Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Home
Help
Search
Login
Register
Welcome to PCEngineFans!
PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
»
NEC TG-16/TE/TurboDuo
»
TG/PCE Repair/Mod Discussion
»
Central location for controller mod options?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Central location for controller mod options? (Read 534 times)
Goemon
Newbie
Posts: 9
Central location for controller mod options?
«
on:
December 09, 2017, 05:18:34 AM »
Not sure if this is the right place but I was looking for some kind of comprehensive list of controller mods and how to implement them.
I myself am wanting to mod an old arcade stick to work on the PCE but have no clues on different methods, pros and cons etc.
Does a list of methods exist?
So far on my searches I’ve found the following...
Adapter for PlayStation controllers
http://www.tototek.com/store/index.php?main_page=product_info&cPath=23&products_id=51
MC Cthulhu
https://paradisearcadeshop.com/fgc-console-joystick/1828-toodles-mc-cthulhu.html
NES controller mod
http://www.mmmonkey.co.uk/nes-to-pc-engine-controller-mod/
I’m guessing you canalso just scrap PC Engine controller and put the innards in a stick...?
Do people have feedback on things they’ve done/used? Whats easy/hard? Limitations etc.
Logged
fluxcore
Newbie
Posts: 25
Re: Central location for controller mod options?
«
Reply #1 on:
December 09, 2017, 06:32:15 AM »
The UPCB (which was an open-source project Toodles made before the Cthulu) also has good support for PC Engine - after I re-wrote it with some help from RDC. Supports 2 button and 6 button, and multitap.
The biggest issue with it is that there's nowhere to buy it, can only build it yourself.
https://github.com/fluxcorenz/UPCB
Logged
There is no knowledge that is not power
Keith Courage
Hero Member
Posts: 2690
Re: Central location for controller mod options?
«
Reply #2 on:
December 09, 2017, 06:38:22 AM »
I've used the method mentioned in the NES controller modification to make all different kinds of joysticks work with a PC engine. shouldn't be too difficult to go that route or just take the innards out of a PC engine controller like you mentioned.
Logged
haightc
Newbie
Posts: 40
Re: Central location for controller mod options?
«
Reply #3 on:
December 12, 2017, 10:45:51 AM »
I was thinking about starting a controller review thread. I have several different controllers, there are lots of different mod and adapters. I would be interesting to compare lag, feel and function of the many options available.
Logged
Print
Pages: [
1
]
« previous
next »
PCEngineFans.com - The PC Engine and TurboGrafx-16 Community Forum
»
NEC TG-16/TE/TurboDuo
»
TG/PCE Repair/Mod Discussion
»
Central location for controller mod options?