Author Topic: Super SD System 3  (Read 22246 times)

soop

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Re: Super SD System 3
« Reply #150 on: January 15, 2018, 03:34:09 AM »
Is the bonehead/nerd that got a refund from Terraonion on these boards?

I believe not.

broken

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Re: Super SD System 3
« Reply #151 on: January 15, 2018, 05:50:19 AM »
Received mine today.

Full review next week.












Black Tiger

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Re: Super SD System 3
« Reply #152 on: January 15, 2018, 06:15:34 AM »
Just don't waste your time with Strider again. :P
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broken

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Re: Super SD System 3
« Reply #153 on: January 15, 2018, 06:20:56 AM »
Just don't waste your time with Strider again. :P


lol yeah. It's terribad.

CZroe

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Re: Super SD System 3
« Reply #154 on: January 15, 2018, 07:27:23 AM »
I'm hoping someone implements a full TG-16/TG-CD via FPGA with HDMI out.  That is how PCE/TG-16 will continue to live on outside of crappy emulators.   PCE/TG-16 deserves to be properly preserved and FPGA is the best way to go.
They did. It’s called UPPERGRAFX/UPEEGRAFX...

No, he means the entire system emulated on an FPGA, not anything that attaches to the rear of the PCE, as the UperGrafx does.

Incidentally, a guy named Ki has had a working FPGA implementation of the PCE for about 10 years now; he has just started taking another look at his project again.  Hopefully that will bear fruit sooner than later.
Well, just to be clear, it is interfacing digitally and not just converting the RGB output so it should be as good as a full FPGA system in that respect (preserving the real hardware).

The HiDef NES has a lot in common with the Analog NT Mini since it has to use the FPGA to replicate the functions of the PPU and various audio chips where the NT mini pretty much just adds the NES CPU onto the FPGA too. Knowing how similar the NES and TG-16 hardware is, the UpperGrafx may work very similarly.

Here’s hoping the Super NT will get TG-16/PCE support, though I doubt it since Kevtris had all his other FPGA cores ready years before the NT Mini.

Black Tiger

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Re: Super SD System 3
« Reply #155 on: January 15, 2018, 08:19:54 AM »
Real Hardware
FPGA
Real Hardware + FPGA

are all different things.
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esteban

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Re: Super SD System 3
« Reply #156 on: January 15, 2018, 09:29:17 AM »
Received mine today.

Full review next week.





Goddamn.

God.

Damn.

:)
  |    | 

CZroe

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Super SD System 3
« Reply #157 on: January 15, 2018, 10:53:04 AM »
Real Hardware
FPGA
Real Hardware + FPGA

are all different things.
...and I clearly understood that already...
...and had a related observation to share anyway.

Obviously, I’m speaking to how it suits nexus7’s original, stated, desire (preservation) even without having the full system replicated in the FPGA. Is that so wrong?

I want a full FPGA implementation too. Hopefully we’ll get that with the Super NT but, as I said earlier, there are reasons to doubt we’ll get that any time soon... unless Kevtris has been as hard at work on that as he has been on replicating the SNES hardware on FPGA. Remember: it took him the better part of a decade (more?) to make all the cores that went into the NT Mini. Presumably, he’s been working on the SNES core since before that even launched or shortly after. If it takes half as long to make a TG16/PCE core, I’d be happy, but it might be wishful thinking. If he can release a major new core every 6 months it could be a good way to keep sales growing but there aren’t very many he can add, considering the choice of FPGA (maybe Genesis/Megadrive?).

Maybe a full TG16/PCE FPGA system will be the next trick for the guys behind UpperGrafx, but considering how poorly understood and received it is, they’d have to be really cautious about making one now if there is any chance that Kevtris might be doing it. They could get stuck with another hard sell.

Kavas

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Re: Super SD System 3
« Reply #158 on: January 15, 2018, 12:57:07 PM »
Hello,

I recently purchased a CoreGrafx II for this SSD3 attachment. It is my understanding that it outputs RGB, but does not fix the jailbar issues inherent in PCE consoles. Can someone confirm this is correct and maybe point me in the right direction (videos/faqs/advice) on how I can remedy this issue? Thanks!

seieienbu

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Re: Super SD System 3
« Reply #159 on: January 15, 2018, 01:04:04 PM »
The jailbar mod is pretty easy and very cheap.  You just need to replace 2 capacitors on the main board of your PC Engine.  If you're handy with a soldering iron, you may want to check out this thread here.
Current want list:  Bomberman 93

broken

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Re: Super SD System 3
« Reply #160 on: January 15, 2018, 01:21:05 PM »
I can confirm that jailbars are still present with the SSDS3 and you will need to do the internal jailbar fix to eliminate or reduce them.

tbone3969

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Re: Super SD System 3
« Reply #161 on: January 15, 2018, 01:24:56 PM »
Hey Broken,

Can you play some Fatal Fury 2 and let us know how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD.  Thanks.

TIA
« Last Edit: January 15, 2018, 01:27:33 PM by tbone3969 »
"There's something out there in those trees and it ain't no man. We're all gonna die."

Black Tiger

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Re: Super SD System 3
« Reply #162 on: January 15, 2018, 01:46:57 PM »
Hey Broken,

Can you play some Fatal Fury 2 and let us know how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD.  Thanks.

TIA

I don't think it's avoidable with upscalers.
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imparanoic

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Re: Super SD System 3
« Reply #163 on: January 15, 2018, 03:05:52 PM »
are the jail bars still present with xrgb series upscanner converters? 

broken

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Re: Super SD System 3
« Reply #164 on: January 15, 2018, 03:16:03 PM »
Hey Broken,

Can you play some Fatal Fury 2 and let us know how the shadows look under the characters in battle.  They look weird on my RGB converter to HDMI on my LCD.  Thanks.

TIA





It alternates flickering under each character. I use an OSSC up scan converter to drive the LED monitor.


todd