Even when dev teams have a name, they are often staffed by random people who often are known for working on major dev teams.
Companies like RED seemed to be more responsible for the creative side of things, but may very well have also been big into game design, but not the under the hood coding. Many of Hudson's PCE games were worked on by multiple companies teams, but even when its unknown which aspects they each handled, secret subcontracting was the norm back then.
For what it's worth, Gate of Thunder is supposed to have been "made" by members of the dev team that worked on Thunder Force III.