Sprite sheets don’t contain FX, and that’s the thing about a 32 bit machine from 1994. Not only does it do everything a SNES can do (scaling, rotation, audio FX) it has lighting FX, polygons, texture maps...not to mention 24 channels of ADPCM...kinda hard to get the mystique of SotN with only one scratchy-ass sample at a time.
You could hack Alucard’s castle into Rondo, I’ll give you that.