I think we discussed this when I originally joined up.
World Heroes 2 is extremely close to the Neo Geo version,chatacter size is comparable,audio is intact,not as clear,but def intact,as is the intro,bonus stages,and Capt Kidds ugly bird. The thudd is even there that causes the cat to make a noise and try to climb the wall for a second. The loading time isnt really all that bad,IF you have a good drive.
If you have a old drive or a faulty one,it will get a read error sometimes and have to re-read data.
The screen size isnt cropped to downsize everything,unlike the snes version which was shrunk to letterbox,however they did blackout the energy bar area,but you dont notice because the characters and everything are still about full neogeo size.
Snes has not only cropped letterbox screen,but missing details,sounds,intro,bonus rounds,ect ect. Still no matter ho wmany negative sit has, I still have to say this was one of the better neo ports to Snes,for what it did keep was nice. For Snes,its a good fighter,but if you can get Neo or Pc Engine version,then youll no longer want the Snes one.
Art of Fighting. Kept about everything 90-95 percent intact. Audio is about all there,music is great,characters are near full neogeo size,animatations are all there,beat up damage is intact,ending is the neogeo one,inbetween round cenimas are intact. Intro is intact.
Most of the above is missing from the snes or is of a poor quality. Takara only used 16 megs for the Snes version.
The Genesis version has greater detail then the snes,but horrible audio,missing moves,no zoom,any of the character damage that occured was COMPLETELY removed.
Fatal Fury Special. Again just as the above other ports,90-95 percent intact in about all areas. large characters,excellent animations,great audio,fairly good load times,not horrible,very good coloring,great detailed stages ect ect. Intro is intact.
Snes version is cropped letterbox,missing animations ect ect. Characters do get large in foreground somewhat like the Neo and Pc Engine versions. Supposedly supported Dolby,personally id rather have the cd audio Roland Sound from the PcEngine version though.
Sega Cd version. Murdered more then the other versions. Characters are large,however coloring in every area is lacking. Cd audio is completely horrible,in some stages it sounds so busted and tiny it lacks any depth,making the Snes version sound way better even. JVC had a bug in this game to where on Sega Cd 2 decks on the character select screen if you let the game sit there and dont choose a character,the music track will only play once,and will not repeate. If you let this occur it actually causes the cd-drive to shut down so when you select your character finally the game just freezes up instead of loading a round. The only way to get the game and cd drive going again is to open the cd drive door. There is a trick that you can do to avoid this as it will cause scratches on the disc. Wire up a toggle switch to the cd drive doors switch sensor. Then tape the sensor back so it never touches the door. Then all you have to do is flip the toggle switch back and forth to make the system think the door has been opened and closed. This will start the laser eye to start reading the disc again.
Should also be noted the above bug also affects Samurai Showdown for Sega Cd also. On Amakusa,on the first round with the large stone before it burst open,the music track is just taht normal drum beat if I remeber right. Anyway,if you dotn beat him before the cd track ends the music will stop and the drive eye will shut down,just liek in FF Special on the character select. This means that after you beat Amakusa the next round data with the stone busting open cant be loaded unless the door trick is done again.
I do not know if these bugs also occur on Sega Cd 1 or CDX or Xeye decks,but I have confirmed them on about 6 diff Sega Cd Model 2 decks with 4 or 5 diff retail copies of FF Special and Samurai Showdown for Sega cd. If they occur on CDX it would be easy fix,no modding required because opening the door as the disc spins wont cause scratches to the disc because the spindal is a clamp type like PS1 and Saturn. Xeye would have to be modded like the Model 2 deck to keep from damaging the disc as the door opens. If it occurs on Sega Cd 1 decks Im guessing your just screwed. Thank JVC for that.
I pretty much am going to say this. I liked the Arcade card pro ports enough that if I couldnt play the Neo originals anymore as of today but could play the Arcade Card ports anytime I wanted to id be about as happy as it gets.
These were far better ports of NeoGeo games then NeoGeo games ported to PS1 were with the exception of KOF 95 and Metal Slug 1 for import PS1. I dont want anyone to mettion Samurai Spirits 1&2 collection for import PS1. I had it,and something felt seriously wrong with it. I couldnt pinpoint it,but there was just something wrong with it all around. Wasnt horrible,but I didnt like the way it played or felt. Felt like a stiff awkward port of the 2 games.