Author Topic: SOTN on PC Engine  (Read 2208 times)

sunteam_paul

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SOTN on PC Engine
« on: October 28, 2017, 11:47:40 PM »
I've been playing a bit of Castlevania: Symphony of the Night recently and wondered how the PC Engine would handle the graphics, so I did this quick test.



Not too bad, it would suffer a lot from the reduced palette but I think it would certainly handle it well.
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wildfruit

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Re: SOTN on PC Engine
« Reply #1 on: October 29, 2017, 03:41:03 AM »
Looks good. Could the red carpet be a different red?

sunteam_paul

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Re: SOTN on PC Engine
« Reply #2 on: October 29, 2017, 04:03:44 AM »
I didn't really fine tune it so I'm sure it could be even better with a bit more effort.
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Quote from: Tatsujin
I just felt in a hole!

SignOfZeta

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Re: SOTN on PC Engine
« Reply #3 on: October 29, 2017, 05:17:43 AM »
I think there’s a lot more to “handle” in SotN.

Digi.k

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Re: SOTN on PC Engine
« Reply #4 on: October 29, 2017, 05:20:42 AM »
might struggle a lot with some of those fancy transparencies and 3D poly effects. Might be able to get it up and running using ARCADE card or a 4000megabit hucard :o (not an accurate assumption)!
« Last Edit: October 29, 2017, 05:31:57 AM by Digi.k »

SignOfZeta

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Re: SOTN on PC Engine
« Reply #5 on: October 29, 2017, 05:54:08 AM »
You might be able to reduce load times to where they aren’t much worse than the PS version if you had the AC but it isn’t going to do much else for you. The audio is going to absolutely suck by comparison, for example.

sunteam_paul

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Re: SOTN on PC Engine
« Reply #6 on: October 29, 2017, 07:24:17 AM »
I think there’s a lot more to “handle” in SotN.

Of course. Purely from a graphics point of view I think you could get decent results although you'd be looking at some rather harsher contrast. Looking at sprite sheets, the colour count isn't greatly out of the PCE's reach. But it's a fun experiment.
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

SignOfZeta

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Re: SOTN on PC Engine
« Reply #7 on: October 29, 2017, 08:49:25 AM »
Sprite sheets don’t contain FX, and that’s the thing about a 32 bit machine from 1994. Not only does it do everything a SNES can do (scaling, rotation, audio FX) it has lighting FX, polygons, texture maps...not to mention 24 channels of ADPCM...kinda hard to get the mystique of SotN with only one scratchy-ass sample at a time.

You could hack Alucard’s castle into Rondo, I’ll give you that. :)
« Last Edit: October 29, 2017, 11:36:40 AM by SignOfZeta »

Michirin9801

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Re: SOTN on PC Engine
« Reply #8 on: October 29, 2017, 09:40:31 AM »
Looks fine, but I'd rather see Castlevania Rebirth on the PCE...

Arkhan

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Re: SOTN on PC Engine
« Reply #9 on: October 29, 2017, 06:37:40 PM »
Looks fine, but I'd rather see Castlevania Rebirth on the PCE...

Putting a throwback on a vintage console is an oxymoron.

No.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Michirin9801

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Re: SOTN on PC Engine
« Reply #10 on: October 29, 2017, 07:51:07 PM »
Looks fine, but I'd rather see Castlevania Rebirth on the PCE...

Putting a throwback on a vintage console is an oxymoron.

No.
The point is that if it is to put another Castlevania game on the system, I'd rather it be a Classic-style one rather than a Metroidvania one...

Arkhan

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Re: SOTN on PC Engine
« Reply #11 on: October 29, 2017, 08:04:30 PM »
you should probably say that instead next time, then, or use a better example.

like putting Bloodlines on PCE, or CV3.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Michirin9801

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Re: SOTN on PC Engine
« Reply #12 on: October 29, 2017, 08:26:40 PM »
you should probably say that instead next time, then, or use a better example.

like putting Bloodlines on PCE, or CV3.
Perhaps? But I love Rebirth so why not?

Arkhan

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Re: SOTN on PC Engine
« Reply #13 on: October 29, 2017, 08:28:10 PM »
because porting a retro throwback to a vintage console is an oxymoron.

are we about to get in an infinite loop here.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Michirin9801

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Re: SOTN on PC Engine
« Reply #14 on: October 29, 2017, 09:44:51 PM »
because porting a retro throwback to a vintage console is an oxymoron.

are we about to get in an infinite loop here.
Tell that to the people who want to see Shovel Knight on the NES...
But I don't see anything wrong with either...