Author Topic: Grelox (Zillion inspired)  (Read 6024 times)

roflmao

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Re: Grelox (Zillion inspired)
« Reply #15 on: January 12, 2018, 01:13:57 PM »
This looks awesome, Paul!

sunteam_paul

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Re: Grelox (Zillion inspired)
« Reply #16 on: January 14, 2018, 03:00:54 AM »
Any update on the progress?

I'm finishing off another game before I go deeper into this one. But I'll post when I do (or follow /sunteamretro on facebook).
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Galad

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Re: Grelox (Zillion inspired)
« Reply #17 on: February 03, 2018, 08:08:32 PM »
I checked out sunteamretro on facebook,not to hijack this thread but what happened to Quadrithiliot,it looks great.
« Last Edit: February 03, 2018, 08:22:05 PM by Galad »

esteban

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Re: Grelox (Zillion inspired)
« Reply #18 on: February 04, 2018, 12:45:07 AM »
Damn!

Thanks for posting this video, Galad—Quadrithiliot does, indeed, look fantastic.
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Necromancer

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Re: Grelox (Zillion inspired)
« Reply #19 on: February 05, 2018, 02:59:42 AM »
'Tis very cute and would work great on turbob with that lovely line scroll parallax.
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sunteam_paul

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Re: Grelox (Zillion inspired)
« Reply #20 on: February 05, 2018, 08:37:00 AM »
Quadrithiliot was a way for me to learn a bit of Gamemaker. I've not forgotten about it, but Grelox as a thing will take priority as it's been an idea for a lot longer....and making attack waves for a shooter is very, very tedious work.

I have more art for other levels and at least one cool looking boss. I think the weapon system would maybe better if it were a little more conventional so I need to rethink that. And some things depend if some art I have gets relocated for some other things that I cannot mention because I don't know if those things are things yet or might not be things later.

Oh, and those flowers at the bottom, and some of the enemies were originally drawn for the PCE Joust clone we were going to do years ago.
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Arkhan

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Re: Grelox (Zillion inspired)
« Reply #21 on: February 07, 2018, 02:36:19 PM »
lol hellyeah, Joustaroo art livessssssss
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Galad

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Re: Grelox (Zillion inspired)
« Reply #22 on: February 08, 2018, 04:37:12 AM »
Oh, and those flowers at the bottom, and some of the enemies were originally drawn for the PCE Joust clone we were going to do years ago.

To bad it never happened,I like the art.
« Last Edit: February 08, 2018, 04:40:40 AM by Galad »

exodus

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Re: Grelox (Zillion inspired)
« Reply #23 on: February 08, 2018, 10:59:42 AM »
just got to get that gamemaker to PCE exporter running :P

Gredler

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Re: Grelox (Zillion inspired)
« Reply #24 on: February 09, 2018, 05:18:58 AM »
hahaha yeah Construct 3 and then Unity to follow ;)

Arkhan

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Re: Grelox (Zillion inspired)
« Reply #25 on: February 09, 2018, 05:32:51 PM »
Oh, and those flowers at the bottom, and some of the enemies were originally drawn for the PCE Joust clone we were going to do years ago.

To bad it never happened,I like the art.

We got sidetracked with other games.  It was my idea, like... 6 years ago?

It was going to be what happened after Atlantean, but then I started working on Inferno ,and it fell by the wayside.

There's nothing saying it couldn't happen, or that we couldn't just reuse the art for a different game.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Galad

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Re: Grelox (Zillion inspired)
« Reply #26 on: February 10, 2018, 06:34:57 PM »
There's nothing saying it couldn't happen, or that we couldn't just reuse the art for a different game.
Make the cutesy shump happen bro. :clap:
« Last Edit: February 10, 2018, 06:40:55 PM by Galad »

Galad

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Re: Grelox (Zillion inspired)
« Reply #27 on: February 10, 2018, 06:38:35 PM »
and making attack waves for a shooter is very, very tedious work.

I Use this method Paul
Code: [Select]
;==================================================
;Data
;Byte 1 = NmeXVelocity
;Byte 2 = NmeYVelocity
;Byte 3 = NmeMovementPatternTimer
;==================================================
MansaLogicTable:
 06:871A:FE 02 05            ;Move x-2, y+2, repeat 5 times
 06:871D:FE 02 05            ;Move x-2, y+2, repeat 5 times
 06:8720:FE FE 05            ;Move x-2, y-2, repeat 5 times
 06:8723:FE FE 85            ;Move x-2, y-2, repeat 5 times ,Reset Marker
;==================================================
LeagoLogicTable:
 06:8CE6:FE 00 0A            ;Move x-2, y+0, repeat 10 times
 06:8CE9:FE 03 0A            ;Move x-2, y+3, repeat 10 times
 06:8CEC:FE 05 0A            ;Move x-2, y+5, repeat 10 times
 06:8CEF:FE 09 0A            ;Move x-2, y+9, repeat 10 times
 06:8CF2:FE 05 0A            ;Move x-2, y+5, repeat 10 times
 06:8CF5:FE 03 0A            ;Move x-2, y+3, repeat 10 times
 06:8CF8:FE 00 0A            ;Move x-2, y+0, repeat 10 times
 06:8CFB:FE FD 0A            ;Move x-2, y-3, repeat 10 times
 06:8CFE:FE FB 0A            ;Move x-2, y-5, repeat 10 times
 06:8D01:FE F7 0A            ;Move x-2, y-9, repeat 10 times
 06:8D04:FE FB 0A            ;Move x-2, y-5, repeat 10 times
 06:8D07:FE FD 8A            ;Move x-2, y-3, repeat 10 times ,Reset Marker

sunteam_paul

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Re: Grelox (Zillion inspired)
« Reply #28 on: March 17, 2018, 11:42:39 PM »
New Development update

Related vid:
The PC Engine Software Bible
Quote from: Tatsujin
I just felt in a hole!

Galad

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Re: Grelox (Zillion inspired)
« Reply #29 on: March 20, 2018, 03:48:43 AM »
Thanks for the update,coming along nicely.