Author Topic: Why didn't Rare get into Turbob?  (Read 2253 times)

Arkhan

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Re: Why didn't Rare get into Turbob?
« Reply #15 on: November 01, 2017, 01:58:45 PM »
Would a Battletoads that doesn’t slow down or flicker even be playable?


the TURBO tunnellllllllllllllllllllllllllllllllllll


why didn't we get it.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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BigusSchmuck

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Re: Why didn't Rare get into Turbob?
« Reply #16 on: November 02, 2017, 03:02:59 AM »
I could only imagine what kind of crap LJN would've put on on the Turbo... Then again, a Bonk Country with the arcade card and pseudo 3d graphics sounds a bit more appealing.

Gredler

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Re: Why didn't Rare get into Turbob?
« Reply #17 on: November 02, 2017, 06:16:18 AM »
What was Rare's popularity in Japan? Perhaps they didn't have interest developing a game that would be mostly received in Japan. I doubt the ambassadors for the PCE in Europe and the states went out on a limb to  propose marketing let alone contributing to funding a Rare developed game for PCE.

 Am I wrong in assuming most of Rares pre-donkey kong country days were focused on the European markets?

I wonder what were the #'s for third party development in Europe and the states?
How many publishers were in Europe and the states, and how many games did each release?

Arkhan

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Re: Why didn't Rare get into Turbob?
« Reply #18 on: November 02, 2017, 06:38:55 AM »
Wizards and Warriors was a giant sex-fest in USA.   Rare's NES games here were extremely popular.   I don't even know if that stuff was ever released in Japan.

There's USA only Turbo games, too.

They just kinda suck basically. 

Rare could have fixed that.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SignOfZeta

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Re: Why didn't Rare get into Turbob?
« Reply #19 on: November 02, 2017, 06:39:24 AM »
I could only imagine what kind of crap LJN would've put on on the Turbo... Then again, a Bonk Country with the arcade card and pseudo 3d graphics sounds a bit more appealing.


You don’t need an arcade card to make crap like Donkey Kong Country.

spenoza

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Re: Why didn't Rare get into Turbob?
« Reply #20 on: November 02, 2017, 06:45:12 AM »
I don't know how their NES-era stuff did in Japan, but Super Donkey Kong (Donkey Kong Country) was a massive hit in Japan. It is apparently very fondly remembered.
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Black Tiger

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Re: Why didn't Rare get into Turbob?
« Reply #21 on: November 02, 2017, 06:50:55 AM »
Gameboy has DKC.

SMS has Sonic Blast.

It's all just sprites and tiles.
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Arkhan

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Re: Why didn't Rare get into Turbob?
« Reply #22 on: November 02, 2017, 07:01:02 AM »


this is comical to watch.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Gredler

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Re: Why didn't Rare get into Turbob?
« Reply #23 on: November 02, 2017, 09:00:44 AM »
I could only imagine what kind of crap LJN would've put on on the Turbo... Then again, a Bonk Country with the arcade card and pseudo 3d graphics sounds a bit more appealing.





Hahah makes me want to put some 3d pre-rendered sprites in some catastrophy. Did you guys know the NHL and Madden games during the 16 bit era were baked down 3d model animations like donkey kong country?You don’t need an arcade card to make crap like Donkey Kong Country.



Wizards and Warriors was a giant sex-fest in USA.   Rare's NES games here were extremely popular.   I don't even know if that stuff was ever released in Japan.

Yeah I loved a lot of Rares pre-dkc games, but I wonder what pre-dkc games were popular enough in japan to warrant putting them on the PCE?

There's USA only Turbo games, too.


I will go look this up but maybe you're quicker; Who were the developer and publisher/fundings for these US only releases? I just dont see the US market being big enough for turbob for major publishers to fund their games onto the platform.
« Last Edit: November 02, 2017, 09:04:21 AM by Gredler »

Arkhan

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Re: Why didn't Rare get into Turbob?
« Reply #24 on: November 02, 2017, 09:07:55 AM »
Well, SSI backed the Order of the Griffon thing.  So there's that.

Wasn't the rest of it ICOM? lol

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Why didn't Rare get into Turbob?
« Reply #25 on: November 02, 2017, 11:32:31 AM »
There's also:

Radiance
Manley & Associates
Accolade
Cinemaware
Gremlin Graphics
Incredible Technologies
Distinctive Software

There are a lot of Turbo exclusives.
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turboswimbz

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Re: Why didn't Rare get into Turbob?
« Reply #26 on: November 02, 2017, 12:07:33 PM »
Nintendo was their money maker, I doubt Hudson ever reached out to Rare, not that they would have been open to developing for it anyway.

Although some of those 1991 - 1993 titles would have been cool to see on the PCE/Turbob.

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Gredler

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Re: Why didn't Rare get into Turbob?
« Reply #27 on: November 02, 2017, 04:19:31 PM »
There's also:

Radiance
Manley & Associates
Accolade
Cinemaware
Gremlin Graphics
Incredible Technologies
Distinctive Software

There are a lot of Turbo exclusives.

Makes me wonder what publishing costs were, so fledgling (what would now be thought of as "indie") developers and publishers were trying the system out using beginner development teams and low publishing costs as a avenue to start a business. I've not heard of those companies outside of their turbob work.

EA put madden out right? What other major publishers/developers that were not japanese make games for it? LucasArts (loom?)

Necromancer

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Re: Why didn't Rare get into Turbob?
« Reply #28 on: November 03, 2017, 02:43:31 AM »
They're not Turbob only developers.  There's gotta be 100+ Accolade developed titles for all sorts of platforms; Manley & Associates did dozens of games for PC and SNES before being bought by EA; most (all?) of Cinemaware's and Gremlin's Turbob games were first on Amiga, ST, ZX Spectrum, Commodore, etc.
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Arkhan

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Re: Why didn't Rare get into Turbob?
« Reply #29 on: November 03, 2017, 05:33:46 AM »
I wish Skate or Die had been ported to the turbob.

That should be Tom's next hackup with new art.   

Or I could finally get around to doing it myself, but that sounds like work.

The SOD2 ramp had too much animation for our sanity.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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