Hhahahahahaa. Holy snap, that's precisely how AirRaidX came across. I even wasted 10 minutes typing a long rebuttal to his Nazi-esque quest for pixel purity, but he largely ignored it. In his defense, he always maintained that he was attacking the folks / journalists who used the term "arcade perfect" with abandon. The distinction is important, but it didn't make AirRaidx's sermons any easier to swallow. I said "sermon", not semen, goddammit.
That still doesn't explain this-
"I completely dominate the field of "what is not arcade perfect" within the videogame community. i have dozens of vids on youtube comparing GnG.
...oh and also, i have FAR more videos on youtube about Ghouls n Ghosts than you ever will."
Getting back to the topic(s) at hand:
I know we're not supposed to be defending any of the games listed as DUDS (as per Emeril Rockers instructions), but I am surprised with all the anti-Legendary Axe sentiment. LA is a fun (if challenging) game with great music and an absorbing atmosphere. I suspect that folks are put off by the game's difficulty, which is a shame, but not particularly surprising. There are some frustrating parts of the game, but they are hardly a deal-breaker. I remember being frustrated by the swinging vines early on... and it's no picnic when you get swatted from precarious platforms... and I stumbled upon the solution to the final maze by brute trial-and-error. But these are generic complaints that can be thrown at most games in the genre.
Instructions in a forum like this are only a suggestion.
Seriously though, all the best threads are the ones that branched out into different/variant discussions.
Pretty much all of the faults Legendary Axe is accused of can be found in most generally praised 'classic' action/platformers. If anything, the very best untouchable series'/titles have some of the most extreme cases of particular offenses.
Someone mentioned the hit collision, or lack of it. Its not that the hit collision is sloppy, just the opposite. Like other non-standard games, the hit collision isn't just the invisible area right in front of you, it may sound crazy, but it's at the blade of the axe.
Ninga Gaiden NES is hailed as one of the greatest action/platformers, but in that game, your hitting area is somewhere around the tip of your sword. Try hitting an enemy that's too close and you're SOL. Even though it'd be logical that horizontal slice would hurt anything in front of you(
you're not poking enemies).
But in LA, you're actually chopping with your axe, which makes sense that it doesn't destroy everything directly in front of you before you get hit. Like with any decent game, once you figure out how it works, it's pretty smooth sailing. I know that the first few times I played it like Sonic, just running through carelessly, I got my assed wooped.
Its pretty easy to see when you watch someone who knows how to play the game:
Although I love Valis II & III for what they are, I don't consider them high calibur action/platformers. But LA is one of the better ones on any console.
I still don't understand how some people can appreciate the art style of a game like Yoshi's Island but completely not 'get' LA's aesthetic.