Author Topic: so in all honesty how does the pcengine compare?  (Read 5349 times)

Keranu

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Re: so in all honesty how does the pcengine compare?
« Reply #30 on: December 29, 2006, 02:25:45 PM »
Ahh makes sense. Do you use the mouse left handed?
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Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #31 on: December 29, 2006, 02:51:17 PM »
Graphically, i would vote:
1] NeoGeo
2] Snes
3] PC Engine
4] Genesis
Agreed.

You cant take Trons word seriously. He stumbled here by accident looking for Super Nintendo and NeoGeo roms for his Pentium 2 computer and he didnt learn how to use the red and white X on the upper right hand corner to close out the page. He also forgot how to use the address bar,so basically hes stuck here commenting on things he doesn't know about :P
This is why he ranks so low in our fight club tally. Hes practically been kidnapped here from the Neo-Geo forums.

Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #32 on: December 29, 2006, 03:44:44 PM »
Ahh makes sense. Do you use the mouse left handed?

No, but that's an awesome idea.  :)
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GUTS

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Re: so in all honesty how does the pcengine compare?
« Reply #33 on: December 29, 2006, 06:00:40 PM »
Why the f*ck do poeple think Donkey Kong Country is some graphical marvel?  It looks like SHIT, the only thing it does is put a ton of colors on screen at once, that's IT.  There isn't anything technically impressive about it; there are barely any sprites on screen at once, the bosses are small, the art is HORRIBLE, and it plays like shit.  Yoshi's Island looks a billion times better  and has about the best graphics the SNES can offer thanks to the FX chip. The SNES could do some nice graphics here and there, but DKC has aged almost as badly as shit like X-Perts.

grahf

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Re: so in all honesty how does the pcengine compare?
« Reply #34 on: December 29, 2006, 06:13:03 PM »
I dont think DKC has aged that badly graphically. While most of the game is rather plain, there is some very nice scenery on some levels. Gameplay wise, it always was mediocre. People just bought it because it was pretty.

Street Fighter Zero/Alpha 2 on the other hand, that game is still pretty f'in impressive. Also, Tengai Makyou Zero has some beautiful areas.


Bonknuts

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Re: so in all honesty how does the pcengine compare?
« Reply #35 on: December 29, 2006, 06:20:13 PM »
Oh man, not this type of thread again ](*,)

 The reason lot of the SNES games (especially later ones) hold up so well is the beautiful 15bit palette and transparency layer. The scaling doesn't hold well though. The SFX  and C4 chip was Nintendo's workaround fix for the slow CPU in the original design ( most game didn't run at 3.58mhz fastrom but used the 2.78mhz mode  - slowrom ). I think the SNES had a good amount of high production games thanks to Nintendo's strict standards/policy. The PCE DUO had some great high quality production games too, although kept in Japan. A fair amount of Genesis games don't hold up so well ( drab color and all ), though some still do like Sonic 2 and Gunstar heroes ( Sonic CD looks like ass ).


GUTS

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Re: so in all honesty how does the pcengine compare?
« Reply #36 on: December 29, 2006, 06:32:53 PM »
HAHA yeah Nintendo had some really strict standards, I'll remember that next time I see piles of Hyperzone and Bill Laimbeer's Combat Basketball at the used game store.

Keranu

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Re: so in all honesty how does the pcengine compare?
« Reply #37 on: December 29, 2006, 06:41:24 PM »
I still think DKC looks nice these days, though I admit the graphic style is terribly outdated. I think it's kind of stupid for people to say the graphics suck because the backgrounds are static though because tons of other platformers have static backgrounds. At least DKC made pretty static backgrounds! :D

A game doesn't have to be "technically impressive" to have nice graphics. Hell, there are a lot of games that aren't as technically impressive as others but have much better graphics in my opinion which to me gives it overall better presentation. An example of this to me is Lightening Force. People rave about this game's graphics because of it's technical features, like lots of parallax scrolling layers, but in my opinion the layers look ass ugly. Take for example the level with all the cloud layers. The layers don't shape out the clouds, instead they are just flat, boxy clouds which makes it look like fat, grey lines going across the screen rather than actual clouds. Not to mention I found the colors to be dirty and the artwork to be mediocre at best. So in a case like this, I would say a game like (and I know this is a weird example to use) Cadash for TG16 has better graphics because the art is nicer.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #38 on: December 29, 2006, 08:28:49 PM »
HAHA yeah Nintendo had some really strict standards, I'll remember that next time I see piles of Hyperzone and Bill Laimbeer's Combat Basketball at the used game store.

Shit man dont forget Street Combat,Barkleys Shut up and Jam,Shaq Fu,The Rocketeer,about any other THQ game, and Mortal Kombat 1. All those were top notch and known for their awesome game play and quality. Any true Snerd knows this.

Joe Redifer

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Re: so in all honesty how does the pcengine compare?
« Reply #39 on: December 29, 2006, 09:08:42 PM »
Those DKC screenshots posted only have 109 and 135 colors in them.  That means the SNES sucks and everyone hates it.

Also, why post an arcade screenshot for Forgotten Worlds?  The Turbo version is lower resolution than that horizontally (most Capcom arcades of that era were 352 or 336 pixels across).  The Turbo version likely runs at a mere 256 pixels across, like DKC.

Tatsujin

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Re: so in all honesty how does the pcengine compare?
« Reply #40 on: December 30, 2006, 12:22:50 AM »
if you want to get a lot of EXCLUSIVE and splendid action games with a lot of enemies on screen, a proper dynamic gameplay, even draw in a pretty nice palette and supported with some of the best BGMs in game history, then go 4 it :)
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Bonknuts

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Re: so in all honesty how does the pcengine compare?
« Reply #41 on: December 30, 2006, 04:56:48 AM »
Quote
Also, why post an arcade screenshot for Forgotten Worlds?  The Turbo version is lower resolution than that horizontally (most Capcom arcades of that era were 352 or 336 pixels across).  The Turbo version likely runs at a mere 256 pixels across, like DKC.

Nope, Forgotten Worlds SCD runs in 342 pixel mode. That's part of the reason for the flicker.

 To GUTS and Michael: That's right, mention the shit games in response. That totally defeats my statement :roll:.  Idiots.

Emerald Rocker

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Re: so in all honesty how does the pcengine compare?
« Reply #42 on: December 30, 2006, 06:56:44 AM »
Actually, it does defeat your statement.  Since a bunch of crap games came out, it looks like Nintendo's standards weren't really all that strict.
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Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #43 on: December 30, 2006, 07:07:21 AM »
Why the f*ck do poeple think Donkey Kong Country is some graphical marvel?  It looks like SHIT, the only thing it does is put a ton of colors on screen at once, that's IT.  There isn't anything technically impressive about it; there are barely any sprites on screen at once, the bosses are small, the art is HORRIBLE, and it plays like shit.  Yoshi's Island looks a billion times better  and has about the best graphics the SNES can offer thanks to the FX chip. The SNES could do some nice graphics here and there, but DKC has aged almost as badly as shit like X-Perts.

I don't know if the layers of snow count as sprites or not, but there seemed to be a lot going on during those levels. Plus, aren't there times when the screen is full of bananas? I haven't really played it since it came out, so my memory of the overall game is a little blurry.

I don't think it's total garbage(except for the art & character design) or anything. It just reminds me of those generic Genesis platformers.

Speaking of Genesis, I tried Comix Zone for the first time on the Genesis Coll. PS2 the other day. I was surprised to find the exactly same effect as DKC at the title screen with a similar looking layout.


I still think DKC looks nice these days, though I admit the graphic style is terribly outdated. I think it's kind of stupid for people to say the graphics suck because the backgrounds are static though because tons of other platformers have static backgrounds. At least DKC made pretty static backgrounds! :D

A game doesn't have to be "technically impressive" to have nice graphics. Hell, there are a lot of games that aren't as technically impressive as others but have much better graphics in my opinion which to me gives it overall better presentation. An example of this to me is Lightening Force. People rave about this game's graphics because of it's technical features, like lots of parallax scrolling layers, but in my opinion the layers look ass ugly. Take for example the level with all the cloud layers. The layers don't shape out the clouds, instead they are just flat, boxy clouds which makes it look like fat, grey lines going across the screen rather than actual clouds. Not to mention I found the colors to be dirty and the artwork to be mediocre at best. So in a case like this, I would say a game like (and I know this is a weird example to use) Cadash for TG16 has better graphics because the art is nicer.

Maybe I'm also remembering the DKC sequals, but I thought that some stages actually had a bunch of layers of bg's with the occasiional effect thrown in.

But as I've said before, scrolling bg's/parallax/whatever doesn't make good graphics, it only complements good graphics when it's needed and can make games look worse when it's used just for the sake of having it.

The PC Engine is the best example of this. Too many developers were too lazy to program in scrolling bg's in many of the better looking PCE games, but most people think that they look awesome.

Just the same, large or lots of sprites don't equal nice graphics either. Too many 16-bit games were busted from using retard sized character sprites.
« Last Edit: December 30, 2006, 07:17:49 AM by Black_Tiger »
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Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #44 on: December 30, 2006, 08:24:46 AM »


Plus, aren't there times when the screen is full of bananas?

I don't think it's total garbage(except for the art & character design) or anything. It just reminds me of those generic Genesis platformers.


Even in the worst days of Genesis I dont remember the technical highlight being a screen full of bananas.....

Lets face it DKC 1,2 and 3 are garbage.