Author Topic: Galads Game Dev Thread  (Read 6488 times)

Galad

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Re: Finally started programming a small game
« Reply #45 on: February 18, 2018, 10:16:25 AM »
I didn't expect such rapid progress on GnG. Very impressive. :D

Does your name have anything to do with Capcom Black Tiger?which happens to be my favorite arcade game.
« Last Edit: February 18, 2018, 10:24:25 AM by Galad »

Black Tiger

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Re: Finally started programming a small game
« Reply #46 on: February 18, 2018, 12:37:11 PM »
I didn't expect such rapid progress on GnG. Very impressive. :D


Does your name have anything to do with Capcom Black Tiger?which happens to be my favorite arcade game.


Yeah, it's my favorite too. :)






And Makaimura/GnG is close behind. :P
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NightWolve

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Re: Finally started programming a small game
« Reply #47 on: February 18, 2018, 01:11:01 PM »
I didn't expect such rapid progress on GnG. Very impressive. :D
Does your name have anything to do with Capcom Black Tiger?which happens to be my favorite arcade game.
Yeah, it's my favorite too. :)

And Makaimura/GnG is close behind. :P

Funny, I forgot about Capcom's game when considering your alias/nick. Now it's like oooh/duh.

ParanoiaDragon

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Re: Finally started programming a small game
« Reply #48 on: February 18, 2018, 02:46:40 PM »
What the?  Galad, is that yours, or someone elses?  Very cool!  I wonder, it seems like it'd be easy to upgrade that a tad by making the mountains in the background into sprites(unless tiles are doable) for some pseudo parallax!

rule #1 to new programmerings:

Don't tell them to mess with parallax, lol

True dat!  I don't want to push the issue, I just like seeing parallax on the Turbob, not to mention in general I'd love to see older games looking better than the original arcade versions.  Whether it be with more shading/colors, parallax, etc.

FX Unit Yuki's 20-ish parallax scenes will hopefully balance your homebrew parallax (and shading/color) fix.

I know it will! :)

Arkhan

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Re: Finally started programming a small game
« Reply #49 on: February 18, 2018, 04:18:55 PM »
I gave you a working version of Squirrel that had been modified for the new HuC nearly a year ago.
Yea, kinda.   You changed register names, and I *think*(?) maybe made it so only vsync based timers worked with Squirrel.    It's been awhile since I looked since I don't use your HuC.   Maybe this isn't the case.

Anyway, you're the one that broke the semantic versioning concept with your changes.   Should've called it HuC 4, lol. 

Don't put the onus on us to update something that you rendered not working.   Go ahead and give out/post your patched up version.   Just make sure you explain the who/what/when/where/why of it.

That's where you're likely going to get into the whole "open source/licensing/omfg what now" hoojoo, but it's like, this is shit about 6.5 people are using in the grand scheme of things.   Might as well just get over it.    This scene is already overrun with dipshit olympics nonsense from repros/fakes/scams/idiocy/people basically treating their friends as profit machines, so we don't really have time to be f*cking about with dumb shit like licensing circle jerks for free crap that will maybe result in someone else doing a thing of the game variety.

Quote
I've given out "pre-release" copies of the working code to anyone that's asked for it in the meantime, while waiting for you guys at Aetherbyte to get off your behinds.
You say this as if we're doing nothing.   Really, we're just doing other things of a way higher priority.   

As you and others repeatedly point out, MML is so 1980s, nobody is going to use it, and Deflemask+your new sound engine will stop judgment day, so what's the point anyways?  :lol: 






Funny, I forgot about Capcom's game when considering your alias/nick. Now it's like oooh/duh.

lol, f*ckin duh indeed.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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seieienbu

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Re: Finally started programming a small game
« Reply #50 on: February 18, 2018, 06:28:01 PM »
That's some good looking Ghosts and Goblins!

GnG seems like a good candidate for a Turbo port.  The NES version kinda sucks but the game is a classic and deserved a better port in its day.
Current want list:  Bomberman 93

Arkhan

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Re: Finally started programming a small game
« Reply #51 on: February 18, 2018, 06:36:34 PM »
That's some good looking Ghosts and Goblins!

GnG seems like a good candidate for a Turbo port.  The NES version kinda sucks but the game is a classic and deserved a better port in its day.

yeah, how in the f*ck is it that the C64 one was better than the NES one?

That's literally the opposite of every other Japanese NES arcade game.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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seieienbu

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Re: Finally started programming a small game
« Reply #52 on: February 18, 2018, 07:59:13 PM »
I didn't know that there was a C64 version.  I just looked it up on youtube.  It looks a lot less jittery but doesn't seem to stack up to the NES version well aside from that as far as I could tell...
Current want list:  Bomberman 93

Arkhan

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Re: Finally started programming a small game
« Reply #53 on: February 18, 2018, 08:06:32 PM »
The original C64 one was actually playable and fun as opposed to the frustrating bullshit in the NES one.

and there was also a remake maybe 4ish years ago. 


3 years ago!

This one is great.   Its proof the C64 could've had a ton of great arcade ports if the development teams weren't dipshits, lol.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Punch

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Re: Finally started programming a small game
« Reply #54 on: February 19, 2018, 03:12:37 AM »
Finally started programming a small game
Second update onwards: Ghosts and Goblins

Nice bait. :clap:

Arkhan

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Re: Finally started programming a small game
« Reply #55 on: February 19, 2018, 04:01:24 AM »
Finally started programming a small game
Second update onwards: Ghosts and Goblins

Nice bait. :clap:

GnG is small compared to GnG

wow if you don't type that out it's confusing lol

GHOSTS AND GOBLINS AND GHOULS AND GHOSTS AND BEARS OH MY.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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If you're not ready to defend your claims, don't post em.

Galad

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Re: Finally started programming a small game
« Reply #56 on: February 19, 2018, 04:27:49 AM »
Finally started programming a small game
Second update onwards: Ghosts and Goblins

Nice bait. :clap:

I took your comment as joking but I'll answer,and change the thread title.
I do have a lot of programming experience in assembly 'over 15 years',I don't want anyone to think I asked Arkhan a few questions on irc,looked at The Old Rovers source code and viola I can code games like Ghosts 'N Goblins.This is a site of mine that I lost interest in but it was going to be the games I've reverse engineered to share with other programmers.

https://retrocoding.weebly.com/
« Last Edit: February 19, 2018, 04:51:48 AM by Galad »

Arkhan

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Re: Galads Game Dev Thread
« Reply #57 on: February 19, 2018, 06:47:57 AM »
Yeah, Galad's not fresh out da boxxxxxxxxxxxxxxxxxxx.

IIRC, you said you do asm more than C, right?
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Galad

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Re: Galads Game Dev Thread
« Reply #58 on: February 19, 2018, 07:22:38 AM »
Yes,but for my pc engine projects those are in C,assembly for anything outside of pc engine.Although I might use assembly for angled projectiles,I'm not quite sure how to implement them in C.


crazydean

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Re: Galads Game Dev Thread
« Reply #59 on: February 19, 2018, 07:47:50 AM »
GnG is a game that I’ve always wanted to play through. I’d love to see it ported to PCE!
Arkhan: Im not butthurt by your enjoyment.  Im buttglad.