Author Topic: Galads Game Dev Thread  (Read 6479 times)

Black Tiger

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Re: Finally started programming a small game
« Reply #30 on: February 16, 2018, 11:25:13 AM »

It looks good though.   I am looking forward to you getting frustrated while implementing the red gargoyle thingy that attacks you in level 1.   \o/


The Red Devil/Red Arremer,not looking forward to implementing him.

If you can give us insight into how his behaviour actually works, that would be super cool. :P
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NightWolve

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Re: Finally started programming a small game
« Reply #31 on: February 16, 2018, 12:26:15 PM »
I am looking forward to you getting frustrated while implementing the red gargoyle thingy that attacks you in level 1.   \o/

The Red Devil enemy was a helluva epic bastard, kudos to Capcom for its creation!

ParanoiaDragon

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Re: Finally started programming a small game
« Reply #32 on: February 16, 2018, 07:45:53 PM »
What the?  Galad, is that yours, or someone elses?  Very cool!  I wonder, it seems like it'd be easy to upgrade that a tad by making the mountains in the background into sprites(unless tiles are doable) for some pseudo parallax!

rule #1 to new programmerings:

Don't tell them to mess with parallax, lol

True dat!  I don't want to push the issue, I just like seeing parallax on the Turbob, not to mention in general I'd love to see older games looking better than the original arcade versions.  Whether it be with more shading/colors, parallax, etc.
« Last Edit: February 16, 2018, 07:50:44 PM by ParanoiaDragon »

touko

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Re: Finally started programming a small game
« Reply #33 on: February 17, 2018, 02:11:36 AM »
Galad:What version of huc you're using , the old 3.21 or elmer's one ??
« Last Edit: February 19, 2018, 07:54:06 PM by touko »

Black Tiger

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Re: Finally started programming a small game
« Reply #34 on: February 17, 2018, 03:03:39 AM »
What the?  Galad, is that yours, or someone elses?  Very cool!  I wonder, it seems like it'd be easy to upgrade that a tad by making the mountains in the background into sprites(unless tiles are doable) for some pseudo parallax!

rule #1 to new programmerings:

Don't tell them to mess with parallax, lol

True dat!  I don't want to push the issue, I just like seeing parallax on the Turbob, not to mention in general I'd love to see older games looking better than the original arcade versions.  Whether it be with more shading/colors, parallax, etc.

FX Unit Yuki's 20-ish parallax scenes will hopefully balance your homebrew parallax (and shading/color) fix.
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Galad

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Re: Finally started programming a small game
« Reply #35 on: February 17, 2018, 03:21:17 AM »
touko,I'm using elmers 3.99

Arkhan

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Re: Finally started programming a small game
« Reply #36 on: February 17, 2018, 04:19:51 PM »
Welp, there goes using Squirrel/MML, lol.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Galad

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Re: Finally started programming a small game
« Reply #37 on: February 18, 2018, 02:23:18 AM »
Welp, there goes using Squirrel/MML, lol.

Unfortunately I wasn't aware of that ,I started with an older version and updated without that knowledge.
« Last Edit: February 18, 2018, 12:04:45 PM by Galad »

Punch

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Re: Finally started programming a small game
« Reply #38 on: February 18, 2018, 02:31:13 AM »
I thought Squirrel was just a wrapper to the Syscard BIOS built in music engine, what gives?

Galad

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Re: Finally started programming a small game
« Reply #39 on: February 18, 2018, 02:31:20 AM »


Just a quick heads up;

Zombies not spawning on the left side of Arthur is because I'm testing and need to adjust the tables like the arcade does it.Also not implemented yet..... no fast zombie walkers,item carrying zombies,they don't re-enter into the ground,they only walk one way,zombies stop spawning on red devil stage,the spawning time needs to be adjusted/corrected ect...

Also my velocity for Arthurs jumping needs to be adjusted and his running velocity also.Fix Zombie bug on right side of screen.

« Last Edit: February 18, 2018, 07:49:29 AM by Galad »

nodtveidt

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Re: Finally started programming a small game
« Reply #40 on: February 18, 2018, 03:26:50 AM »
Looking pretty good so far, nice work. :)

Galad

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Re: Finally started programming a small game
« Reply #41 on: February 18, 2018, 03:49:04 AM »
Thank you The Old Rover.

Black Tiger

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Re: Finally started programming a small game
« Reply #42 on: February 18, 2018, 07:19:03 AM »
I didn't expect such rapid progress on GnG. Very impressive. :D
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elmer

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Re: Finally started programming a small game
« Reply #43 on: February 18, 2018, 09:49:35 AM »
Welp, there goes using Squirrel/MML, lol.

Why?

I gave you a working version of Squirrel that had been modified for the new HuC nearly a year ago.

I've given out "pre-release" copies of the working code to anyone that's asked for it in the meantime, while waiting for you guys at Aetherbyte to get off your behinds.

Squirrel works fine with the latest version of HuC.

DefleMask is going to be a much better option for most folks, though.

Galad

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Re: Finally started programming a small game
« Reply #44 on: February 18, 2018, 10:15:08 AM »
Good to know,and thanks for your work with HuC elmer much appreciated.
« Last Edit: February 18, 2018, 10:29:29 AM by Galad »