It's interesting that in some cases, the Konami SCC version of songs sound better than the PCE ones.
Salamander being the prime example. The PC Engine soundtrack is f*cking weak by comparison.
just listen to Stage 1 on both:
The PCE one's percussion is "technically better" in that it's samples... but it completely lacks the percussive snap of the MSX one and sounds pretty weak.
The leads on the PCE are also a mixed bag of "what the f*ck is going on here", and it's not mixed particularly well.
They did more with less on the MSX. It's confusing, honestly.
On MSX, they TECHNICALLY had 2 more channels (SCC is 5 channels, plus 3 PSG channels). That gives you extras with shades of gray since 3 are goony PSG channels that end up being for SFX or combined for percussion.
But, they had no panning options. They can also only use 4 unique voices vs. the PCE's 6.
The only thing the SCC does that PCE doesn't, is that the waveforms (IIRC), while still 32 bytes, are actual 8bit values, whereas PCE is 5bit.
At least they got their shit together for Parodius.
The MSX Contra soundtrack isn't that fantastic either.
I think I would prefer a CD soundtrack for Contra, something akin to what they did with HardCorps.
I actually enjoyed the Legacy of War soundtrack on PS1 alot, too. It was pretty ambient at times. Too bad the game itself was so clumsy.
I remember Contra Adventure being pretty OK too... and the game itself being pretty not OK.
what I am getting at is, a CD soundtrack might be good.
Just use Vomitron's soundtrack, or the other metal OCRemix stuff, lol
hell f*cking yeah.