I don't think I should have to explain why I have an opinion in order to have and express it, but since you demand it...
Other than having occasional detuned reverb and triangle toms, which a lot of other non-Capcom games also do on the NES, what does NES Capcom music do to stand-out? It's really well-composed, sure, but it does nothing else, their instruments are just straight pulses, they don't really do any interesting effects, no vibrato/tremolo, no changing the duty-cycle or octave mid-instrument, no samples, barely any volume manipulation, no splitting percussion duties between the noise and triangle or pulse channels (other than the aforementioned Toms, which don't even have noise backup, and I personally think are a little too high-pitched) as spenoza said:
Capcom always focused solely on composition and did very little custom programming and manipulation with the NES sound hardware.
They basically rely entirely on composition to make their music interesting, and the compositions are often good! But the instrumentation isn't at all interesting to me... Is it lazy? Perhaps that was a little harsh, but I still think that most of the best-sounding NES games aren't from Capcom, and that's because they took better advantage of what the system can do... They can have put god-only-knows how much effort into making their instruments sound the way they do, but what came out of it still doesn't match up to what some other NES games managed to pull off...
And it's not like you need samples to make NES music sound good (although that helps a lot) just listen to what Tim Follin did, and I'm not talking about the arps, I'm talking about how he managed to make really great-sounding percussion by splitting its duty between the Noise and the Triangle, and he also often backed the triangle up with a pulse in order to give it even more punch and bass!
Need examples? Sure!
First off, some Sample-tastic Sunsoft Tunes:
^You can't get much better than this on the NES! (Without using extra-soundchips at least)
But you can get close:
And that's just the tip of the iceberg...
Also, neither Final Fight 1 nor 2 have bad soundtracks, I never said that,
Other than the first two Final Fight games their SNES soundtracks are all amazing!
Nice one, dummy.
Tell me, where is there an instance of me clearly stating: "Final Fight 1 and 2 have bad soundtracks" or something like that?
Barring them from "amazing" and saying "They're bad" is not the same thing, dummy...
They serve their in-game purpose well, but unlike FF3, MMX, MM7, SF2 and Demon's Crest, among others, they're not something I'd go out of my way to listen to outside of the game...
Also, "Yes, your opinion can be wrong, because this article by a person with an opinion said so"
You wanna discuss music taste? Everything is subjective, but of all the subjective things nothing is more so than music taste, you can ask somebody "Why do you like Pop music?" they may not be able to pin-point why, but just telling them that it's s*** and showing them some metal bollocks and telling them: "You should be listening to this! THIS is real good music, the music you like sucks because blahblahblah, and this music is good because blahblahblah" that's not gonna change their mind, that's only gonna make them want to dislike whatever you're showing them, and make them like the music they already like even more, even though you still think it's s***...
And guess what? They're not "wrong" for liking it, they'll never be, and their opinions don't "suck" because they're different from yours, or from a pre-established consensus, anyone can like whatever they want, and that's their own business, and if they can't explain why, SO WHAT? Why should they have to?