You missed the point entirely...
The irony.
You also miss the point of the validity of my experience, I never even pretended to say that I was having the same experience as you, in fact, I made it clear long ago that I wasn't, you know how I said I wasn't having an authentic experience? Yes, I recognised that, from the very beginning...
But the point is that even though my experience wasn't the same, it was still a valid and worthwhile way of experiencing the games I did, there's no "one true way" of experiencing a game, you just fail to recognise that because you think in absolutes...
I'm not thinking in absolutes. I'm aware there's more than one way of experiencing a game. I literally talked about the SuperGameboy and GBA player.
That's whole reason why we're having this discussion.
The point is, you want your unintended/undesigned experience to have just as much weight in a discussion because to YOU it's all about the games. You're missing out on half of the experience.
You're a game-greedy emulator jockey at this point. You have a completely different, semi-misguided understanding and appreciation of what you are playing. Until you've played these things the correct way, all you have is your opinions of how you experienced games out of context. That's it. You're comparing emulator experiences of handhelds, free of the things that actually separated the handhelds, so all you can do is comment on music and visuals that don't even look like they're supposed to, or sound like they should.
Hearing someone talk about appreciation of handheld games that they've not played on the handheld is dense. You started this Wonderswan thread without thinking about what the thread is actually about.
The Wonderswan to everyone here but you, is this handheld doodad we all held and f*cked around with at one point in our lives. To you, it's a .exe you dropped a ROM onto.
Can you start to see where the whole "validity" thing is coming from?
Yes, you can compare the games and be like WELL SHOOT THIS ONES BLAND LOOKING
... on your backlit, scaled monitor. Compared to a game that was originally black and white. The comparisons are all goony.
Yes, I'm missing out on having the same experience you did, but I'm not missing out on playing the games, because I've played them...
*Incorrectly.
This whole discussion only started because I said I thought the NGPC was underwhelming, allow me to better explain what I meant:
The games themselves are perfectly fine, what I don't like about the system are its often bland colours in sprites, which btw, is a problem that someone who actually played on the real handheld also had
You literally should not say anything about "the system" until you've had one in your hands and played it. Emulators don't count for commenting on a handheld.
Then tell me, why do you, or whoever you're in agreement with, can get away without spelling out stuff that you're implying, but I have to spell out everything that I mean?
We didn't imply anything. You just didn't know what we were talking about. We used an obvious term and you didn't understand it completely. Instead, you took offense and went "REEEEEEEEE FIGHTING GAMESHMGLFLGFNTLNT."
If I'm in agreement with someone, of course they don't have to spell anything out. It's clear that I understood and agreed with them. Duh?
Lots of people I disagree with don't have to spell anything out either. We just go back and forth arguing various points.
You on the other hand just leave stuff out/don't articulate your own points well, which leads to problems including disagreements that wouldn't be if you articulated a point better, sometimes you contradict yourself, and then wonder why you're being argued with. Sometimes you're basically just delivering half-baked opinions with little consideration for how you're going to sound, because you're basically oblivious sometimes.
You have a lot to learn about gaming experiences, I think. You're in an emulator bubble. There's a whole side of gaming that's flown right by you.
Go find an arcade. Force yourself to put money in it and play things. If you start to tell yourself "I can just download this and play it at home! IT ALL ABOUT THE GAMESSSS!", ask someone nearby to hit you in the face and then try again.
After you play some games, and regain feeling in your face, pull out a handheld that isn't backlit, and play that bastard right there in the arcade. Bonus experience if you use a Tiger handheld.
You've become so accustomed to just gorging yourself on ROMs that I don't think you have an actual appreciation or understanding of *hardware* and their role in a gaming experience. It's all ephemeral bullshit to you.
and before you pull some stupid argument like "oh this is a "back in my day" argument", just stop right there.
The validity of it still exists now. Play Taiko Drum master at home on those dumb home controllers, and then go play it in an arcade or something. Totally different.
Fighting games have a totally different experience in an arcade even today. Most Rhythm games do too. Even if you buy the home controller.
I get why a game that was designed to be played on a specific system might be better enjoyed if played on the real thing, that said though, if you DO separate the two, and the game still holds up on its own, (like a lot of the Wonderswan stuff does) then hey ho! The game held up well over time, and that's a good thing!
All of these games held up well over time. The only way they wouldn't hold up is if you start comparing them to things you shouldn't be comparing them to.
Even stupid f*cking Tiger handhelds are still fun to play. I say this with confidence having just played a few of them yesterday.
Except for MegaMan 2.
Why the f*ck does he have an ammo count on his regular cannon.
The Gauntlet tiger handheld is actually really cool. So is marble madness.