Author Topic: Anearth Fantasy Stories--The best RPG for the PC Engine  (Read 1358 times)

TR0N

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #30 on: December 05, 2006, 03:08:58 PM »
The character you play is determined at the beginning of the game. You are dropped off as a baby in a basket in front of a church. What you do is press the action button to "cry" to choose which people will adopt you. For instance, if you wish to play as a wizard, wait until an old man with a dog walks by then cry. He will then take you and raise you himself. If you just lay there and don't cry at all, eventually someone from inside the church will come out and find you and raise you as a monk. Pretty cool huh?

Other than the weapon you carry and some stats, the choice you make really only affects the game play until you turn 15 and leave the first town. After that most of the game is the same no matter which character you are. In fact, the game is fairly linear in that you must first "go here" and "do that" before you can move on to the next area.


Before reading this, I tried the game again and just happened to wind up doing this scenario, where as the first time I tried the game I was raised by Sister Maria in the Church.

I recorded some simple gameplay as wandered my way to adulthood and uploaded it to YouTube-

http://youtube.com/watch?v=5XgCAfv4cgQ

I actually once started a walkthrough for it, but decided to wait until I'd finished it at least once because of the non-linear nature I'd read about. I may someday attempt a full walkthrough now, detailing each of the adoption quests.


i understand. but the essential question is whether it does really bring some fun with to struggle through such games without getting any content of the storyline, jokes, conversations etc. which all those games are mainly based on..?
sorry for that question, since i never really went into RPGs anyway. neither in japanese nor english/german language.


I've actually been emotionally moved, drawn-in and laughed my ass off at more Japanese RPG's than English. Especially a game like Kabuki den, which excells so well that I believe it communicates more to me than some blander RPG's after an even blander translation.

I also used to watch a lot of Japanese animation without subtitles and never had trouble enjoying it.

Hmmm looks neat... it reminds me of lunar ss&eb maybe i'll check it out one day.

What's a copy of it run for these days?

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termis

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #31 on: December 05, 2006, 04:41:01 PM »

m1savage

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #32 on: December 05, 2006, 04:49:51 PM »
Since there seems to be quite a bit of interest in this game again, I have decided to continue on my walkthrough/faq. I have everything written down in notebooks and graph paper so now I'm trying to make sense of it all and am typing it up. I should have at least the first few towns up for all the characters in the next couple weeks so you guys can get a good start. Now if I can just find those other 2 permanent holix........

Keranu

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #33 on: December 05, 2006, 04:57:13 PM »
Since there seems to be quite a bit of interest in this game again, I have decided to continue on my walkthrough/faq. I have everything written down in notebooks and graph paper so now I'm trying to make sense of it all and am typing it up. I should have at least the first few towns up for all the characters in the next couple weeks so you guys can get a good start. Now if I can just find those other 2 permanent holix........
Excellent.
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nat

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #34 on: December 06, 2006, 10:45:02 AM »
Since there seems to be quite a bit of interest in this game again, I have decided to continue on my walkthrough/faq. I have everything written down in notebooks and graph paper so now I'm trying to make sense of it all and am typing it up. I should have at least the first few towns up for all the characters in the next couple weeks so you guys can get a good start. Now if I can just find those other 2 permanent holix........

Somebody needs to do a translation patch for this game. I will pay them.

Kaminari

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #35 on: December 07, 2006, 04:24:34 AM »
Seiya Monogatari is not the groundbreaking RPG runinruder makes it sound like, but it's a decent game nevertheless. Some good production values, and a great soundtrack by Masahiro Sayama (Murder Club). The gameplay is far from being revolutionary, actually it's quite limited (there is no real leveling system, fighting encounters are scripted and not random). I think it could have been a much better game. It's definitely not as good as, say, Kaze no Densetsu 2. But it's still an enjoyable ride nevertheless.

runinruder

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #36 on: December 07, 2006, 05:09:24 AM »
The gameplay is far from being revolutionary, actually it's quite limited (there is no real leveling system, fighting encounters are scripted and not random).

Well, you're saying it's not revolutionary because it didn't have the typical leveling systems and random battles that most RPGs did at the time.  That sounds a little contradictory to me.  Scripting the battle locations was perfect for Anearth because it wants you to focus on the puzzle and exploration elements.  Most other RPGs at that time had much simpler dungeons to wade through: go right, left, up, down, find chest, unlock door, fight boss.   Random battles comprised the busy work to do while you stumbled around.  Anearth had gargantuan dungeons with a very wide variety of puzzles and loads of secrets; it actually had fun, challenging things for you to do inside its mazes, so it didn't need busy-work random battles. 

And when battles did take place, I found I was able to use far more strategy than in most, if not all, other 16-bit RPGs where I'd usually just hammer the attack button.  Enemy formation, enemy location at any given moment, enemy capabilities, my own party's strengths and formation, different assault methods to utilize--all of this would come into play in virtually every battle.  (The expected counter would be that your experience with its battles involved far less strategy than what I'm claiming they involve, but I know for a fact that people have been stumped by its fights before, and the solution isn't the typical "level up more" approach that gives you an easy out in many of Anearth's peers.]  And the game definitely has a legitimate leveling system: the pacing is so perfect that if you fight intelligently your characters will be right where they need to be stats-wise at every point in the adventure.  I prefer that to running around in circles leveling up like you do in many old RPGs.  (And if you are the sort who likes to level up in the traditional  repetitive style, there ARE battles that you can repeat in certain places.] 

It's definitely not as good as, say, Kaze no Densetsu 2.

I love Xanadu 2, but I'd cite it as being far more limited than Anearth.  It's very straightforward and simple; you bumble around while enjoying the magnificent beauty of the whole experience, and in a mere few hours it's all over.  The caliber of puzzles and labyrinths that Anearth boasts are nowhere to be found.  They're two different types of RPGs and we're beginning to compare apples and oranges, but it seems odd to present short, simple  Xanadu 2 as an alternative when criticizing Anearth for limited gameplay.  If anything, you might've cited Xanadu 1 instead.  THAT game is epic in scope and has a monstrous final tower that presents many intricate challenges.
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Keranu

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #37 on: December 07, 2006, 05:51:35 AM »
The gameplay is far from being revolutionary, actually it's quite limited (there is no real leveling system, fighting encounters are scripted and not random).

Well, you're saying it's not revolutionary because it didn't have the typical leveling systems and random battles that most RPGs did at the time.  That sounds a little contradictory to me.
Completely agree with Runin here and I thought the exact same thing.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

GUTS

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #38 on: December 07, 2006, 06:48:35 AM »
Yeah runin hit it perfectly on the head as to why Anearth is so awesome.  I love the preset battles, it made it feel like an old AD&D rpg where the battles were all set at certain points and the dungeons had tons of puzzles and were huge.

Black Tiger

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #39 on: December 07, 2006, 10:40:23 AM »
Seiya Monogatari is not the groundbreaking RPG runinruder makes it sound like, but it's a decent game nevertheless. Some good production values, and a great soundtrack by Masahiro Sayama (Murder Club). The gameplay is far from being revolutionary, actually it's quite limited (there is no real leveling system, fighting encounters are scripted and not random). I think it could have been a much better game. It's definitely not as good as, say, Kaze no Densetsu 2. But it's still an enjoyable ride nevertheless.

Although I don't like non-random battles, that was the way of the future at the time and Chrono Trigger got labeled as ground breaking for it.

And although the battle system may(I don't know myself, since I haven't really played it) not be revolutionary, the presentation was unique and very entertaining for the time. Because back then, we were lucky if battle sprites even had any animation(see the static sprites of SNES FF's), let alone characters running up to each other for attacks(like the industry changing FFVII), let alone scrolling past a single screen(with seperate scrolling bg's!), let alone the warping floor effect from SFII that EGM once said could only be found in the arcades.

From what I've seen, I just think it looks like a fun RPG that offers something different and has some of the nicer graphics on PCE, particularly for an RPG. I wouldn't put it above LoXII either, but I don't consider it a traditional RPG either.

Of course if we're talking traditional'ishy style RPG's, we all know that nothing on PCE or otherwise can touch Kabukiden.
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Kaminari

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #40 on: December 08, 2006, 01:22:24 AM »
Well, you're saying it's not revolutionary because it didn't have the typical leveling systems and random battles

I don't see any contradiction in my words. You're trying to make me say what I didn't say. I never said it wasn't revolutionary because it didn't have a leveling system (as a matter of fact, I hate leveling). I said it was limited because, like it or not, it's a very linear ride. The fact that you can't avoid the scripted combats and that the overworld is a very straightforward map where you always have to go from A to B in order to progress (pretty much like Ruin) makes it a RPG with limited interactivity. The few puzzles are not exactly mindstorming and the exploration is often restricted to small labyrinths (I don't consider them particularly big nor complex, which is not a bad thing mind you).

Of course that's my opinion based on my own role playing experience. I have to make it clear I never suggested it was a bad game, so I don't really understand the passionate reactions. I'm merely reacting on your topic statement that it's the best RPG for the PC Engine, which by now you have guessed I don't agree with. But whatever floats your boat :)

runinruder

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #41 on: December 08, 2006, 08:16:27 AM »
I don't see any contradiction in my words. You're trying to make me say what I didn't say. I never said it wasn't revolutionary because it didn't have a leveling system (as a matter of fact, I hate leveling). I said it was limited because, like it or not, it's a very linear ride.

Actually, the word "linear" was not used in your original post, and other people interpreted your remark the same way I did.  Perhaps you just didn't express your idea well. 

I have to make it clear I never suggested it was a bad game, so I don't really understand the passionate reactions.

I don't see any emotional, over-the-top remarks in my post, just level-headed counterpoints to your statements. 

I love the preset battles, it made it feel like an old AD&D rpg where the battles were all set at certain points and the dungeons had tons of puzzles and were huge.

Heck yeah.  You never knew what to expect around every corner in those old games, and Anearth felt like that too. 

« Last Edit: December 08, 2006, 08:17:59 AM by runinruder »
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Black Tiger

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Re: Anearth Fantasy Stories--The best RPG for the PC Engine
« Reply #42 on: December 08, 2006, 08:25:50 AM »
Well, you're saying it's not revolutionary because it didn't have the typical leveling systems and random battles

I don't see any contradiction in my words. You're trying to make me say what I didn't say. I never said it wasn't revolutionary because it didn't have a leveling system (as a matter of fact, I hate leveling). I said it was limited because, like it or not, it's a very linear ride. The fact that you can't avoid the scripted combats and that the overworld is a very straightforward map where you always have to go from A to B in order to progress (pretty much like Ruin) makes it a RPG with limited interactivity. The few puzzles are not exactly mindstorming and the exploration is often restricted to small labyrinths (I don't consider them particularly big nor complex, which is not a bad thing mind you).

Of course that's my opinion based on my own role playing experience. I have to make it clear I never suggested it was a bad game, so I don't really understand the passionate reactions. I'm merely reacting on your topic statement that it's the best RPG for the PC Engine, which by now you have guessed I don't agree with. But whatever floats your boat :)

I had forgotten about the world map. Again, I don't like non-traditional world maps myself and once again, Anearth was way ahead of it's time with it's lousy 32+-bit gen RPG style map(like Grandia).

I think that most of Anearth's shortcomings were things that started taking off and were praised by game mags during the 32-bit generation.
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