Author Topic: Just got into the Wonderswan/Colour and wanna talk about it  (Read 6019 times)

Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #90 on: November 21, 2017, 08:17:06 AM »


PLEASE INSERT CART 2.



I can see the 007 multiplayer argument, but, the game would have been better on PS1 if you had a multitap.   PS1 had good FPS games.  You just played them alone.

lol

Powerslave, Disruptor, and Tenka all peed all over N64

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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DragonmasterDan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #91 on: November 21, 2017, 08:40:38 AM »
It really is. The only downside is that they only offered terrible case colors after so many cool ones for the earlier systems.

Yeah, I wasn't too picky. The bundle that I got from another forum member here got me the original monochrome unit. A boxed but pink SwanColor and 10 games for 50.00. I spent about the same amount on the SwanCrystal itself, but it's well worth it if you actually want to be able to see games that are in color.
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Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #92 on: November 21, 2017, 09:10:12 AM »
whys it always gotta be about color.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SignOfZeta

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #93 on: November 21, 2017, 10:12:27 AM »
Both Goldeneye (a massively overrated game if there ever was one) and FFVII were very much designed for their systems. If the teams were flipped to work on the opposite machine they wouldn’t designed those games that way in the first place. Once Square realized they could stream FMV into backgrounds THEN they got interested in hogging up three CDs. FFVI was one 32mbit cart and it was extremely well received. The reason the sucky sucky N64 has zero RPGs isn’t because of the cart thing. It’s because the thing was a stupid expensive PITA to dev for and RPG makers are (were) constantly trying to avoid that kind of shit since their games are inherently expensive already for reasons that have nothing to do with hardware. They don’t need extra work, it doesn’t pay off. The 16 bit devs still left moved their RPGs to PS (since it was actually out). When the N64 came out most of the genres that were so popular on SFC (RPGs, fighting, strategy, 2D platformers) went almost totally unrepresented on the new machine so anyone interested in making them for N64 would have to be the first and not a lot of people cared since Crusin’ and KI and blurrybrown-ass Goldeneye were now a new segment.

Likewise the interest in four player split screen. It wasn’t Goldeye that did this it was the N64. If they were making it for PS then it would probably never have been four player but it would have tons of streaming audio and video instead.

Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #94 on: November 21, 2017, 10:14:41 AM »
RPGs always cost a shitload.   Phantasy Star 2 was like 100$.

Cartridges sucked back then for large things.

Even something as goobered out as Beyond the Beyond is better than any RPG N64 would've ever managed, probably.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Michirin9801

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #95 on: November 21, 2017, 10:28:51 AM »
As I said again and again, and will say as many times as I have to, what matters is the games, my experience was different, but it's still valid, because I've played the games and have something to say about them, and so I will!
Yeah, so remember how I said it's clear you don't care about the machine, and care about the games, and you said:

Quote
and you can't tell me how much I can or cannot appreciate something, or how interested in it I am, because you can't see inside of my mind, and by trying to do that you make an arse of yourself...

lol.
You missed the point entirely...
To me, playing the games is more important than replicating a certain experience, but even though I say that, I still want to have that experience, but having it is not as high in my priority list as getting to play the games, I'll get to it when I can, I'll tell you what I think when I get to have said experience, whether my perspective changes or not we'll see...

Your horizons aren't truly expanded until you play these things the right way.  It's just a cut/dry fact.  No amount of enthusiasm will change this.  Right now, you're having a valid invalid experience.

You also miss the point of the validity of my experience, I never even pretended to say that I was having the same experience as you, in fact, I made it clear long ago that I wasn't, you know how I said I wasn't having an authentic experience? Yes, I recognised that, from the very beginning...
But the point is that even though my experience wasn't the same, it was still a valid and worthwhile way of experiencing the games I did, there's no "one true way" of experiencing a game, you just fail to recognise that because you think in absolutes...

You are missing out.  There are atmospheric things about video games that you are completely hosing yourself from experiencing, all because you've convinced yourself all that matters is the games themselves.   This is one of those times where having access to everything via emulation is a bad thing.
Yes, I'm missing out on having the same experience you did, but I'm not missing out on playing the games, because I've played them...

Yes, and redesigning the game changes the game from the expected setup, and often sucks.  So when you're dealing with a changed game AND a probably shitty dpad, it can suck doubly.  Especially in HandheldLand(TM) where you can't change the controller.
Again, only if you do it wrong, and the GBA fighters did it right...

The correct comparison would be to use Gameboy/GB Color games, and those Street Fighter/MKs/etc. games are all complete horseshit.  The only reason you played those ever is because you didn't buy a NGPC, and didn't want to be seen with a f*ckin Tiger handheld in public.

In the case of the NGPC and Wonderswan fighters, they were both dialed down to handheld land fine.  Where Wonderswan falls apart though, is it's controls suck by comparison to it's direct competition. 

Again, this is why the NGPC was awesome.   The best handheld fighting you're going to get is the NGPC/Wonderswan stuff.  The best handheld experience you're actually going to get, is the NGPC one.

(Note: I say this WRT to fighting games.  Outside of fighting games, neither machine is better than the other except for at the time, you had to import a Wonderswan, so you weren't playing that shit probably)
I only brought up the GBA fighters because someone else brought them up...
I never said the GBC/GB had better fighters than the NGPC, heck I even agree that it doesn't...
This whole discussion only started because I said I thought the NGPC was underwhelming, allow me to better explain what I meant:
The games themselves are perfectly fine, what I don't like about the system are its often bland colours in sprites, which btw, is a problem that someone who actually played on the real handheld also had:
Aside from the buttons, the only thing that ever bugged my about the NGPC fighters was that you generally had black, white, clear, and 1 accent color per sprite.
and the poor sound, which is by far my biggest gripe with the system and is something that's not gonna go away even if I play on the real thing...
But again, even if I do have these problems with the system, I still think the games are good! I just feel that these bland graphics and crappy sound makes the game feel like it's less than the sum of its parts... If you don't feel that way, that's perfectly fine, don't let my opinion take away from your enjoyment from the games or the system...

The reason why I brought up specs was to justify why I think NGPC games generally don't look any better than GBC games... I was talking about graphics, not about gameplay!
But the GB/GBC is always gonna have better sound because it can do more waveforms than just square waves...

lol, you say this with idiotic confidence, considering you just had to have the whole "hardcore fighting game" thing explained to you like 45 seconds ago.
Then tell me, why do you, or whoever you're in agreement with, can get away without spelling out stuff that you're implying, but I have to spell out everything that I mean?

The games are more important than the hardware, I admit. However when the games and hardware were designed together to do something no other hardware can, then it becomes impossible to separate the two.
I get why a game that was designed to be played on a specific system might be better enjoyed if played on the real thing, that said though, if you DO separate the two, and the game still holds up on its own, (like a lot of the Wonderswan stuff does) then hey ho! The game held up well over time, and that's a good thing!

DragonmasterDan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #96 on: November 21, 2017, 10:49:08 AM »
RPGs always cost a shitload.   Phantasy Star 2 was like 100$.

Cartridges sucked back then for large things.

Even something as goobered out as Beyond the Beyond is better than any RPG N64 would've ever managed, probably.

Ehh there are lots of nice 16-bit RPGs. It's very conceivable that something lacking cutscenes or voice acting could very easily be done with entirely 3D environments on the N64. Or simply a 2D RPG like many others that were still coming out on the Saturn and Playstation.
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Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #97 on: November 21, 2017, 11:03:02 AM »
You missed the point entirely...
The irony.

Quote
You also miss the point of the validity of my experience, I never even pretended to say that I was having the same experience as you, in fact, I made it clear long ago that I wasn't, you know how I said I wasn't having an authentic experience? Yes, I recognised that, from the very beginning...
But the point is that even though my experience wasn't the same, it was still a valid and worthwhile way of experiencing the games I did, there's no "one true way" of experiencing a game, you just fail to recognise that because you think in absolutes...
I'm not thinking in absolutes.  I'm aware there's more than one way of experiencing a game.  I literally talked about the SuperGameboy and GBA player.

That's whole reason why we're having this discussion.

The point is, you want your unintended/undesigned experience to have just as much weight in a discussion because to YOU it's all about the games.  You're missing out on half of the experience.

You're a game-greedy emulator jockey at this point.  You have a completely different, semi-misguided understanding and appreciation of what you are playing.   Until you've played these things the correct way, all you have is your opinions of how you experienced games out of context.  That's it.   You're comparing emulator experiences of handhelds, free of the things that actually separated the handhelds, so all you can do is comment on music and visuals that don't even look like they're supposed to, or sound like they should.   

Hearing someone talk about appreciation of handheld games that they've not played on the handheld is dense.  You started this Wonderswan thread without thinking about what the thread is actually about.

The Wonderswan to everyone here but you, is this handheld doodad we all held and f*cked around with at one point in our lives.   To you, it's a .exe you dropped a ROM onto.

Can you start to see where the whole "validity" thing is coming from?

Yes, you can compare the games and be like WELL SHOOT THIS ONES BLAND LOOKING

... on your backlit, scaled monitor.   Compared to a game that was originally black and white.   The comparisons are all goony.

Quote
Yes, I'm missing out on having the same experience you did, but I'm not missing out on playing the games, because I've played them...
*Incorrectly.

Quote
This whole discussion only started because I said I thought the NGPC was underwhelming, allow me to better explain what I meant:
The games themselves are perfectly fine, what I don't like about the system are its often bland colours in sprites, which btw, is a problem that someone who actually played on the real handheld also had
You literally should not say anything about "the system" until you've had one in your hands and played it.  Emulators don't count for commenting on a handheld.

Quote
Then tell me, why do you, or whoever you're in agreement with, can get away without spelling out stuff that you're implying, but I have to spell out everything that I mean?
We didn't imply anything.  You just didn't know what we were talking about.  We used an obvious term and you didn't understand it completely.  Instead, you took offense and went "REEEEEEEEE FIGHTING GAMESHMGLFLGFNTLNT."

If I'm in agreement with someone, of course they don't have to spell anything out. It's clear that I understood and agreed with them.  Duh? 

Lots of people I disagree with don't have to spell anything out either.  We just go back and forth arguing various points.

You on the other hand just leave stuff out/don't articulate your own points well, which leads to problems including disagreements that wouldn't be if you articulated a point better, sometimes you contradict yourself, and then wonder why you're being argued with.   Sometimes you're basically just delivering half-baked opinions with little consideration for how you're going to sound, because you're basically oblivious sometimes.

You have a lot to learn about gaming experiences, I think.   You're in an emulator bubble.  There's a whole side of gaming that's flown right by you. 

Go find an arcade.  Force yourself to put money in it and play things.   If you start to tell yourself "I can just download this and play it at home! IT ALL ABOUT THE GAMESSSS!", ask someone nearby to hit you in the face and then try again.

After you play some games, and regain feeling in your face, pull out a handheld that isn't backlit, and play that bastard right there in the arcade.   Bonus experience if you use a Tiger handheld.

You've become so accustomed to just gorging yourself on ROMs that I don't think you have an actual appreciation or understanding of *hardware* and their role in a gaming experience.  It's all ephemeral bullshit to you.

and before you pull some stupid argument like "oh this is a "back in my day" argument", just stop right there.

The validity of it still exists now.   Play Taiko Drum master at home on those dumb home controllers, and then go play it in an arcade or something.  Totally different.

Fighting games have a totally different experience in an arcade even today.  Most Rhythm games do too.  Even if you buy the home controller.

Quote
I get why a game that was designed to be played on a specific system might be better enjoyed if played on the real thing, that said though, if you DO separate the two, and the game still holds up on its own, (like a lot of the Wonderswan stuff does) then hey ho! The game held up well over time, and that's a good thing!

All of these games held up well over time.  The only way they wouldn't hold up is if you start comparing them to things you shouldn't be comparing them to.

Even stupid f*cking Tiger handhelds are still fun to play.  I say this with confidence having just played a few of them yesterday.

Except for MegaMan 2.

Why the f*ck does he have an ammo count on his regular cannon.


The Gauntlet tiger handheld is actually really cool.  So is marble madness. 
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #98 on: November 21, 2017, 11:04:54 AM »
RPGs always cost a shitload.   Phantasy Star 2 was like 100$.

Cartridges sucked back then for large things.

Even something as goobered out as Beyond the Beyond is better than any RPG N64 would've ever managed, probably.

Ehh there are lots of nice 16-bit RPGs. It's very conceivable that something lacking cutscenes or voice acting could very easily be done with entirely 3D environments on the N64. Or simply a 2D RPG like many others that were still coming out on the Saturn and Playstation.

Yea, but a full 3D RPG on N64... how much would that have cost, and how would it have compared to a PS1 game that was cheaper, with more features?

A full 2D one would have been doable for sure, but then, how well would that have sold on the "OMFG 3D N64!!11123"?


[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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SignOfZeta

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #99 on: November 21, 2017, 11:52:27 AM »
RPGs always cost a shitload.   Phantasy Star 2 was like 100$.

Cartridges sucked back then for large things.

Even something as goobered out as Beyond the Beyond is better than any RPG N64 would've ever managed, probably.

That reminds me, FFVII cost like 4000 yen less than FFVI, I think. Devs like that too.

PS II was like $50. PSIV was $99.99 USD because Sega wanted to prove Americans don’t like RPGs. The JP version was like 6800 yen I think, much cheaper, and by that point the Genesis market was bigger than JP Megadrive by a mile.

The highest price I ever saw on any other US cart RPG was Chrono Trigger at, I think, $82.99, which was EB. Nobody else charged that much for it that I saw.

[Edited for Clarity]
« Last Edit: November 21, 2017, 06:02:51 PM by SignOfZeta »

Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #100 on: November 21, 2017, 12:02:03 PM »
RPGs always cost a shitload.   Phantasy Star 2 was like 100$.

Cartridges sucked back then for large things.

Even something as goobered out as Beyond the Beyond is better than any RPG N64 would've ever managed, probably.

That reminds me, FFVII cost like 4000 yen less than FFVI, I think. Devs like that too.

PS II was like $50. PSIV was $99.99 USD because Sega wanted to prove Americans don’t like RPGs. The JP version was like 6800 yen I think, much cheaper, and by that point the Genesis market was bigger than JP Megadrive by a mile.

The highest price I ever saw on a US cart RPG was Chrono Trigger at, I think, $82.99, which was EB. Nobody else charged that much for it that I saw.

I swear Phantasy Star 2 cost alot, too.  I know PS4 was alot.

Chrono Trigger was 74.99 when I cried my way into getting it as a 7 year old. 

Man that shit ruled. 

N64 games were always like 10$ more than PS1 equivalents.    lol, and the wrestling games sucked on N64.     I remember my friend being really mad that he had garbage versions of intro music while PS1 was perfectly fine.


[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Black Tiger

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #101 on: November 21, 2017, 12:07:13 PM »
Phantasy Star II was expensive, I pre-ordered it.

The price was mentioned in mags at the time. Maybe if they didn't feel the need to include a full guide book it would have been cheaper, but they likely weren't expecting it to sell well.

PSIV was just that much more overpriced as a Genesis game when it came out. It was $135 CAD here (at Zellers), but FFIII and Chrono Trigger were $130 around that period. Earthbound was $100 at the same store and even in the big city, Super Mario RPG was like $150 when it was released.
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DragonmasterDan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #102 on: November 21, 2017, 12:07:41 PM »


Yea, but a full 3D RPG on N64... how much would that have cost, and how would it have compared to a PS1 game that was cheaper, with more features?

A full 2D one would have been doable for sure, but then, how well would that have sold on the "OMFG 3D N64!!11123"?




I recall a few games like Resident Evil 2 (a two disc PSone game) coming out on N64 and it was about 80.00, so it could definitely happen but it would be pricey.
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Arkhan

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #103 on: November 21, 2017, 12:39:43 PM »
Yeah, thinking about a game like Legend of Legaia on N64 makes me go "damn that'd be nuts"

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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lukester

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Re: Just got into the Wonderswan/Colour and wanna talk about it
« Reply #104 on: November 21, 2017, 02:38:38 PM »


I said I would post it, so here's my N64 library!

30 games, including a lot of the classics. A couple dupes or sports games though. Wish I still had some of my former games like Banjo Kazooie, F-Zero and Majora's Mask.

Still plenty of games I'd like to own. High on the list are Hydro Thunder, Bomberman 64, and Duke Nukem. Bangai-O is a pipe dream.

Only got these 3 controllers, the default, the Makopad and the Hori. I'd love to own an Ice Blue n64 someday.

Nice to be home from college for a few days for break. I finally finished Turok 3, which I was going to do last summer but got hung up on the finally level somewhere. Got some Diddy Kong Racing and Mortal Kombat 4 multiplayer in as well.