Author Topic: SCD vs ACD comparisons  (Read 2480 times)

SuperPlay

  • Hero Member
  • *****
  • Posts: 1659
Re: SCD vs ACD comparisons
« Reply #15 on: November 16, 2017, 07:46:21 AM »
I have found a copy of the 3x3 eyes comparison video.  I have re-uploaded this to YouTube:



All credit for this video goes to:  http://superpcenginegrafx.net/

gilbert

  • Jr. Member
  • **
  • Posts: 85
Re: SCD vs ACD comparisons
« Reply #16 on: November 16, 2017, 01:27:08 PM »
Since this is brought up, maybe it's also a good idea to make another thread about differences in games that support both regular CD and Super CD (unless it was done already).
A quick list from this page and PCECP (the search function is a bit borked ATM):

Macross 2036
Ranma 1/2 Datou, Ganso Musabetsu Kakutou-ryuu!
Space Fantasy Zone (Proto)
Super Schwartzschild
Vanilla Syndrome
Naritore The Sugoroku '92 NARIAGARI TRENDY
Record of Lodoss Wars
Quiz Tono Sama no Yabou
Quiz Caravan Cult Q

I'm quite sure this game belongs here too, but not listed in both sites:
Cosmic Fantasy 3

The following two games are listed as such in PCECP, but I have doubt about it:
Sherlock Holmes Consulting Detective Vol.2:
Has both icons on the box of the western release, but I think it's only regular CD like the 1st game, TTI probably did this to show that this game worked with both systems, so to promote the sales of the DUO. That Japanese page just outright listed it as SCD.
Syd Mead's Terra Forming:
Only labeled as SCD on the covers of both regions, not sure whether it plays runs on a regular system.

I think the differences are probably even less noticeable than SCD/ACD games though.
« Last Edit: November 16, 2017, 01:32:44 PM by gilbert »

gilbert

  • Jr. Member
  • **
  • Posts: 85
Re: SCD vs ACD comparisons
« Reply #17 on: November 16, 2017, 01:29:13 PM »
Since this is brought up, maybe it's also a good idea to make another thread about differences in games that support both regular CD and Super CD (unless it was done already).
A quick list from this page and PCECP (the search function is a bit borked ATM):

Macross 2036
Ranma 1/2 Datou, Ganso Musabetsu Kakutou-ryuu!
Space Fantasy Zone (Proto)
Super Schwartzschild
Vanilla Syndrome
Naritore The Sugoroku '92 NARIAGARI TRENDY
Record of Lodoss Wars
Quiz Tono Sama no Yabou
Quiz Caravan Cult Q

I'm quite sure this game belongs here too, but not listed in both sites:
Cosmic Fantasy 3

The following two games are listed as such in PCECP, but I have doubt about it:
Sherlock Holmes Consulting Detective Vol.2:
Has both icons on the box of the western release, but I think it's only regular CD like the 1st game, TTI probably did this to show that this game worked with both systems, so to promote the sales of the DUO. That Japanese page just outright listed it as SCD.
Syd Mead's Terra Forming:
Only labeled as SCD on the covers of both regions, not sure whether it plays runs on a regular system.

I think the differences are probably even less noticeable than SCD/ACD games though.

Edit: Opps! I meant to edit my post to fix minor stuff and ended up quoted the entire thing. Mods, please delete this.
« Last Edit: November 16, 2017, 01:33:42 PM by gilbert »

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: SCD vs ACD comparisons
« Reply #18 on: November 16, 2017, 03:11:37 PM »
I have found a copy of the 3x3 eyes comparison video.  I have re-uploaded this to YouTube:



All credit for this video goes to:  http://superpcenginegrafx.net/



Not to derail this thread, does someone have a walkthrough on this game?

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: SCD vs ACD comparisons
« Reply #19 on: November 16, 2017, 03:25:35 PM »
Walk-through: Its a digital comic. You click on everything over and over until you see the end credits.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: SCD vs ACD comparisons
« Reply #20 on: November 16, 2017, 03:57:13 PM »
Most PCE digital adventure games I've played have puzzles or mazes or specific events that need to be triggered in places far apart.

There are some actual "digicomic" games that are more like a movie on autopilot, but they're not the ones English speakers usually talk about.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

exodus

  • Hero Member
  • *****
  • Posts: 868
Re: SCD vs ACD comparisons
« Reply #21 on: November 16, 2017, 06:36:17 PM »
ah, good work!! I remember now that I watched this before, myself - interesting to see them side by side. i guess the most noticeable thing is the sound!

but yeah, I'm interested to know if there are CD/SCD differences too. I'm almost surprised someone hasn't gone through and compared yet! I kind of always suspected those CD/SCD games were really just CD games that they slapped the SCD logo on though.
« Last Edit: November 16, 2017, 06:38:55 PM by exodus »

gilbert

  • Jr. Member
  • **
  • Posts: 85
Re: SCD vs ACD comparisons
« Reply #22 on: November 16, 2017, 08:19:25 PM »
i guess the most noticeable thing is the sound!
I haven't (re)watched the comparison clip yet, but AFAIK (I immediately made the comparison once I bought the game BiTD), under SCD the opening movie was broken up into segments with disc accesses between these segments, and had ADPCM audio; whereas under ACD the whole movie was loaded into memory so there was no disc accesses in between, and that the audio was one long CDDA track. There were also some subtle enhancements like adding more animations (the one scene I remembered the most was that the handles inside the train were animated in ACD, but static in SCD). There may be more additional animations like this in game, but embarrassedly I never really played the game far to check it.

I think in Gulliver Boy, apart from having the data of more visited places residing in memory (before they're switched out to hold data of another place you just reach) it also enhanced  the HuVideo a bit. I think under SCD, there were small hiccups once a while during video playback, likely to seek for more data for streaming (or whatever), but under ACD the movies played smoother. The difference was subtle, and possibly just a placebo effect that I imagined was there though.

Edit:
Apart from this, a slightly related item was that Far East of Eden 1 was later re-released as SCD, and there were claims that the frequency required for disc accesses was reduced. I remember far far back when I didn't even have the system yet I've seen people playing this game (the original version, obviously as the SCD system wasn't even out yet) in department stores and the loadings were horrid. Later I got the re-released SCD version and the disc accesses were still horrible, like what I've seen from the original version. I didn't own the original version to make comparisons, but I always suspected the re-released version was just the same damn thing, with added codes so that it won't run on a regular CD system, so to encourage more people to upgrade.
« Last Edit: November 16, 2017, 08:31:20 PM by gilbert »

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: SCD vs ACD comparisons
« Reply #23 on: November 17, 2017, 04:50:23 AM »
Maybe the YouTube doesn’t show it well but the graphical differences are absolutely crazy. Everything has so much more animation it borders on FMV (Gunbuster style). The audio is done in a completely different way. Who builds two engines for the same thing? These weirdos.

This is also why I suspect the ending is standard SCD stuff. It would have been too much work to keep that up.

Arkhan

  • Hero Member
  • *****
  • Posts: 14142
  • Fuck Elmer.
    • Incessant Negativity Software
Re: SCD vs ACD comparisons
« Reply #24 on: November 17, 2017, 06:07:39 AM »
Walk-through: Its a digital comic. You click on everything over and over until you see the end credits.

I bet you could print "book" versions of this walkthru.

Just change the cover to match the game, and put the same thing inside each one.

People are stupid enough to buy them if they look pretty on a shelf next to the game.


I GOT THE LIMITED RUN WALKTHRU OF SECRET OF BLUE WATER

*posts pics to facebook*

*probably never opens it and realizes its JUST CLICK ON EVERYTHING UNTIL YOU SEE END CREDITS in size 128 font spanning multiple pages*
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

I'm a max level Forum Warrior.  I'm immortal.
If you're not ready to defend your claims, don't post em.

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: SCD vs ACD comparisons
« Reply #25 on: November 17, 2017, 08:53:58 AM »
Yeah, for every Snatcher there are two Gunbusters.

turboswimbz

  • Hero Member
  • *****
  • Posts: 2680
Re: SCD vs ACD comparisons
« Reply #26 on: November 17, 2017, 02:20:33 PM »
LOL.

A Gunbuster walkthrough

Option 1, 2, 2, 3, 1, repeat 2 for boobs. never get to end credits.
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

SignOfZeta

  • Hero Member
  • *****
  • Posts: 8497
Re: SCD vs ACD comparisons
« Reply #27 on: November 17, 2017, 04:59:03 PM »
I'm still waiting for part 3...

turboswimbz

  • Hero Member
  • *****
  • Posts: 2680
Re: SCD vs ACD comparisons
« Reply #28 on: November 18, 2017, 03:50:55 AM »
I'm still waiting for part 3...

Me too.  I actually don't hate the comics as is.
NW: Hey, I made it on this psycho's Enemies' List, how about that ?? ;)

BT: Look at how the fake SFII' carts instantly sold out and were immediately listed on eBay before the flippers even took possession. Look at Nintendo's overpriced bricks. Look at the typical forum discussions elsewhere.

You can't tell most retro gamers anything!

Spenoza: The wannabe masculinity just overwhelms.

wolfman

  • Hero Member
  • *****
  • Posts: 546
Re: SCD vs ACD comparisons
« Reply #29 on: December 27, 2017, 07:50:06 AM »
I always use the ACD Pro when I play games containing "multimedia/video" sequences, as it puts less strain on my CDROM2, and the gameplay gets less interrupted.

recent addition: Japanese Language Skills, A1 proficiency level
------------------------------------------------------------------------
CryptoCoin Warrior
My Setup: PC Engine LT, CD-ROM², IFU-30
AKA woolfman on AtariAge, PlanetVB, Circuit-Board.
-----------------------------------------------------------------------