Is it an inherent quality of TurboTaps (not DuoTaps) to be prone to failure? Was the TurboTap a genuine lemon?
Me and some friends sat down last night for a battle game of Bomberman '94. Partway through some of my friends complained their characters were moving without them touching the controller. Then the game started pausing itself automatically. Then we noticed that everybody's character was moving in response to my (player 1) controller (which explained their prior complaints). The TurboTap is less than 2 years old, bought brand-new from TZD. The controllers are of various ages but two of them were brand-new from TZD within the last year. All controllers are in great shape and work fine on their own. We cycled through various other controllers I had on hand to elminate the possibility of a bad controller. Reseating all connections did nothing to help our plight. We ended up having to shut our game off prematurely.
Like I mentioned, this Tap I bought relatively recently from TZD to replace my old Tap which started exhibiting similar symptoms. This was after the Player 3 port stopped working on it. There was no physical damage, just stopped recognizing a controller was hooked up.
Not that it matters, but the Tap is hooked up to the end of one of those long extension cables.
This morning I was still a little disgruntled so I went to TZD to get a new one. Too bad they are F--KING OUT OF STOCK. There goes my last hope for a good TurboTap.
Then I headed over to eBay and scored a used one that is "untested" , "as-is", and "worked the last time I used it". The good news is I only laid down $1.25 plus shipping for it so I'm only out $5 if it's another dud.
I guess my question for folks is: is this a common thing with the TurboTap? Or has my luck just been unbelieveably horrible with these? What is the cause of these issues? Does the 'Tap contain some of those infamously bad late-'80s-run capacitors that leak all to hell after a few years?