Author Topic: TurboChip DUDS  (Read 2223 times)

Joe Redifer

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Re: TurboChip DUDS
« Reply #75 on: December 29, 2006, 06:48:34 PM »
I don't recall the mask ever being purple in the TG-16 version.  I always remember it as white and I used to own the game.  Purple looks so odd and stupid to me.

I have played the arcade on MAME and whatnot and it certainly doesn't seem like much, if really anything significant was removed from the home version.  The arcade certainly isn't any more gory.  If there were some upside-down crosses removed, I think I'll be able to live without them.  Blame the Jesus-freaks for that one, I guess.

nat

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Re: TurboChip DUDS
« Reply #76 on: December 29, 2006, 08:07:50 PM »
The TG-16 port was nearly perfect. But not quite. I actually like "Evil Sleep and the Nightmares" (the boss that replaed the cross).

Besides that, I think the only thing missing was some minor BG detail here and there.

Emerald Rocker

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Re: TurboChip DUDS
« Reply #77 on: December 30, 2006, 06:50:03 AM »
* On the home version (both Chip and Card), the axe weapon was replaced by a golden machete.
* On the TurboChip version, the white hockey mask was changed into a purple not-hockey mask.
* On the TurboChip version, the upside-down cross boss was replaced by a floating head.  This was particularly dumb because the boss is encountered at an altar, so an upside-down cross makes sense.
* Sprites were bigger on the arcade version.
* Arcade version has superior gradients.
* The music blew on every version, so the Chip is faithful there.
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esteban

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Re: TurboChip DUDS
« Reply #78 on: December 30, 2006, 08:40:19 AM »
* On the home version (both Chip and Card), the axe weapon was replaced by a golden machete.
* On the TurboChip version, the white hockey mask was changed into a purple not-hockey mask.
* On the TurboChip version, the upside-down cross boss was replaced by a floating head.  This was particularly dumb because the boss is encountered at an altar, so an upside-down cross makes sense.
* Sprites were bigger on the arcade version.
* Arcade version has superior gradients.
* The music blew on every version, so the Chip is faithful there.

Well, it's actually a ruddy red-colored mask, not purple. The golden meat-cleaver is actually a friggin' awesome addition to the game and I wish it was available in more than one stage in the HuCard (needless to say, the golden meat cleaver should be in the arcade version). You missed some other things as well: there is more animation in the arcade version, especially the zombies chained to the walls in the background that projectile vomit at your feet.

Anyway, the point is that Emerald Rocker created this thread to annoy folks!

If Emeril Rocker was to be taken seriously in this thread, I'd say: TG-16 Splatterhouse contains enough nasty imagery (fetus-blob baby oozing on floor, bile-belching zombies, chainsaws, shotguns, dog-killing, hacking semen-fetuses in a womb, etc.) to make anyone happy. The loss of a sole inverted cross is lamentable, but Konami / NOA were even sillier when they removed all of the crosses from the Castlevania games.

But he's not to be taken seriously in this thread :).
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Black Tiger

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Re: TurboChip DUDS
« Reply #79 on: December 30, 2006, 08:57:04 AM »
I don't get what the big deal is with minor censorship in classic games. I'm glad that many U.S. versions are different, it makes them unique and worth playing seperate from the Japanese or arcade versions. And often something censored is more entertaining than the original.
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Keranu

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Re: TurboChip DUDS
« Reply #80 on: December 30, 2006, 10:03:17 AM »
I agree with steve, the golden meat cleaver kicks ass! The TG16 version is simply the best ;) .
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Joe Redifer

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Re: TurboChip DUDS
« Reply #81 on: December 30, 2006, 11:13:26 AM »
Quote from: Black_Tiger

I don't get what the big deal is with minor censorship in classic games.


Ask your good friend AirRaidX or whatever his name is.  Any pixel that is even a slightly different hue than the arcade is a complete travesty and is worth the death penalty and anyone who plays this non-arcade version deserves to have their face inserted into a meat grinder for even daring to like it.  Fortunately I agree with you and therefore remain at least somewhat sane.

nodtveidt

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Re: TurboChip DUDS
« Reply #82 on: December 30, 2006, 07:35:47 PM »
Hrm duds...let's see here...

The Legendary Axe was definately not worth the price of admission. Main reason being is that it had very poor collision detection that dropped the fun factor through the floor. The game was a bore to play because you had no idea which enemy you were actually going to hit if two were approaching you, and forget about hitting an enemy that was over a powerup item that had to be hit to be destroyed...the powerup item got the priority, leaving you to get nailed (usually for tons of damage, as this game was severely unbalanced) by the enemy (or enemies in some cases).

Ballistix, although receiving quite a few hours of gameplay time from me, is definately another one not worth the price of admission. Interesting concept it was, but its execution was very poor. This was better as a computer game...at least there it had an excuse for being so subpar.

Impossamole is usually at the top of most people's lists of duds, and it's on mine as well. It's plain and simple, really...bad hit detection = bad game, no matter how nifty the visuals are. Though I did eventually beat this game a couple of times, it was an excruciatingly frustrating journey every step of the way. With some minor corrections, this could have been an outstanding game but as it is, it's not even good enough for the bargain bin at a dollar store.

Although not a complete dud, Vigilante could have been done a whole lot better. It looked something like its arcade counterpart, but the overall feel of the game was different and I dunno about anyone else but I got the feeling that I was being cheated. There were so many missing details. It played similar to the arcade, which was its real saving grace, but in both visuals and sound, it was really watered-down from its arcade parent and it suffered for that.

I guess that's about it, really. Although there was one HuCard in particular that I thought was complete garbage, and although it gets rave reviews from some for its nude women, I'd have to say that as a game, Strip Fighter II was a total piece of crap. It looks great as static pictures, but when the sprites start moving, it's hard to take the visuals seriously. Furthermore, the game controls like junk. I think Impossamole controls better. Yet another game that could have been a star, but is hindered by bad controls, bad animation, and more concentration on the porno aspect than on the game itself (it was just as much a common trend back then as it is now).

Keranu

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Re: TurboChip DUDS
« Reply #83 on: December 30, 2006, 08:19:02 PM »
Strip Fighter was crap, good one to mention. I don't know why people tend to rave about it's graphics either, I thought it looked dirty as hell and the animation was mega choppy.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

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Re: TurboChip DUDS
« Reply #84 on: December 30, 2006, 09:07:05 PM »
Who programmed the Turbo version of Vigilante?

Black Tiger

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Re: TurboChip DUDS
« Reply #85 on: December 30, 2006, 09:31:49 PM »
Who programmed the Turbo version of Vigilante?

According to pcecp it was ported by Irem. Until now, I never knew that the arcade was an Irem game either.

I've never given much time to the arcade, SMS or PCE versions of Vigilante, but from what I've seen in screenshots, the PCE version looks very similar to the arcade.
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esteban

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Re: TurboChip DUDS
« Reply #86 on: December 31, 2006, 01:35:01 AM »
Quote from: Black_Tiger

I don't get what the big deal is with minor censorship in classic games.


Ask your good friend AirRaidX or whatever his name is.  Any pixel that is even a slightly different hue than the arcade is a complete travesty and is worth the death penalty and anyone who plays this non-arcade version deserves to have their face inserted into a meat grinder for even daring to like it.  Fortunately I agree with you and therefore remain at least somewhat sane.
Hhahahahahaa. Holy snap, that's precisely how AirRaidX came across. I even wasted 10 minutes typing a long rebuttal to his Nazi-esque quest for pixel purity, but he largely ignored it. In his defense, he always maintained that he was attacking the folks / journalists who used the term "arcade perfect" with abandon. The distinction is important, but it didn't make AirRaidx's sermons any easier to swallow. I said "sermon", not semen, goddammit.

Getting back to the topic(s) at hand:
I know we're not supposed to be defending any of the games listed as DUDS (as per Emeril Rockers instructions), but I am surprised with all the anti-Legendary Axe sentiment. LA is a fun (if challenging) game with great music and an absorbing atmosphere.  I suspect that folks are put off by the game's difficulty, which is a shame, but not particularly surprising. There are some frustrating parts of the game, but they are hardly a deal-breaker. I remember being frustrated by the swinging vines early on... and it's no picnic when you get swatted from precarious platforms... and I stumbled upon the solution to the final maze by brute trial-and-error. But these are generic complaints that can be thrown at most games in the genre.

Timeball / Blodia is a great puzzle game, but I'm too lazy to find one of the many posts I've made defending it. :)

I want to address more games, but ...
« Last Edit: December 31, 2006, 02:00:39 AM by stevek666 »
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vestcoat

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Re: TurboChip DUDS
« Reply #87 on: December 31, 2006, 10:01:13 AM »
Yeah, I'm a fan of LA and think it's a pretty sweet game for it's time.  It's like Shape Shifter without any downtime futzing around in shops.  However, the sequel depresses me for some reason. :(
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Black Tiger

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Re: TurboChip DUDS
« Reply #88 on: December 31, 2006, 10:59:05 AM »
Hhahahahahaa. Holy snap, that's precisely how AirRaidX came across. I even wasted 10 minutes typing a long rebuttal to his Nazi-esque quest for pixel purity, but he largely ignored it. In his defense, he always maintained that he was attacking the folks / journalists who used the term "arcade perfect" with abandon. The distinction is important, but it didn't make AirRaidx's sermons any easier to swallow. I said "sermon", not semen, goddammit.



That still doesn't explain this-


"I completely dominate the field of "what is not arcade perfect" within the videogame community. i have dozens of vids on youtube comparing GnG.

...oh and also, i have FAR more videos on youtube about Ghouls n Ghosts than you ever will."



Getting back to the topic(s) at hand:
I know we're not supposed to be defending any of the games listed as DUDS (as per Emeril Rockers instructions), but I am surprised with all the anti-Legendary Axe sentiment. LA is a fun (if challenging) game with great music and an absorbing atmosphere.  I suspect that folks are put off by the game's difficulty, which is a shame, but not particularly surprising. There are some frustrating parts of the game, but they are hardly a deal-breaker. I remember being frustrated by the swinging vines early on... and it's no picnic when you get swatted from precarious platforms... and I stumbled upon the solution to the final maze by brute trial-and-error. But these are generic complaints that can be thrown at most games in the genre.


Instructions in a forum like this are only a suggestion.  :wink:

Seriously though, all the best threads are the ones that branched out into different/variant discussions.


Pretty much all of the faults Legendary Axe is accused of can be found in most generally praised 'classic' action/platformers. If anything, the very best untouchable series'/titles have some of the most extreme cases of particular offenses.

Someone mentioned the hit collision, or lack of it. Its not that the hit collision is sloppy, just the opposite. Like other non-standard games, the hit collision isn't just the invisible area right in front of you, it may sound crazy, but it's at the blade of the axe.

Ninga Gaiden NES is hailed as one of the greatest action/platformers, but in that game, your hitting area is somewhere around the tip of your sword. Try hitting an enemy that's too close and you're SOL. Even though it'd be logical that horizontal slice would hurt anything in front of you(you're not poking enemies).

But in LA, you're actually chopping with your axe, which makes sense that it doesn't destroy everything directly in front of you before you get hit. Like with any decent game, once you figure out how it works, it's pretty smooth sailing. I know that the first few times I played it like Sonic, just running through carelessly, I got my assed wooped.

Its pretty easy to see when you watch someone who knows how to play the game:


Although I love Valis II & III for what they are, I don't consider them high calibur action/platformers. But LA is one of the better ones on any console.

I still don't understand how some people can appreciate the art style of a game like Yoshi's Island but completely not 'get' LA's aesthetic.
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Joe Redifer

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Re: TurboChip DUDS
« Reply #89 on: December 31, 2006, 11:58:51 AM »
The first Legendary Axe is definitely overrated, even for its time.  Magazines were proclaiming it to be one of the best games ever and definitely the best game for the Turbo at the time.  EGM said "A definite 10!"  It was supposed to be the end all be all of the next generation and was supposed to only be matched by Sega's Ghouls & Ghosts.  It was hard to determine a winner between the Genesis and the TurboGrafx-16 at the time since Legendary Axe simply displayed so much RAW POWER!

Obviously they had never played Legendary Axe before writing these statements.  The character never even picks his feet up off of the ground when walking, he just slided them back and forth.  He has only two frames of animation when climbing up something, and one of those frames is just a mirrored version of the other, so he really only has one frame for climbing.  Very NES-looking in that regard.  Could have been much better especially since you spend the entire game looking at that same a$$hole.  The game even had the fuzzy, shimmering scrolling like NES games.  The music did indeed sound very NES-ish and certainly not much more powerful, if at all.

When I first bought the Genesis and a few games, I was finally able to rent a TurboGrafx to see what that system was all about.  The first game I plugged in was Legendary Axe due to it's amazing next generation awesomeness it was said to possess.  At that point I was glad I chose the Genesis over the Turbo because that game made me think the Turbo was basically a slightly faster NES with more colors.  Why this game was so hyped back in the day is beyond me.