenue games and they sure as hell got lots of nice parallax Scrolling in them.

and.... doesn't space harrier have parallax scrolling ?

herr-g

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« Reply #56 on: October 24, 2006, 08:33:27 PM »
Quote from: "Digi.k"
There's also Download I & II I'm pretty sure those are NEC Avenue games and they sure as hell got lots of nice parallax Scrolling in them.

and.... doesn't space harrier have parallax scrolling ?


Not to mention Daimakaimura, wich offers a very smooth parallax scrolling.

Keranu

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« Reply #57 on: October 24, 2006, 08:49:00 PM »
Personally if the ingame graphics look good enough as it is, I could care less about parallax.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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« Reply #58 on: October 24, 2006, 11:36:15 PM »
I haven't played Ane San, but the graphics look very nice.

You should try Super Darius II, it makes the decent Megadrive version look like the SMS version(although the SMS version is also amazing).

Parallax is just an effect, it doesn't make good graphics. When it's used just for the sake of having it, it actually takes away from the visuals. Like Mode 7 effects in SNES games.

I don't think that the arcade game Jungle Hunt looks better than any static PC Engine game.





Take your pick.

But I believe that even the original Super Darius/Darius Plus had a seperate scrolling background.
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Bonknuts

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« Reply #59 on: October 25, 2006, 05:08:06 AM »
Black_Tiger,

 The video(Ys Special Collection -All About Falcom-.avi) is an hour long(730+ megs). There are quite a JDK videos and it does have other footage besides Ys inbetween - Dragon Slayer - Legend of Xanadu - PopFul Mail for MD and SFC - etc.