I was daydreaming about the PCFX being a success and how some of the popular 32-bit era games would look on it. Before reading, have in mind i have no tech knowledge. So correct me on whatever (everything?), i get wrong.
I have read the PCFX being called a 2d powerhouse, but is it really compared to contemporary consoles? Before you keep reading, have in mind i have no tech knowledge. So correct me on whatever (everything?), i get wrong.
From what i have read, PCFX has the Supergrafx 2 background and 2 sprite layers (128 sprites?). Is that with improved colors? For this part of the graphics hardware, it has 256KB of VRAM. My guess is that it wouldn be enough for a port of, say Street Fighter Zero 2, comparable to the Playstation/Saturn versions. PS1 has 1MB of VRAM and, in terms of animation, fell a bit short from the arcade game. While the Saturn has 1.5 MB of VRAM and was noticeable closer to the arcade. Not to mention both have much superior sprite capabilities.
The PS1, can display a ton of sprites, from which it also has to build its background layers, since it has no dedicated hardware for them. The Saturn has great sprite capabilities thanks to its VDP1, although not as good as the PS1 (i read). But Saturn also has its VDP2 which is a monster background processor, and ultimately gives it a big edge for most 2d engines.
So we have the PCFX with its 2 background layers, 128 sprites and 256 KB of VRAM from its legacy Supergrafx hardware. But seeing how the Neo Geo ports turned out on PCE AC, with only 1 background and 1 sprite layer, i have the feeling that the bigger issue would be VRAM.
But PCFX also has a pretty powerfull processor called King(?), which is said to be a pretty powerfull background processor itself. How much RAM does this procesor have access to? Although a game like SFZ2 doesnt really need memory for the backgounds, but rather for the tons of frames of animation for each character.
Do you guys think King would be the key for comparable ports of 2d games from the other 32-bit systems? The likes of Rockman X4, Castlevania Symphony of the Night, Darius Gaiden, Street Fighter Zero 3, Shienryu, etc.
I guess games with full screen scaling like Silhouette Mirage, Samurai Shodown 4, Soukyugurentai, etc are out of the question, since King might be able to do background scaling, but there would be no support for sprite scaling from the Supergrafx sprite layers.
Sorry, i might be over my head with this discussion, i dont really have much technical knowledge, only stuff i have read. I just tought it would be interesting to hear and get corrected by people who actually know about the PCFX hardware. It usually doesnt get mentioned enough when comparing hardware.