Author Topic: Why a "Run" button?  (Read 2991 times)

Necromancer

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Re: Why a "Run" button?
« Reply #30 on: October 24, 2017, 02:26:02 AM »
My understanding (i.e. random guess) is that since the outer button is more accessible to your finger, it makes sense to make that button the "main" button and the other button the errr... "other" button. This can be most apparent during decision making, that you "confirm" with the outer button and "cancel" with the inner one. So it seems natural to name the outer (main) button A/I, and the inner button B/II.

But in shewties and action games, it's usually the other way around.  Button II is used the most for attacking and button I is only for changing weapons, dropping bombs, jumping, etc.
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Arkhan

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Re: Why a "Run" button?
« Reply #31 on: October 24, 2017, 04:40:40 AM »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Why a "Run" button?
« Reply #32 on: October 24, 2017, 05:26:17 AM »
Japanese read right to left.

Japanese read right to left AND left to right, depending on context. Books are read with the pages going right to left, and manga additionally with a right to left flow, but most lines of text are read left to right if horizontal. The are read top to bottom, and then the columns read right to left if vertical.
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Keith Courage

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Re: Why a "Run" button?
« Reply #33 on: October 24, 2017, 09:32:42 AM »
because a "walk" button doesn't sound edgy enough. 

spenoza

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Re: Why a "Run" button?
« Reply #34 on: October 24, 2017, 09:50:41 AM »
I need to read more carefully. I almost read that as 'a "wank" button'.
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NightWolve

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Re: Why a "Run" button?
« Reply #35 on: October 25, 2017, 03:41:56 PM »
because a "walk" button doesn't sound edgy enough.

Now now, don't ruin his joke with sloppy seconds...

xelement5x

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Re: Why a "Run" button?
« Reply #36 on: October 26, 2017, 07:49:56 AM »
Because PCE was too fast for a walk button.



but...
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Michirin9801

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Re: Why a "Run" button?
« Reply #37 on: October 26, 2017, 01:37:56 PM »

Keith Courage

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Re: Why a "Run" button?
« Reply #38 on: October 26, 2017, 02:18:32 PM »
Nice!
« Last Edit: October 26, 2017, 02:23:48 PM by Keith Courage »

Bernie

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Re: Why a "Run" button?
« Reply #39 on: November 16, 2017, 12:04:42 AM »
Not so much the button itself, having a dedicated pause and menu button is always good *looks shamefully at the Sega Master System*, but why a word like "Run"? Is it a weird translation? Just an English word that sounded good to the guys at Hudson Soft? Or did NEC use it because home computer people "Run" programs?



Because this is Turbo, so a WALK button would not be sufficient.  :)


Yeah, I am late to the game...as usual....   :lol:

ClodBuster

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Re: Why a "Run" button?
« Reply #40 on: November 16, 2017, 01:23:41 AM »
Sounds convincing enough to me.

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spenoza

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Re: Why a "Run" button?
« Reply #41 on: November 16, 2017, 02:37:24 AM »
Not so much the button itself, having a dedicated pause and menu button is always good *looks shamefully at the Sega Master System*, but why a word like "Run"? Is it a weird translation? Just an English word that sounded good to the guys at Hudson Soft? Or did NEC use it because home computer people "Run" programs?



Because this is Turbo, so a WALK button would not be sufficient.  :)


Yeah, I am late to the game...as usual....   :lol:

That is a great dad joke, but someone already made it. Alas!
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gilbert

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Re: Why a "Run" button?
« Reply #42 on: November 16, 2017, 02:40:36 AM »
Because this is Turbo, so a WALK button would not be sufficient.  :)
In that case, what didn't they call it boost?

...Wait... They did release a series of booster add-ons for the system. Mystery solved!

spenoza

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Re: Why a "Run" button?
« Reply #43 on: November 16, 2017, 04:20:24 AM »
I want my controller to have a "Go" button.
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Necromancer

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Re: Why a "Run" button?
« Reply #44 on: November 16, 2017, 04:48:55 AM »
The LA version has a SUB button, but the select button is sadly not a DOM button.
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