Author Topic: Just got into the Wonderswan/Colour and wanna talk about it  (Read 6036 times)

Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #45 on: November 19, 2017, 11:30:01 AM »
No, it's NOT less valid, it's different, but I've played the games, therefore I can have an opinion about them.

But...you've not played the machines they're for, so no, your opinion and experience of those machines is in fact invalid.

There's shades of gray to this when home machines and computers are concerned.  However, when you get into handheld territory, there's a whole dynamic you have completely missed.

I am fairly certain your opinions on these games would change if you were playing them on the actual handhelds.  The way they were designed and intended to be played.

It's a much different experience than playing like MSX or PC98 or X68000 in an emulator on a PC.   It's barely any different than using a real one in those cases, and is sometimes preferable so you can avoid configuration issues, dead floppies that you find out about halfway through a game when it won't load a goddamn town anymore, strange cable requirements, or finding out that 3 or 4 keys on your keyboard suddenly aren't working. 

lol, or like DOS games in DOSBox.  It's good at accept that you're lucky you aren't dicking off with memory configurations and can just basically mount/go.   Lots of us had to play a separate game called "getting the f*cking game to launch properly" before we could even *play* the game.    Sometimes, after we beat that game, the sequel, called "Son of a bitch now the music works but the sound effects dont" came out immediately, and had to be completed too.   

Nobody is going to wish that shit on anyone.

handhelds though?   You're missing out not playing them on the actual devices.   I honestly feel bad for people who missed the 90s handheld gaming era. 

You can go play these: http://pica-pic.com/

but, it's never going to be like having a real one in all of it's retarded glory.

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I don't have to "need" to play a handheld version of a console or arcade game to be interested in it and enjoy playing it, and if the game is good, but trapped on a handheld that has an unlit screen, a crappy speaker and wonky buttons, you ARE breathing new life into it by emulating it, because you can then better appreciate the game for what it is! It served its purpose on being a handheld version of a "better" game back then, but if it's still good, there's still reason to play it!

You can't better appreciate any of it because you literally have no idea what these handhelds were actually like.   You're just throwing specs out there and comparing/complaining about them, completely out of context.

It's obvious you're not interested in the handheld machine itself.   You're interested in another batch of games, tech specs, and chiptunes to compare to the SNES, lol.

If you were interested in the handhelds themselves, you wouldn't be trying this hard to justify yourself, and you'd have picked up a Wonderswan or NGPC by now.

None of these handhelds are actually bad.  They were all f*cking awesome.  They just had their goofy nuances to them that came with the territory. 

Plus, that blue camo NGPC was rad as f*ck.   

I'm legit debating buying a f*cking NGPC again after this stupid discussion, lol.   I almost picked up a Wonderswan again in Japan back in April and stopped myself.  "No dummy.  You don't need that.  Stop." was all I could tell myself as I bought a bunch of 30 year old magazines instead like an a$$hole.



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Also, this notion completely undermines the system exclusives, here's an example, Guilty Gear Petit 2 is an original Wonderswan Colour game, and it's already become my favourite in the series thus far! Granted I've only played 5 other games in the series, most of them on handhelds, so I could still maybe find another game in the series that I like even better whenever I get around to playing more, but right now, I like that game better than the others in the series that I've played...

*eye roll*.  So it's your favorite watered down Guilty Gear game because you've admittedly basically only played handheld ones.  Dang.  You got me.

Some of the exclusives for handhelds are neat, but I can't quite think of any exclusive that you are truly missing out on if you don't play it outside of the novelty of them.   Maybe Buffer's Evolution?  It isn't that great. 

The exception to this is probably Pokemon, as it's not a watered down version of something else, and has always been a handheld/on the go game, even today.

Undermining system exclusives is OK sometimes.   See:  the cdi, lol.

You're undermining the actual hardware by not even using it or playing it, or experiencing what it actually is.


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(No, the Supaboy is too big and bulky and you look like an idiot carrying it around)

Funfact: No you don't. 

And you missed the point of the Supaboy comment.

At the time, we were walking around sometimes with various attachments, lights, and doodads to play portable games.  The Supaboy would've been awesome.  The Sega Nomad was awesome.  You didn't look like an idiot unless you had that full mess of a gameboy setup with all the clicked-on horseshit.

Have you not been to a game convention, or interacted with any other gamers in person?  People love the Supaboy, and the ability to jam a super gameboy in it and go "f*ck yeah".   It's pretty magical.


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Thankfully I can play the PCE version with 6 buttons on my 3DS, even if the sound is crippled by a bad emulator, so there's still a reason for me to play SF2 Turbo Revival...

If you're emulating, why even play the PCE one?  You could play better versions of SF2 at that point.  Why even debate the Supaboy thing if you're carrying around a f*cking 3DS with emulators.

You make no sense sometimes.


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Yeah, with less buttons it's not gonna be the same, but it doesn't have to be the same, it just has to be good, and to me, not only are the GBA (and Wonderswan) fighters good, they're better than the NGPC ones...

Again, playing out of context and ignoring that the NGPC had a better control stick, likely playing on a handheld emulator where backlighting and such makes the GBA's visuals look way better.

and still making me wonder why you don't just play a better version instead.  lol


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Yeah sure, throw in the bad ports of SF2, but omit the GOOD fighters that were designed for 1 button...
Again, see Shadow Fighter:
http://youtu.be/taCR8R4_7Po?t=1m27s

I'm not omitting good fighters.  There aren't any really.

I acknowledged Shadow Fighter by responding to the comment.   I just decided to throw in more garbage games.

Shadow Fighter on the Amiga sucked.  It sucked then, and it sucks now.  I grew up with an Amiga.   I also grew up laughing at all the piss-poor attempts at fighting games on that thing.  Body Blows was dumb.

Rise of the Robots was hilariously shitty.  It was all pretty bad unless you ONLY compare it to the other shit on the Amiga.  Shadow Fighter looked cool, kind of.

Are we doing something where we only compare it to other shitty 1 button games, so we don't compare it to actually good games?  If we're doing that, yeah I guess it's OK, but that's like saying it's the best STD because it clears up the fastest.   It's still an STD and you don't want it.

At least you're probably playing it with a controller that isn't a piece of shit Tac-3 or something.   There's that.

Arguing that Shadow Fighter is good is bordering on implying that fighting street isn't actually bad, it just has a dumbassed control scheme that doesn't work great, and annoys people, but as far as "games with dumbassed control schemes go, its GRRRREAAAT!"

f*ckin Tony the Tiger over here.   


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Honestly, with this whole argument you guys just sound like: "REEEEE! You've not played the systems the same way I did, so you're playing it wrong!"

Well, you aren't actually playing them, so yes, you are playing them wrong... lol.   I don't get why this is such a controversial concept.

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And THAT is what I call a "slightly f*ckED f*ckED f*ckED ITS NOT HARD TO SWEAR STOP CENSORING STUFF WE'RE NOT 5 outlook"

The only thing f*cked is trying to say emulated handheld experiences are the same as playing the real handhelds.  It's not.   Just accept it and move on.  Stop being upset about it like it's going to change it.


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Neither do you know how I played it, nor is it important, what's important is that I've played the games, and I have something to say about them, nothing more, nothing less... I can accept that you don't agree with what I'm saying, and I respect your opinion on whatever the subject matter is,

You've played the games. That's fine.   You've not played the hardware in any correct capacity, so saying anything about them is doofy.  Am I wrong?  Have you spent a good amount of time with a Wonderswan or NGPC handheld?  I think you are emulating either on PC or a 3DS.  It's not the same.  It's cool because it's freebs and lets you play stuff, but it's not the same. 

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but what I CANNOT accept is you telling me that I'm having a "less valid" experience just because it's not the same one that you had...

You are having a less valid experience with the NGPC and Wonderswan.   You even said yourself it was unauthentic.  You agree with me while also trying to disagree with me.   

We all had the actual experience.  You are gorging yourself on emulation and trying to downplay the difference, expecting your frequent opinion-dropping to compensate for this detail.   No amount of that is going to replace what you missed.

You know what will?   Sitting and playing the real ones.  Get one.   They have flash cartridges AFAIK, and I believe Everdrives are coming.  That would kickass.


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Also: "REEEE! You're not a real Fighting Game Fan because you like playing with less buttons!"
You can't judge fandom like that... First of all, I don't dislike the NGPC fighters, I just think the WS and GBA ones are better...
I could care less about how many buttons a game has, what I care more about is whether or not the game is fun to play, and I think Fighting Games are a LOT of fun to play, regardless of how many buttons they have! And yeah, they put Street Fighter II and Alpha III on the GBA, and they were still good! They were still fun to play! I'm less fond of Alpha III because the PSP has a much better version, so I mostly stick to SFII and KoF EX2 on the GBA...

I said you're not a HARDCORE fighting game fan.   Try f*u*c*k*i*n*g reading before you do your "reeeeeehururuuuuu don't invalidate me #triggered SJW I can do stuff too" bullshit.

You demonstrate a fundamental lack of understanding of fighting game intricacies if you don't care about buttons, and only want it to be A LOT OF FUN TO PLAY.   

I figure you only play them buy yourself and have not actually delved that far into the fighting game rabbit hole, outside of playing a bunch of them, and comparing/contrasting them.

I'm not even that hardcore of a fighting game fan anymore.  I hate competitive environments, and the way things carry on in those circles.

However, I am fully aware of various details / intricacies of fighting games that you COMPLETELY miss if you only play against AI.   It's like playing a different game completely when you're playing these things in that elevated scene.

like, watch people toss in Street Fighter Alpha 2 to kill some time.   They'll have fun.  It'll be cool.  They like fighting games.

Now watch two people with autism rainman fighting game stuff play SFAlpha 2 after they pull out their bigdick joysticks,  put on gloves with special fingertips, powder everything so no sweat is involved, get out protractors to make sure all the angles are correct with their seating/hand placement, and you'll see what I mean.

It's enthusiasm vs. "holy shit you really like fighting games".

Enthusiasts can go "oh this is OK.  The controls are all stupid now but it's OK I guess.  I'm having fun."

Hand a hardcore fighting game wacko a crapped up fighter on a handheld, and you're going to see it getting punted into a trashcan.

Your "good enough", is a more seasoned persons "f*ck this shit", and I am not sure you understand this.   You're comparing fighters in their "i had fun with it" capacity, basically ignoring all of the intricate details.

Which is shocking, honestly, given how much you start rambling about f*ckin sound chip/sprite/color/electron stuff when talking about games.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Michirin9801

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #46 on: November 19, 2017, 02:38:16 PM »
You are having a less valid experience with the NGPC and Wonderswan.   You even said yourself it was unauthentic.  You agree with me while also trying to disagree with me.   
What I agree with is that I've had a different experience than you, as in not having played the real physical thing, what I disagree is that it was less valid, it was not, and there is NOTHING you can say that will change that...

But you know what? I WOULD pick those systems up if I could! You think I don't want to play the actual systems? Here's the thing though, do you have any idea how much animators, let alone beginner/young animators who are still really low in the ranks get paid?
Answer: It's not even enough to pay for my college! Let alone importing a handheld from Japan and a flash cart, the only disposable income I have is what little I make through Bandcamp...
Until I can buy a Wonderswan or an NGPC, I'll simply keep on emulating them, because the games are fun, and I like them, but as I've said before, I liked the Wonderswan games better...

You can't better appreciate any of it because you literally have no idea what these handhelds were actually like.   You're just throwing specs out there and comparing/complaining about them, completely out of context.

It's obvious you're not interested in the handheld machine itself.   You're interested in another batch of games, tech specs, and chiptunes to compare to the SNES, lol.
I was comparing the specs of the NGPC to the GBC in order to justify why I think NGPC games generally don't look any better than GBC games, and besides, I like talking about specs, and you can't tell me how much I can or cannot appreciate something, or how interested in it I am, because you can't see inside of my mind, and by trying to do that you make an arse of yourself...

*eye roll*.  So it's your favorite watered down Guilty Gear game because you've admittedly basically only played handheld ones.  Dang.  You got me.
I said most of them were handheld titles, but I've also played the first game on PlayStation, and I even said in a previous post that I would pick Petit 2 over the original on PS1...

If you're emulating, why even play the PCE one?  You could play better versions of SF2 at that point.  Why even debate the Supaboy thing if you're carrying around a f*cking 3DS with emulators.
Because the DS can't emulate anything more powerful than the PCE...
In that comment I was talking about being able to play Street Fighter II on-the-go, and my 3DS isn't hacked yet so I can only emulate whatever I can put on my DS flash cart, and the PCE is about as high as it goes... So it's either the PCE one or the GBA one, and you know, "better" is subjective, Hyper Fighting on the SNES is my go-to version even if Ultra SF2 HD edition or whatever else is available...

Again, playing out of context and ignoring that the NGPC had a better control stick, likely playing on a handheld emulator where backlighting and such makes the GBA's visuals look way better.

and still making me wonder why you don't just play a better version instead.  lol
And what I just said about "better being subjective" applies to this, as it does to basically everything...
You may think the NGPC has a better control stick, that's fine, I'll see about it whenever I get the chance to play one, but as I've said before, I've been using D-pads my entire life, and I always like them better than arcade sticks, so I'm not very confident about a thumb-sized arcade stick winning me over...

Well, you aren't actually playing them, so yes, you are playing them wrong... lol.   I don't get why this is such a controversial concept.
[...]
The only thing f*cked is trying to say emulated handheld experiences are the same as playing the real handhelds.  It's not.   Just accept it and move on.  Stop being upset about it like it's going to change it.
Yes, I AM playing the games! I'm not playing on the same machine that you did, but these are still the same games, and I didn't even try to say that it's the same thing, I said time and time again that I know it's different, but once again, just because it's a different experience, doesn't mean it's less valid, nor does it mean it's wrong!

I said you're not a HARDCORE fighting game fan.   Try f*u*c*k*i*n*g reading before you do your "reeeeeehururuuuuu don't invalidate me #triggered SJW I can do stuff too" bullshit.

You demonstrate a fundamental lack of understanding of fighting game intricacies if you don't care about buttons, and only want it to be A LOT OF FUN TO PLAY.   

I figure you only play them buy yourself and have not actually delved that far into the fighting game rabbit hole, outside of playing a bunch of them, and comparing/contrasting them.

I'm not even that hardcore of a fighting game fan anymore.  I hate competitive environments, and the way things carry on in those circles.

However, I am fully aware of various details / intricacies of fighting games that you COMPLETELY miss if you only play against AI.   It's like playing a different game completely when you're playing these things in that elevated scene.

like, watch people toss in Street Fighter Alpha 2 to kill some time.   They'll have fun.  It'll be cool.  They like fighting games.

Now watch two people with autism rainman fighting game stuff play SFAlpha 2 after they pull out their bigdick joysticks,  put on gloves with special fingertips, powder everything so no sweat is involved, get out protractors to make sure all the angles are correct with their seating/hand placement, and you'll see what I mean.

It's enthusiasm vs. "holy shit you really like fighting games".

Enthusiasts can go "oh this is OK.  The controls are all stupid now but it's OK I guess.  I'm having fun."

Hand a hardcore fighting game wacko a crapped up fighter on a handheld, and you're going to see it getting punted into a trashcan.

Your "good enough", is a more seasoned persons "f*ck this shit", and I am not sure you understand this.   You're comparing fighters in their "i had fun with it" capacity, basically ignoring all of the intricate details.

Which is shocking, honestly, given how much you start rambling about f*ckin sound chip/sprite/color/electron stuff when talking about games.

Neither you nor Zeta brought up "Being competitive at fighting games" as a factor until now, but if you're gonna do that, then no, I'm not competitive, but to me this is less of a question about "competitive intricacies" and more of a "game design" one, and if you're a game designer, and you can't make your fighting game work within 2 or 4 buttons, then I question how good of a designer you actually are... Not saying that I can design a fighting game, I haven't put in the time to do that yet, but I have played plenty of good (and deep) fighters that don't need 6 buttons, including within the Street Fighter series, and as far as I'm concerned, the intricacies don't come from how many buttons your game has, but from the game's design, as I've seen in videos about competitive fighting, a pro fighting game player is still gonna beat your arse even if the game only has a Jump button and a Dropkick button...

Put it short, how many buttons you have isn't important, Game Design is important!
In fact, if the game is good enough, competitive players will find their own intricacies even if they were not intended by the devs, just look at Super Smash Bros. Melee and what its competitive players do...

Also, I couldn't be competitive even if I wanted, the very rare opportunities that I get to play with someone else, it's always either with people I know, who can't beat me because they don't play as much as I do, or with strangers who I can't beat because they're actually competitive at it so I don't stand a chance, and who said they're gonna coach me or anything?

I guess you could simply call me a "fighting game enthusiast" that label fits me well enough...
« Last Edit: November 19, 2017, 03:18:02 PM by Michirin9801 »

lukester

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #47 on: November 19, 2017, 02:50:44 PM »
Michirin if you've ever used a neo geo CD controller, the "microswitch" stick on the pocket is similar except smaller. It's really comfy!

Michirin9801

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #48 on: November 19, 2017, 02:55:53 PM »
Michirin if you've ever used a neo geo CD controller, the "microswitch" stick on the pocket is similar except smaller. It's really comfy!
You mean that controller that looks more like a proper Gamepad rather than an Arcade stick? I've used it once a little bit... I don't remember it being very good though, but I'm under the impression that the particular controller I used wasn't in its top shape...

Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #49 on: November 19, 2017, 03:34:22 PM »
What I agree with is that I've had a different experience than you, as in not having played the real physical thing, what I disagree is that it was less valid, it was not, and there is NOTHING you can say that will change that...
If you think playing a handheld without ever holding said handheld in your hand isn't a less valid experience, you're kind of a dipshit.  Plain and simple.

It's great how you forego common sense to staunchly defend your basically nonsense stance on validity while still admitting its "unauthentic", lol.

I guess on the brightside, you can save tons of money on amusement parks by going and riding those virtual rollercoasters instead. 


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Answer: It's not even enough to pay for my college! Let alone importing a handheld from Japan and a flash cart, the only disposable income I have is what little I make through Bandcamp...
Until I can buy a Wonderswan or an NGPC, I'll simply keep on emulating them, because the games are fun, and I like them, but as I've said before, I liked the Wonderswan games better...
Are you in USA, or Europe?  If you live in USA, and are as hardup poor as you claim all the time, you should be able to have financial aid out the ass that basically pays for your school FOR you, coupled with a part time job that gets money going. 

I can't quite sympathize with you if the above is the case.  I was buying stuff as a kid and through college.  It's not like this stuff is that expensive.  A f*cking paper route covered buying a brand new gamecube and working like 12 hours a week at a local library covered stuff like PS2 games and a PS3.    I don't think NGPC or Wonderswan markets have gone fully price-f*cked.  like 2 or 3 days of minimum wage work could get you one and a game or two...

If you're in Europe, I don't know how their setup is, so no idea there.  Good luck.

As I said anyways, emulating isn't that big of a deal for the game aspect, but you completely misunderstand the handheld and it's experience without having touched the real ones.  You're playing a bunch of well-back-lit-crap on nice screens, with a controller you can choose yourself (or already like, on the DS).   

another good way to illustrate this is when people think emulating arcade games gives the same experience as being in an arcade.

There's an atmospheric effect that you're completely missing.  Sure, you're playing the game, but there's something missing.   You just don't realize it yet.

I'd laugh really hard if you get NGPC and Wonderswans and flip which you like more.  What sucks though, is having done these via emulation, you're going into the handheld experience with a bias view point.   Kind of a bummer.


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I was comparing the specs of the NGPC to the GBC in order to justify why I think NGPC games generally don't look any better than GBC games, and besides, I like talking about specs, and you can't tell me how much I can or cannot appreciate something, or how interested in it I am, because you can't see inside of my mind, and by trying to do that you make an arse of yourself...
I'm not trying to see inside your mind.  You're talking about appreciation with regards to things on things you haven't physically touched.  It's so backwards.  Do we need to start a GoFund me to get you a NGPC and Wonderswan so you can hold them and pet them, and see how they are? lol

Like no joke if I see one in my area cheap enough I will 100% buy the thing and mail you it.   I'd mail you mine if I hadn't sold it.  I kind of regret it sometimes. 


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I said most of them were handheld titles, but I've also played the first game on PlayStation, and I even said in a previous post that I would pick Petit 2 over the original on PS1...
Yes, and I said BASICALLY.   ayyyy


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Because the DS can't emulate anything more powerful than the PCE...
In that comment I was talking about being able to play Street Fighter II on-the-go, and my 3DS isn't hacked yet so I can only emulate whatever I can put on my DS flash cart, and the PCE is about as high as it goes... So it's either the PCE one or the GBA one, and you know, "better" is subjective, Hyper Fighting on the SNES is my go-to version even if Ultra SF2 HD edition or whatever else is available...
I'd play the SNES Street Fighters over the PCE one.  The PCE one isn't anything spectacular, lol.

I thought 3DS could do PS1 now. 

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And what I just said about "better being subjective" applies to this, as it does to basically everything...
You may think the NGPC has a better control stick, that's fine, I'll see about it whenever I get the chance to play one, but as I've said before, I've been using D-pads my entire life, and I always like them better than arcade sticks, so I'm not very confident about a thumb-sized arcade stick winning me over...
I've been using d-pads longer than you've been alive.  That doesn't mean I don't recognize the importance of a competent control stick.  The GBA's dpad sucks.  SPs was OK, but, really, for the motions of a fighting game, dpads have always sucked.   You and I can do it just fine because we've been at it forever, but it's far from optimal.  You'd be surprised how much more fluid a fighting game feels once you get used to the sticks.   I had to forcibly work at it and break d-pad intuition.  It was kinda worth it.

You just need to not use a garbage stick.  Most people say they hate using joysticks.  What they mean is, they hate using poverty garbage joysticks, and have never used a sweet one.  One day you're going to touch a sweet control stick and go "goddamn, this is sweet".

Even arcade sticks themselves suck when you're playing a gunked up one that isn't properly maintained. 


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Yes, I AM playing the games! I'm not playing on the same machine that you did, but these are still the same games, and I didn't even try to say that it's the same thing, I said time and time again that I know it's different, but once again, just because it's a different experience, doesn't mean it's less valid, nor does it mean it's wrong!
It's less valid.  It just is.  I'm not picking on you.  even myself playing them with emulators is less valid.  The difference being, I can at least appreciate being able to see shit and not having to fight with lighting.   

You know what though?  It generally feels wrong.  Sometimes jarring even, to play handheld games not-on-a-handheld.  even super gameboy as a kid was weird sometimes.  You get this highcolor border surrounding a 4 color game.  It was kind of cool, but also kinda like "well is this really that much better?"



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Neither you nor Zeta brought up "Being competitive at fighting games" as a factor until now, but if you're gonna do that, then no, I'm not competitive, but to me this is less of a question about "competitive intricacies" and more of a "game design" one, and if you're a game designer, and you can't make your fighting game work within 2 or 4 buttons, then I question how good of a designer you actually are... Not saying that I can design a fighting game, I haven't put in the time to do that yet, but I have played plenty of good (and deep) fighters that don't need 6 buttons, including within the Street Fighter series, and as far as I'm concerned, the intricacies don't come from how many buttons your game has, but from the game's design, as I've seen in videos about competitive fighting, a pro fighting game player is still gonna beat your arse even if the game only has a Jump button and a Dropkick button...
We shouldn't have to bringup/point out the "competitive fighting game" part.  It's implied.  You needing it spelled out shows that you aren't a hardcore fighting game person.  It's not like it's a bad thing. 

Competitive fighting game scenes are some of the finnickiest f*cktards in gaming. 

The point isn't designing a game with 2/4/6/whatever buttons.   The point is that when games go from 6 to 2 or whatever, you've now changed the entire dynamic of a game.  People's expectations of a Street Fighter aren't met when the buttons and gameplay isn't consistent.  That's why handheld fighters sometimes suck/piss people off. 

and at the time, the NGPC having a nice stick was an actually-important-thing.  This was back in the time when you could still walk into this thing called an arcade, put money in a machine, and play a fighting game (with joysticks as they were intended) with other people.

Rolling into Aladdin's Castle to play Marvel vs. Capcom on an actual machine was a great time.  The Dreamcast version is f*cking great, but yknow what?  The Dreamcast controller's D-Pad f*cking sucks a huge penis when you try to play it on there.   
The joystick matters.


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Put it short, how many buttons you have isn't important, Game Design is important!
Kind of.  1 button joystick setups suck and hamper game design. Saying "game design is important!" is such a copout with regards to shit control schemes.  Sometimes, controllers just suck.   See: Intellivision.   No amount of game design saves you from having to put up with that stupid shit.

Creative liberties have to be taken since you don't have the buttons to do what you want, or they are laid out like a shit telephone.

Imagine how much more fun Turrican would've been if you could AIM YOUR GUN.  Like Contra.  If only they had that jump button to free up using up to jump.. lol

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Also, I couldn't be competitive even if I wanted, the very rare opportunities that I get to play with someone else, it's always either with people I know, who can't beat me because they don't play as much as I do, or with strangers who I can't beat because they're actually competitive at it so I don't stand a chance, and who said they're gonna coach me or anything?

I guess you could simply call me a "fighting game enthusiast" that label fits me well enough...

Don't you have like a PS3 or something?  You can play online.  I can't promise that it will be fun, though.   It's a completely different game when you're playing with someone else. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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MobiusStripTech

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #50 on: November 19, 2017, 03:59:25 PM »
Whoa hold up. The intellivision had an amazing controller. Once you lost those inserts you had a bunch of buttons to choose from plus that sweet "d-pad". Using the controller was practically a game itself.
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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #51 on: November 19, 2017, 04:08:16 PM »
Emulating handhelds is a goofy experience. If you aren't playing on the original console it's a totally different experience. You have to take into consideration that games were designed to work with the control setup for the handheld.

You have a 3ds, try playing a GBA game or even a nes game on it. It's goofy. It doesn't feel right because the controls are off. The NES d-pad and the 3ds d-pad are way different, plus the placement is wrong. Then you have those 4 buttons which are not laid out for playing older games not designed for them.

The biggest beef I have with emulation is that the control schemes are never right. You genuinely miss out on the experience and in some cases the games are practically unplayable.

You probably hate the n64 because it doesn't sound SNES enough but imagine trying to play a N64 game with a keyboard instead of the stupid trident controller. You can hate the trident all day but the games are designed around the quirks.
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SignOfZeta

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #52 on: November 19, 2017, 04:08:59 PM »
Which brings it all back to Wonderswan and the optional Wondercoin.

Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #53 on: November 19, 2017, 04:10:56 PM »


lol.

funfact: I would drop what I was doing to watch that girl go I GOT LION KING

and then I'd be like huuuuuuuu because the commercial was over and I never saw her again
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #54 on: November 19, 2017, 04:13:09 PM »
OH also, holding an actual wonderswan is retarded.

Just throwing that out there.  I never liked hold those.   I dropped mine alot. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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MobiusStripTech

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #55 on: November 19, 2017, 04:29:23 PM »
I think I want to go play Mortal Kombat on the original gameboy just so I can have the same experience as playing it on a Genesis...
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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #56 on: November 19, 2017, 04:58:34 PM »
You probably hate the n64 because it doesn't sound SNES enough but imagine trying to play a N64 game with a keyboard instead of the stupid trident controller. You can hate the trident all day but the games are designed around the quirks.

We at pcefx endorse the Nintendo 64. Gotta love dat sexy Ram expansion slot. 😩👌💦

Nothing better than some banjo kazooie, sin and punishment and wave race on a crisp winter night. Hell even mortal kombat 4 and conker are fun multiplayer games with my brother.

Get N or get the f*ck out 👋

nectarsis

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #57 on: November 19, 2017, 05:04:57 PM »
What you need to do is emulate a NGPC on a tiny LCD screen with the brightness set to 5%, smash one of your speakers with a hammer, and sit in direct sunlight.

 :lol: :lol: :lol:

I have to agree with the others that emulating these on a PC is about as unauthentic as you can get.   
When the FACT that PC emulation lacks the variables of real world system use Ark and others have listed definitely does not give an accurate benchmark (much less the weird obsession with the tech side that you are not even close to experiencing not playing on a system).

Having owned both they were damn fine systems for what they intended to do.  Enjoyable in spurts, some fun games and a lot of crap (though arguably a better ratio than the GB/GBC in a lot of ways).


« Last Edit: November 19, 2017, 05:29:26 PM by nectarsis »
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Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #58 on: November 19, 2017, 05:27:51 PM »
We at pcefx endorse the Nintendo 64. Gotta love dat sexy Ram expansion slot. 😩👌💦

Nothing better than some banjo kazooie, sin and punishment and wave race on a crisp winter night. Hell even mortal kombat 4 and conker are fun multiplayer games with my brother.

Get N or get the f*ck out 👋

The only thing we endorse about the N64 is laughing at it.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Michirin9801

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #59 on: November 19, 2017, 06:41:14 PM »
If you think playing a handheld without ever holding said handheld in your hand isn't a less valid experience, you're kind of a dipshit.  Plain and simple.

It's great how you forego common sense to staunchly defend your basically nonsense stance on validity while still admitting its "unauthentic", lol.

I guess on the brightside, you can save tons of money on amusement parks by going and riding those virtual rollercoasters instead. 
As I said again and again, and will say as many times as I have to, what matters is the games, my experience was different, but it's still valid, because I've played the games and have something to say about them, and so I will!

As I said anyways, emulating isn't that big of a deal for the game aspect, but you completely misunderstand the handheld and it's experience without having touched the real ones.  You're playing a bunch of well-back-lit-crap on nice screens, with a controller you can choose yourself (or already like, on the DS).   

another good way to illustrate this is when people think emulating arcade games gives the same experience as being in an arcade.

There's an atmospheric effect that you're completely missing.  Sure, you're playing the game, but there's something missing.   You just don't realize it yet.

I'd laugh really hard if you get NGPC and Wonderswans and flip which you like more.  What sucks though, is having done these via emulation, you're going into the handheld experience with a bias view point.   Kind of a bummer.
I'm not playing these games to try and replicate a very specific experience, I'm playing them because I want to expand my horizons and play things that I hadn't before! This is a valid experience to be had, even if it's different from "what was intended" or "what you had"

I'm not trying to see inside your mind.  You're talking about appreciation with regards to things on things you haven't physically touched.  It's so backwards.  Do we need to start a GoFund me to get you a NGPC and Wonderswan so you can hold them and pet them, and see how they are? lol

Like no joke if I see one in my area cheap enough I will 100% buy the thing and mail you it.   I'd mail you mine if I hadn't sold it.  I kind of regret it sometimes. 
No need, I'll get it on my own when I can...

I'd play the SNES Street Fighters over the PCE one.  The PCE one isn't anything spectacular, lol.

I thought 3DS could do PS1 now. 
PS1 on the 3DS is too slow to be playable, and my 3DS isn't hacked, I'll hack it whenever Nintendo stops updating the system, I don't wanna risk bricking mine... Hopefully by the time I do it there will be a decent PCE emulator for it, I know there's already a lot of SNES and GBA support, not sure about Genesis but I'm not exactly desperate for it...
I can only emulate what's available for the original DS, and while there are emulators for more advanced stuff than the PCE on it, pretty much none of it is playable from my experience...

I've been using d-pads longer than you've been alive.  That doesn't mean I don't recognize the importance of a competent control stick.  The GBA's dpad sucks.  SPs was OK, but, really, for the motions of a fighting game, dpads have always sucked.   You and I can do it just fine because we've been at it forever, but it's far from optimal.  You'd be surprised how much more fluid a fighting game feels once you get used to the sticks.   I had to forcibly work at it and break d-pad intuition.  It was kinda worth it.

You just need to not use a garbage stick.  Most people say they hate using joysticks.  What they mean is, they hate using poverty garbage joysticks, and have never used a sweet one.  One day you're going to touch a sweet control stick and go "goddamn, this is sweet".

Even arcade sticks themselves suck when you're playing a gunked up one that isn't properly maintained. 

I understand and respect your opinion, but until I get to experience an arcade stick that's "not garbage" enough to convince me that joysticks are better than D-pads, I'll gladly pick a D-pad over an arcade stick...

You know what though?  It generally feels wrong.  Sometimes jarring even, to play handheld games not-on-a-handheld.  even super gameboy as a kid was weird sometimes.  You get this highcolor border surrounding a 4 color game.  It was kind of cool, but also kinda like "well is this really that much better?"
You're saying that because you're expecting to have this specific experience with handhelds that you're familiar with, but since I'm not expecting that, I don't have the same problem as you...
I can't say whether or not playing these games on emulators is better than the real thing, but I can say that I've played the games, and I've enjoyed what I played... I didn't need my screen to look a certain way or the buttons to feel a certain way to play a good game and have fun, and that's ultimately what I want from video games, to have fun, not to "recreate a very specific experience that someone else is imposing on me"

We shouldn't have to bringup/point out the "competitive fighting game" part.  It's implied.  You needing it spelled out shows that you aren't a hardcore fighting game person.  It's not like it's a bad thing. 

Competitive fighting game scenes are some of the finnickiest f*cktards in gaming. 

The point isn't designing a game with 2/4/6/whatever buttons.   The point is that when games go from 6 to 2 or whatever, you've now changed the entire dynamic of a game.  People's expectations of a Street Fighter aren't met when the buttons and gameplay isn't consistent.  That's why handheld fighters sometimes suck/piss people off. 

and at the time, the NGPC having a nice stick was an actually-important-thing.  This was back in the time when you could still walk into this thing called an arcade, put money in a machine, and play a fighting game (with joysticks as they were intended) with other people.

Rolling into Aladdin's Castle to play Marvel vs. Capcom on an actual machine was a great time.  The Dreamcast version is f*cking great, but yknow what?  The Dreamcast controller's D-Pad f*cking sucks a huge penis when you try to play it on there.   
The joystick matters.

If porting a 6 button game to a 4 button or a 2 button doesn't work, that's when you redesign the game to fit a 4 button or a 2 button control scheme! It is going to be consistent if the controller motions do what you're expecting them to do, and on the GBA, Wonderswan, and even NGPC, they do!

What I don't understand is this double-standard you have about saying that handheld fighters suck because they have fewer buttons but excusing the NGPC because it had a mini arcade stick on it, even though it still has fewer buttons, even fewer still than the GBA...

Also, """hardcore""" fighting gamers aren't gonna bother with handheld versions!!
These versions aren't for them, they're for people like me, who enjoy playing fighting games and wanna play some while out and about... Arguing that handheld fighters are bad because hardcore fighting gamers don't wanna play them is basically pointless, there's nothing you can tell them to convince them to play anything that isn't gonna be on the next EVO, they're not gonna care...
Handheld fighters should be first and foremost fun to play, no need to pander to the hardcore demographic that isn't gonna bother with them... If these handheld fighters are good games on their own accord, I'm going to play them! Even if there are "better" versions that I could be playing instead...

Also, the controller only matters if you don't like it, if you do like what you're using, and I sure as hell like using the GBA SP for controlling my games, then no, it doesn't matter...

Quote
Put it short, how many buttons you have isn't important, Game Design is important!
Kind of.  1 button joystick setups suck and hamper game design. Saying "game design is important!" is such a copout with regards to shit control schemes.  Sometimes, controllers just suck.   See: Intellivision.   No amount of game design saves you from having to put up with that stupid shit.

1 button joysticks are definitely a pain to work with and design something around... But if you manage to make something that only uses 1 directional and 1 button, and it feels good and is fun to play, I'll be impressed! Which is why Shadow Fighter impresses me, I'm not gonna say that it's on-par with the other fighters of the time, but I don't think it's bad at all... You don't like it? Sure whatever, but I think it's pretty alright, I've certainly played worse fighters, and those did have more buttons...

Don't you have like a PS3 or something?  You can play online.  I can't promise that it will be fun, though.   It's a completely different game when you're playing with someone else. 

Nope! Just the 3DS... I can play Super Street Fighter IV online on it though...
I think you can't play online on the Wii anymore, but even if it could, who the hell is playing Tatsunoko vs. Capcom anymore? (I sure as hell wish I was)