Author Topic: Favorite Systems of All Time  (Read 2665 times)

Flare65

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Re: Favorite Systems of All Time
« Reply #15 on: October 31, 2017, 04:45:11 AM »
Nes
Tg-16/pce
Snes
PSP
Ps Vita

KingDrool

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Re: Favorite Systems of All Time
« Reply #16 on: October 31, 2017, 04:57:23 AM »
Mine are:

TurboDuo
Dreamcast
Nintendo DS

Some of my others are the Saturn, PS2, and the Switch is quickly climbing the ranks. The era of DS and PS2 was crazy, in my opinion. Tons of diversity in those software lineups.
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Necromancer

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Re: Favorite Systems of All Time
« Reply #17 on: October 31, 2017, 04:58:28 AM »
Heh, swim knows what's up.

Here's my list:

Turbobs - all time favorite
PSP and Vita - love 'em mostly for Lego games, Falcom goodies, and goofy and mildly pervy JP games.
PC - Dune, C&C, Heretic, Doom, Quake, GTA, Wolfenstein, and Falcoms (especially going forward)
2600 - I had a lot of fun with it as a kiddo, but I wouldn't lose any sleep if I never touched one again.
Gameboy - similarly, it was fun for a few years when I had one but I don't really miss it now.
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_joshuaTurbo

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Re: Favorite Systems of All Time
« Reply #18 on: October 31, 2017, 05:01:35 AM »
Tandy CoCo2 (piss off Ark)
NES
Turbografx/PCE
Saturn
Dreamcast/Xbox (I know right?...it's a hack machine)
Wii
PS3/360 I guess
Switch/Ouya?

After the 16-bit/2D/Arcade era I totally stopped caring as much.

Arkhan

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Re: Favorite Systems of All Time
« Reply #19 on: October 31, 2017, 05:03:37 AM »
Honourable mentions: Wii, 3DS, Mega Drive, X68000, Game Boy/Colour, NES, PSP.

Don't fall victim to lumping computers in with consoles!
Umm, the thread says: "Favourite Systems", it doesn't specify they have to be consoles...

given the fact everyone was dropping console names, it's in the TG subforum (thats maybe a mistake), and it's generally short for game system, I figured that was what we were going with.

If we're throwing PC platforms in there, time to add MSX to my list lol.

Spenoza's over here with his Apple II.  Gross.

Apple II
I BET YOU WISH YOU HAD A COMMODORE 64 SO YOU COULD KEEP UP WITH IT AND HAVE THE WONDER COMPUTER OF THE 1980S

or was that the VIC-20. 

lol.


What was it like growing up with an Apple II and it's lack of sound/etc. compared to other machines back then, honestly?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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xelement5x

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Re: Favorite Systems of All Time
« Reply #20 on: October 31, 2017, 06:10:47 AM »
Humm, this is a hard one.

I really really like the SegaCD because that is one of the first systems I really got a chance to dive into the library of when I had time when I was younger.  It always has a soft spot in my heart, so it's really a favorite in the more nostalgic sense, I still enjoy lots of the games as well, there just aren't as many to enjoy.

PC Engine/TG16 is much more up my alley today due to the game variety and play-styles, same thing with Genesis/MD so they are about on par there. 
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spenoza

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Re: Favorite Systems of All Time
« Reply #21 on: October 31, 2017, 06:23:04 AM »
The Apple II is all I knew at that time. Didn't matter if the Apple speaker sucked. Accolade's Test Drive made it talk, though. It would load for 2 or 3 minutes off the floppy and then say "Accolade Presents" all scratchy-like and then load for another 2-3 minutes before letting you actually play the game.

The Apple II is partially responsible for the JRPG. Japan was fascinated with Wizardry and Ultima, which both were created for the Apple. Tons of great stuff to play on it, as long as you didn't need really responsive action, and even then, a few games did still manage to deliver: Lode Runner, Boulderdash, Prince of Persia. For a kid whose only console options were a 2600 and a ColecoVision, the Apple II was fantastic.
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Arkhan

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Re: Favorite Systems of All Time
« Reply #22 on: October 31, 2017, 06:28:30 AM »
Yeah, I like the Apple II for the adventure and RPG games.  The action stuff outside of like, DROL, mostly sucked though.

Prince of Persia is a pretty amazing feat on that machine.  So was Karateka.  and it has that hilarious part where you can back off the cliff and die at the start.   

Cleveland schools all had Apple IIs, but my family was all Commodore except the one cousin that had a TRS80 and probably hated his life.

It's like Apple II had a solid run until the Commodore showed up and bitch slapped it, and it didn't sort itself back out until the IIGS

the IIGS was f*cking sweet.


but then the Amiga existed, so there that went...

funny, too, since Commodore f*cked EVERYTHING UP SOMEHOW.

How do you have the Amiga and not win.  It's like bringing a machine gun to a knife fight and somehow losing because you're too busy waving it around talking about it, but you're also holding it upside down, forgot to put bullets in it, and didn't realize what it even does.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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GoldenWheels

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Re: Favorite Systems of All Time
« Reply #23 on: October 31, 2017, 07:32:24 AM »
NES
Turbo/PCE
N64 (tons of the games are ass but I put more multiplayer time into a small handful of games on that system than into any other system period)
Atari 7800 (basically for a great version of Joust and 99% 2600 compatibility)

turboswimbz

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Re: Favorite Systems of All Time
« Reply #24 on: October 31, 2017, 08:25:18 AM »
The Apple II is all I knew at that time. Didn't matter if the Apple speaker sucked. Accolade's Test Drive made it talk, though. It would load for 2 or 3 minutes off the floppy and then say "Accolade Presents" all scratchy-like and then load for another 2-3 minutes before letting you actually play the game.

The Apple II is partially responsible for the JRPG. Japan was fascinated with Wizardry and Ultima, which both were created for the Apple. Tons of great stuff to play on it, as long as you didn't need really responsive action, and even then, a few games did still manage to deliver: Lode Runner, Boulderdash, Prince of Persia. For a kid whose only console options were a 2600 and a ColecoVision, the Apple II was fantastic.

Hmm perhaps I should take out my apple II and see if the thing runs . . . and try to fix er up.   I found it all alone one day about 10 years ago and haven't tried setting it up yet, although it's on a list of things to get to one day.     
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BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

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spenoza

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Re: Favorite Systems of All Time
« Reply #25 on: October 31, 2017, 09:11:38 AM »
There are so many Apple II games that would work great on PCE. It's just a matter of getting around that tiny work RAM and sprite and tile limits. Always bothered me that the PCE Lode Runner used 16x16 characters. I think the original used like 8x8 everything, so replicating that on PCE would require some kind of sprite and tile compositing on the back-end. But the game is so CPU-light that that shouldn't be an issue. Boulderdash would also be fun on PCE. I think that was originally an Atari game. I had lots of fun with that. That did use 16x16 objects, I think, so that would be simple.
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Arkhan

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Re: Favorite Systems of All Time
« Reply #26 on: October 31, 2017, 09:15:45 AM »
There are so many Apple II games that would work great on PCE. It's just a matter of getting around that tiny work RAM and sprite and tile limits. Always bothered me that the PCE Lode Runner used 16x16 characters. I think the original used like 8x8 everything, so replicating that on PCE would require some kind of sprite and tile compositing on the back-end. But the game is so CPU-light that that shouldn't be an issue. Boulderdash would also be fun on PCE. I think that was originally an Atari game. I had lots of fun with that. That did use 16x16 objects, I think, so that would be simple.

Using 16x16 for Insanity was a mistake.  It would have played better with little duders.

But, you don't need any special tricks.  Just use 16x16 sprites and only fill 8x8 of it, and math accordingly.



Ultima II would be fun on PCE.   We had talked about doing it a few different times.  Paul even did a goofy mockup.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Favorite Systems of All Time
« Reply #27 on: October 31, 2017, 09:25:31 AM »
I was wrong. On the Apple the tiles were 10 x 11 (weird, eh?) So in order to preserve the original level sizes and designs, PCE would have to be run at 320x240 and tiles couldn't be any bigger than 11 x 11. Probably better to stick to 10 x 11, same as the original assets. So tiles would have to be composited. Sprites would be fine.
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Arkhan

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Re: Favorite Systems of All Time
« Reply #28 on: October 31, 2017, 09:28:25 AM »
10x11, lol.  sweet.


wonder why that is a thing.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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spenoza

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Re: Favorite Systems of All Time
« Reply #29 on: October 31, 2017, 10:01:16 AM »
Probably to be able to get good-looking color graphics from the Apple II. You really want a mindf*ck you should read about how Apple's high resolution graphics mode generates color on an NTSC signal by using just black and white dots. 10x11 fills out the Apple's 280 horizontal resolution with 28 tiles, and on black and white those graphics are detailed, but black and white. On a color display the screen appears roughly 140 horizontal resolution, so each character will kinda seem to be 5 fat pixels wide, but in reality they are more detailed than that. So it's weird.
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