Author Topic: so in all honesty how does the pcengine compare?  (Read 5337 times)

FM-77

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Re: so in all honesty how does the pcengine compare?
« Reply #15 on: December 29, 2006, 11:34:44 AM »
How come everybody's comparing ports all the time? They're ports! Ignore them and focus on the original titles.

And yeah, the Donkey Kong Country games suck, they only feature the standard platformer elements including some new ones. They suck as much as Super Mario 64 which only featured the standard platformer elements including some new ones. All platformers suck. At least as long as they're on a Nintendo system. All PCE platformers rule, even though they only feature the standard platformer elements. :roll:
« Last Edit: December 29, 2006, 11:37:12 AM by Seldane »

vestcoat

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Re: so in all honesty how does the pcengine compare?
« Reply #16 on: December 29, 2006, 11:43:05 AM »
To clarify, I think the PCE had some incredible graphic potential, but it was too little too late.  If you put every PCE game from Super Volleyball-to-Sapphire in a blender and compared the slush to a smoothie made from the SNES library, the SNES smoothie would look better.
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Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #17 on: December 29, 2006, 11:50:31 AM »
Well,to clarify on 2 points,1,one of the best reasons to get a Pc-Engine is for all the arcade "PORTS",and 2, for all the hoopla of the Snes graphics your talking up Ive seen Pc Engine titles that beat the Snes counterparts hands down. For that matter there are TONS of pretty looking games on Snes that play like ass. Id easly take the entire Pc Engine library over the Snes/S. Famicom library any day of the week.

FM-77

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Re: so in all honesty how does the pcengine compare?
« Reply #18 on: December 29, 2006, 11:52:34 AM »
Mario sucks. Everybody knows that. That's why it's such a massive flop worldwide. The graphics are horrible, too. This could've easily been made on the Atari 2600 and it would've looked a lot better too, because SNES sucks. Always.


Keranu

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Re: so in all honesty how does the pcengine compare?
« Reply #19 on: December 29, 2006, 12:02:49 PM »
Pfft, Yoshi's Island looks like an Odyssey II game at best.
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #20 on: December 29, 2006, 12:09:37 PM »
Ha ha ha, that's just ridiculous. Everybody knows the SNES is more powerful than the MD and PCE graphically. :P I can't believe that ancient fanboy wars still remains to some people.  :roll:



SNES is the only one of these systems that can compare to the Saturn and other 32 bit systems.









Although I think that the DKC games are impressive on a technical level, I don't really like the art and it wouldn't be much work for a decent programmer to port them to the Genesis looking very similar. They'd probably end up looking like the GBA version, but in a higher resolition. Hell, even the b&w Gameboy ports look strikingly similar.

The SNES has it's strengths and weakness'. I don't think it's as useless as SNES-haters make it out to be for handling sprites, speed, bg's etc(since there're lots of games for it that do everything). But it's bottlenecks limit the graphics it can pump out just like anything else and it's not 'more powerful' or the 'only 32-bit looking' system.

Good PCE games often have more vibrant colors than the better SNES games, whether it's a benefit of working from a smaller pallette or per-sprite color restrictions on the SNES, or whatever. And most high color count SNES games are just riding the boost from a high color bg layer. Which is why they don't look frighteningly better.

Saying that any one of the three 16-bit consoles is far and away superior graphically is true fanboyism.

Even if this is one of the odd posts where you're being sarcastic to get people going, unfortunately a lot net snerds think this way.


How come everybody's comparing ports all the time? They're ports! Ignore them and focus on the original titles.


Original titles are great for showing how good a system is on it's own or in general. But you can't really directly judge a console against others using apples and oranges as well as with ports, which is using apples and apples.

Unfortunately, not every game is developed as well as it can be, so unless the same developer who's good at working on both consoles uses everything in their power to make uber ports for each system, it's not a perfect way to compare either.

But regardless of potential, in the end we already have a pretty much finite set of games for each console. So if you're mainly interested in stuff the PC Engine is missing, then you're better off with another system.

And when it comes to ports, the PC Engine isn't always the best. But if you're into Neo Geo fighters, then the PC Engine versions really are a step above the SNES & Genesis versions. Unless you want Samurai Showdown, then find it one of the other systems.

I think that once a system has a decent number of quality titles as the Genesis, SNES and PC Engine all do, its fair to say they're all great and to answer the author's questions: PC Engine/Turbografx-16 games compare very well to the other 16-bit consoles.

I agree with Seldane that the SNES isn't a piece of garbage and it does have lots of great ands great looking games though.


Mario sucks. Everybody knows that. That's why it's such a massive flop worldwide.


Although I think that most real Mario games are great, mass appeal/success isn't a good indicator of quality.

Otherwise, all the blockbuster movies and pop sensation recording 'artists' would be the renaissance of of our time. But even most people who eat all that crap up admit it's not high brow pinky raising art.

And we all know that regardless of quality, nothing sells better than licensed games. Because the average buyer isn't looking for quality.
« Last Edit: December 29, 2006, 12:39:33 PM by Black_Tiger »
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Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #21 on: December 29, 2006, 12:12:55 PM »
Pfft, Yoshi's Island looks like an Odyssey II game at best.

I was thinking more along the lines of that old 2 ton computer that ran Space War.

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #22 on: December 29, 2006, 12:19:19 PM »
While I know 2 of those titles for Pc-Engine are Rayxanber III and Forgotten Worlds, what are the other 2? They look familiar but I am not sure exactly.

Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #23 on: December 29, 2006, 12:24:11 PM »
While I know 2 of those titles for Pc-Engine are Rayxanber III and Forgotten Worlds, what are the other 2? They look familiar but I am not sure exactly.

Kabukiden and Legend Of Xanadu II.
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Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #24 on: December 29, 2006, 12:32:02 PM »
Ahh ok,Legend Of Xanadu II,now I remember that one. A friend of mine had it a couple of years back.

Keranu

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Re: so in all honesty how does the pcengine compare?
« Reply #25 on: December 29, 2006, 12:49:15 PM »


Haha, this image really struck me as weird when I first saw it playing Kabuki Den. It totally doesn't fit in graphically with the style of the game and really sticks out, but looks so cool.

On a side note, I noticed you labeled your images as pp1.gif - pp4.gif . Just curious, what does the pp mean? :)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

guyjin

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Re: so in all honesty how does the pcengine compare?
« Reply #26 on: December 29, 2006, 12:56:31 PM »
I remember renting Donkey kong country way back when - it was graphically impressive at first, but I soon realized that it was the SNES equivalent of the FMV garbage that was so prevalent on the Sega CD; pretty, but too linear to be a real game.
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ParanoiaDragon

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Re: so in all honesty how does the pcengine compare?
« Reply #27 on: December 29, 2006, 01:15:38 PM »
Although I think that most real Mario games are great, mass appeal/success isn't a good indicator of quality.

Otherwise, all the blockbuster movies and pop sensation recording 'artists' would be the renaissance of of our time. But even most people who eat all that crap up admit it's not high brow pinky raising art.

And we all know that regardless of quality, nothing sells better than licensed games. Because the average buyer isn't looking for quality.

Exactly!  I don't even listen to the radio, but there's plenty of popular crap that other love, & I can't figure out why? 

Anyways, the main 3 have their strengths & weaknesses.  But, the Turbo for me, has the most excellent games!  The Turbo, since it's the oldest, also has the widest range between great graphics & crap graphics.  The Genesis has some of that too.

TR0N

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Re: so in all honesty how does the pcengine compare?
« Reply #28 on: December 29, 2006, 01:20:34 PM »
Graphically, i would vote:
1] NeoGeo
2] Snes
3] PC Engine
4] Genesis
Agreed.

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Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #29 on: December 29, 2006, 01:23:23 PM »


Haha, this image really struck me as weird when I first saw it playing Kabuki Den. It totally doesn't fit in graphically with the style of the game and really sticks out, but looks so cool.

On a side note, I noticed you labeled your images as pp1.gif - pp4.gif . Just curious, what does the pp mean? :)


"P" is the right most letter on my keyboard, I type with my right hand and I was pretty sure I didn't have any images named "pp" on my webspace.  :P
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