Author Topic: Are PAL virtual games really 50Hz? with borders?  (Read 444 times)

cheezio

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Are PAL virtual games really 50Hz? with borders?
« on: December 10, 2006, 03:21:59 AM »
Surely not! - can anyone post some screen grabs? Turbo grafx games were never really `officially` released in Europe (at least not properly) - so why force em to 50Hz nastiness?? Gawd :(

boo hoo - can anyone confirm this?

ta
« Last Edit: December 12, 2006, 11:16:48 AM by cheezio »

sunteam_paul

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Re: Are PAL virtual games really 50Hz? with borders?
« Reply #1 on: December 13, 2006, 04:31:06 AM »
Apparently a few are OK but most are in crap-o-vision. Boo.  [-(
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cheezio

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Re: Are PAL virtual games really 50Hz? with borders?
« Reply #2 on: December 13, 2006, 08:57:20 AM »
ah yes - i just found a site that explained how snes games and so on are 50hz (bordered) - but turbografx ones are not. Shame the emulator is blurring things a bit though...

I friend has a wii hooked up to a samsung telly with component cables, and even thats a bit blurry - looks like the image is being forcibly upscaled to the higher full res of the telly. pixels are not sharp like when you use scart rgb on a normal crt telly.


sunteam_paul

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Re: Are PAL virtual games really 50Hz? with borders?
« Reply #3 on: December 22, 2006, 09:25:25 PM »
GameCentral on C4 teletext has been urging people to write to Nintendo and complain about the 50z crap they are pulling on us. I think every letter should have the footnote 'I will now make sure I download all the ROMs of the Virtual Console games for free until you give us proper emulation'.
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