OK I am a huge Space Harrier-o-phile and have been since Jesus programmed the game, so I have to comment.
Greetings, fellow Harrier-o-phile.
I have just about every version of Space Harrier you can get on US released machines, and that includes the Turbo version. I think the Turbo version could be much better given the hardware. It doesn't look anywhere near as good as Space Harrier 2 does. Space Harrier 2 has a cleaner look, whereas the Turbo version looks mighty fuzzy and everything is much smaller.
Size of the sprites aside, I stand by my belief that the Turbo version looks better than SH II. As Keranu does, I kind of like the smaller sprites. To me, it feels like they took a "step back" and were able to fit "more" on screen. Plus, playing on the big screen, nothing is small at all. It's quite an engaging experience. I suppose I could see how things might look a little small on a 13" TV.
We all know the Turbo could've handled a bit more graphically, but remember this was a late '80s port released early in the life of the console. Imagine if we had seen a 1993/94 ACD port? Or a 1990/91 SuperGrafx port? For the vintage of the game, I'm still very impressed with the way it came out. Surely the best of the SEGA "Super Scaler" games that made their way to our console. Outrun was really good, and Afterburner II is good as well but suffers from a mild case of sprite flicker. Power Drift never grabbed me....
And I'm not sure I understand how things look fuzzy... They look pretty sharp to me! Are you playing using RF?
I agree with all of your comments about Space Harrier 2, though... not as good as the original. The Turbo version is faithful to the way the arcade plays, meaning the structure of the stages and whatnot. But it also has clunky sprites. They don't become as big on the screen as they do in Space Harrier 2, but by no means does it look like either hardware or software scaling.
I don't think they are all that clunky. Space Harrier II, for sure, has far worse "scaling" than Space Harrier on the Turbo does.
But I was actually referring to some of the bosses (the boss in "Drail", the Tomoth (?) boss in "Minia", and the stage 6 boss for instance) who zip in and out of the foreground very very fluidly.
Also, the checkerboard floor is missing, and the Turbo version is the ONLY version not to have it. Instead we get horizontal stripes, and fashion designers warn against horizontal stripes like no tomorrow.
Yeah, I miss the checkerboard too. The stripes aren't all that bad, though. They grew on me over the years.
The music is pretty good but could be so much better even on a HuCard. The voices are pretty bad. You wouldn't know what they are saying if you didn't know beforehand. I really wish Hudson handled this game.
I *didn't* know what they were saying for like three years or something. Those "voices" were the running household joke. Then I played Space Harrier for the first time in my local arcade and I was forever changed. To this day, I still wonder if they actually used real voice clips or if they simply tried to use white noise to simulate the voice. I wish they had an option on the Turbo version to turn them off.
Also, I don't remember any boss, enemy or stage in the game called "Barda". I've beaten all versions (except Space Harrier 3D). Do you mean "Valda"?
Valda, Barda, what's the difference? But my Space Harrier manual says the dragon's name is "Barda". So there.
Personally I like the Sega Master System version more than the Turbo version, it does so much more with the hardware, everything is much bigger. You'd expect more from the Turbo.
I think here we are going to have to agree to disagree.
If we are talking technical good use of a console's resources, perhaps the SMS version takes the cake. But that merit aside, you can't even compare the SMS version to the Turbo version. It's like apples and oranges. The SMS version lacks so much color & detail. Plus all the sprites have those horrible boxes around them. See above for my feelings on large sprites vs. slightly smaller ones.
Have you played/do you own Space Harrier 3D and do you have the glasses for it? This is the one SMS game that actually intruiges me. I might buy a SMS just to get it. I've never played it, but the concept is fascinating. How does it stack up? Is the 3D effect convincing? More importantly, is the game fun?
Anyone here played Planet Harriers? It's an arcade-only sequel to the series. I saw a video somewhere of it and it doesn't look as fun as the originals. Lacks the Fantasy Zone color schemes and surreal feel.