Author Topic: Strider- Officially the Worst port of all time  (Read 1451 times)

GUTS

  • Guest
Strider- Officially the Worst port of all time
« on: October 22, 2006, 09:21:13 PM »
I just finished this tonight, and JEEEZZZUS it is f*cking awful in every sense of the word.  Let me just run down the list of problems;

-There isn't even a hint of parallax.  Not even one background layer.

-The worst flicker I have ever seen in any game, period.  Remember how bad the first generation of SNES games were for flicker?  Well Strider is like that times about 10.  There are parts on every level where you literally can't even see Strider because his entire sprite disappears.  For example, when you beat the first boss (or any boss actually), you disappear for a few seconds while the smoke sprites appear.  It's not limited to Strider either, everything flickers in and out of existence, there are a few parts in the game where you will get hit by invisible enemies every single f*cking time you play, it's maddening.  The game can't even display every sprite in the snake bosses at once, and if Strider is standing on the same line then about half of the boss disappears (either that or Strider disappears).

-Strider doesn't move his legs when you swing your sword and walk, it looks like he's just sliding along the ground.

-His sword swinging animation has exactly 2 frames of animation.  Instead of his sword making one cool looking swath like in the arcade and Genesis version, here his sword flickers between an upper/lower half that just looks plain amatuerish.  

-Horrible, horrible collision detection.  Sometimes you can be inches away from a projectile or enemy, and it'll score a hit for some reason, and other times I've had projectiles pass through Strider's limbs with no hit scored.  It's very inconsistent and frustrating.

-The controls are f*cking trash.  Sometimes Strider jumps straight up when you jump off objects, sometimes he jumps a little up and to the left or right, depending on how he feels.  Sometimes this causes you to fall into pits.  When you're running down soemthing sometimes the game just decides to ignore you pressing the jump button, especially if it's something like a vine.

Especially annoying/frustrating/retarded parts of the game;

-Beating the gravity boss on the last level will dump you straight down into a pit about 75% of the time.

-The gravity bosses take about 4 times as many hits as in the arcade/Genesis, and you get knocked out of your rotations by invisible things (I still have no idea what does it, but every 2 rotations you just get hit for no reason no matter what).

-The gorilla boss will cause you to roll INTO him if you get hit instead of knocking you back like EVERY OTHER f*ckING thing in the game.

-You don't fight the Gorilla and T-rex at the same time like in the arcade, you fight the t-rex first which is pointless since he doesn't even attack you, he just sits there.  The gorilla also takes about 2-3 times more hits.

-In level 2 you have to duck to hit the stupid dogs, in the arcade you could just walk forward and smash them.

-Level 4 the brontosaurus' don't even move!  In the arcade they walked along with you on their back, here they just stand there and make you jump off their heads (Which is ultra annoying since Strider tends to fall through shit easily, and you have to inch your way to the tip of the first one's nose to be able to jump to the next one).

-The ending sucks SHIT.  They give you a few decently cool (but short) cinemas in between levels, then you get 3 f*cking crappy little barely animated pictures for the ending.  They even took out the cool scene from the arcade ending where he lands his glider on a whale.  Why was this an arcade card game?

THE GOOD!

-The extra level is decent, even though it's ultra easy.

-The intro/level intro cinemas are really, really short, but pretty cool.

-The voice acting is nice (even though I can't understand the awesome "All sons of old gods, DIE!!" speach since it's in Japanese).

-You get unlimited continues so you can beat it in one night and never touch it again.  Good luck with the last boss though, I had to play through that last level about 15 f*cking times before I got lucky and beat him.

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Strider- Officially the Worst port of all time
« Reply #1 on: October 22, 2006, 11:47:37 PM »
do agree in almost all the points!!
especially the collision detection is one of the worst points out of them. not to forget to mention the awful shit which happen in the non-gravitation room *urks*
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

akamichi

  • Sr. Member
  • ****
  • Posts: 403
Strider- Officially the Worst port of all time
« Reply #2 on: October 23, 2006, 12:07:14 AM »
Yeah, Strider was disappointing.  Being delayed and format shifted over and over again didn't help things either.

I thought that gravity room boss was pretty cool in the arcade, but for the longest time I never did understand why you got hit all of a sudden.  I just figured that you get launched out of the boss's orbit and slammed into the side of the room.  

I pretty much agree with all your points, but I can think of other games that could beat out Strider as worst port of all time. :)

nodtveidt

  • Guest
Strider- Officially the Worst port of all time
« Reply #3 on: October 23, 2006, 12:25:45 AM »
Quote from: "akamichi"
I pretty much agree with all your points, but I can think of other games that could beat out Strider as worst port of all time. :)

Like Golden Axe? :lol:  :lol:  :lol:

herr-g

  • Jr. Member
  • **
  • Posts: 93
Strider- Officially the Worst port of all time
« Reply #4 on: October 23, 2006, 03:38:56 AM »
Altered Beast  :P
Sprite flickering at it's best.

Kaminari

  • Sr. Member
  • ****
  • Posts: 260
Strider- Officially the Worst port of all time
« Reply #5 on: October 23, 2006, 03:43:07 AM »
Even the Spectrum version is better.

Guts, do you have by chance a save state of the credits part?

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Strider- Officially the Worst port of all time
« Reply #6 on: October 23, 2006, 05:20:37 AM »
Quote from: "GUTS"
I just finished this tonight, and JEEEZZZUS it is f*cking awful in every sense of the word.  Let me just run down the list of problems;
DUDE! I am even more stoked to play this game now :)

Seriously, I'll pay a fair price for your copy. I don't need it immediately (too busy), but if you're going to get rid of it, I'll buy it now (I'd like to think of it as a "Christmas Gift to Myself" -- it gives me something to look forward too).

I am only familiar with the nes/arcade/genny version, so I'm really curious about the extra stage in the PCE game and witnessing all of the mayhem you discussed in your post.

As far as flicker goes, many NES games that pushed the limits of the system (I'm thinking of the later-era Konami titles here) suffered from flicker worse than the SNES titles.

Of course, this flicker wasn't inherently bad, since the games were very much playable. Strider ACD, on the other hand, seems to be afflicted with flicker that cripples the game -- I eagerly await it!
  |    | 

GUTS

  • Guest
Strider- Officially the Worst port of all time
« Reply #7 on: October 23, 2006, 07:56:41 AM »
No I played it on an actual Duo so I didn't get a save state.  Oh and for some stupid reason Strider leaves his sword floating in space, I don't know why.

Steve if I decide to sell it I'll give you first shot, I think I might keep it as trade fodder though unless I really need the money.  I actually scored a really good deal on it and that's the only reason I bought it.  Unless you have something up for trade?  Anyway, I'll let you know if I decide to sell, it all depends kinda on whether another Might & Magic III goes up on ebay and I need the money to help pay for it, haha.

Also I might have been hasty calling it the WORST port of all time, there are definitely some worse ones.  But after trying to beat that last glitchy ass level 15 times in a row I was pretty f'n pissed when I finally smoked the game and  saw the shitty ending, I was expecting at LEAST a full screen picture or two, maybe even some cool animation, but all I got was barely a first gen Turbo Chip quality ending.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Strider- Officially the Worst port of all time
« Reply #8 on: October 23, 2006, 08:34:51 AM »
Quote from: "GUTS"
No I played it on an actual Duo so I didn't get a save state.  Oh and for some stupid reason Strider leaves his sword floating in space, I don't know why.

Steve if I decide to sell it I'll give you first shot, I think I might keep it as trade fodder though unless I really need the money.  I actually scored a really good deal on it and that's the only reason I bought it.  Unless you have something up for trade?  Anyway, I'll let you know if I decide to sell, it all depends kinda on whether another Might & Magic III goes up on ebay and I need the money to help pay for it, haha.

Also I might have been hasty calling it the WORST port of all time, there are definitely some worse ones.  But after trying to beat that last glitchy ass level 15 times in a row I was pretty f'n pissed when I finally smoked the game and  saw the shitty ending, I was expecting at LEAST a full screen picture or two, maybe even some cool animation, but all I got was barely a first gen Turbo Chip quality ending.
Haha. No problem. M & M III, huh? I can't tell you how badly I want to find a copy of that at a garage sale. I went to a bunch of garage sales over the weekend, looking for furniture, but I kept hoping I'd see a stack of TTi-era games.
  |    | 

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Strider- Officially the Worst port of all time
« Reply #9 on: October 23, 2006, 12:55:47 PM »
Quote from: "stevek666"
Haha. No problem. M & M III, huh? I can't tell you how badly I want to find a copy of that at a garage sale. I went to a bunch of garage sales over the weekend, looking for furniture, but I kept hoping I'd see a stack of TTi-era games.

I'm always hoping to find a stack of TTi-era games at a garage sale or thrift store :( .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Strider- Officially the Worst port of all time
« Reply #10 on: October 23, 2006, 01:37:21 PM »
Quote from: "GUTS"
I just finished this tonight, and JEEEZZZUS it is f*cking awful in every sense of the word.  Let me just run down the list of problems;

-There isn't even a hint of parallax.  Not even one background layer.


This isn't a bad thing on its own. Forgotten Worlds looks great without parallax. Of course, the lack of parallax should've afforded minimal slowdown/flicker.


Quote
-His sword swinging animation has exactly 2 frames of animation.  Instead of his sword making one cool looking swath like in the arcade and Genesis version, here his sword flickers between an upper/lower half that just looks plain amatuerish.  


When I read Joe Redifer's Genesis Strider review the other day, he said that the Genesis version actually has only 1 frame of animation for the sword swing.


Quote
-Horrible, horrible collision detection.  Sometimes you can be inches away from a projectile or enemy, and it'll score a hit for some reason, and other times I've had projectiles pass through Strider's limbs with no hit scored.  It's very inconsistent and frustrating.

-The controls are f*cking trash.  Sometimes Strider jumps straight up when you jump off objects, sometimes he jumps a little up and to the left or right, depending on how he feels.  Sometimes this causes you to fall into pits.  When you're running down soemthing sometimes the game just decides to ignore you pressing the jump button, especially if it's something like a vine.


These are some of the problems I had with the PSP version.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

GUTS

  • Guest
Strider- Officially the Worst port of all time
« Reply #11 on: October 23, 2006, 01:52:35 PM »
How does the PSP version compare to the PSX version?  Because I love the PSX version, I just beat it again last night to compare it to the PCE version.  It really, really makes the PCE version look poor if you play it back to back with the PSX version, it's pretty sad.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Strider- Officially the Worst port of all time
« Reply #12 on: October 23, 2006, 01:59:26 PM »
Quote from: "GUTS"
How does the PSP version compare to the PSX version?  Because I love the PSX version, I just beat it again last night to compare it to the PCE version.  It really, really makes the PCE version look poor if you play it back to back with the PSX version, it's pretty sad.


I've had the PSX version for a few weeks now, but haven't played it yet.

I've never played the real arcade and am not a fan of the game, so I won't know how perfect any version really is.

The PSP version had some un-fun gameplay/controls, but even playing it on my Mame cabinet won't give me an idea if it's a port issue since the X-arcade doesn't control perfectly itself.  :roll:

Like all games on the PSP CCC, you get a sound test with 2 or 3 remixes after beating the game. Its cool to here the original music to compare to the ACD music.

I saw a Strider soundtrack somewhere recently, which appeared to have redone tracks. I wonder if the ACD just uses those?
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

termis

  • Hero Member
  • *****
  • Posts: 1485
Strider- Officially the Worst port of all time
« Reply #13 on: October 23, 2006, 03:41:12 PM »
Eh...  I thought it was okay.  True there are better ports, and disappointing considering that this coulda/shoulda been a killer ACD port, but I had my fun for a few days with this one.  I haven't touched it too much since, but I do give it quick go once in awhile.  

The thing that saves this port is the fact that like many other PCECD games, music is ROCKIN' compared to other versions
Quote
-The gravity bosses take about 4 times as many hits as in the arcade/Genesis, and you get knocked out of your rotations by invisible things (I still have no idea what does it, but every 2 rotations you just get hit for no reason no matter what).

I recall that was true in other versions too? (getting knocked out by centrifugal force or whatever it is).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Strider- Officially the Worst port of all time
« Reply #14 on: October 23, 2006, 03:47:22 PM »
Quote from: "thumpin_termis"
Eh...  I thought it was okay.  True there are better ports, and disappointing considering that this coulda/shoulda been a killer ACD port, but I had my fun for a few days with this one.  I haven't touched it too much since, but I do give it quick go once in awhile.  

The thing that saves this port is the fact that like many other PCECD games, music is ROCKIN' compared to other versions
Quote
-The gravity bosses take about 4 times as many hits as in the arcade/Genesis, and you get knocked out of your rotations by invisible things (I still have no idea what does it, but every 2 rotations you just get hit for no reason no matter what).

I recall that was true in other versions too? (getting knocked out by centrifugal force or whatever it is).


That does sound like what happened to me in the PSP version, but again, I'm not overly familar with the game in general.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum