Author Topic: so in all honesty how does the pcengine compare?  (Read 5380 times)

Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #45 on: December 30, 2006, 08:34:28 AM »
Those DKC screenshots posted only have 109 and 135 colors in them.  That means the SNES sucks and everyone hates it.

Also, why post an arcade screenshot for Forgotten Worlds?  The Turbo version is lower resolution than that horizontally (most Capcom arcades of that era were 352 or 336 pixels across).  The Turbo version likely runs at a mere 256 pixels across, like DKC.


That's all PC Engine baby!

Side Arms also uses the 336 horizontal resolution and Tenchi O Kurau/Dynasty Wars appears to actually run in a 352 pixel mode. All three games were ported by NEC Ave, who get a bad rap around here for making games with 'crappy' graphics. They also did a great port of Ckiki Chiki Boys, although it only runs in '256 mode.

This being a "how does the PC Engine compare?" thread, I also included a screenshot from the Genesis version of Forgotten Worlds. If for no other reason than it was considered for years to be much more arcade perfect visually than the PCE version. It's still a good game, but like the other early Capcom arcade games on Genesis, it's an original version and not a real port graphically.


















Plus, aren't there times when the screen is full of bananas?

I don't think it's total garbage(except for the art & character design) or anything. It just reminds me of those generic Genesis platformers.



Even in the worst days of Genesis I dont remember the technical highlight being a screen full of bananas.....

Lets face it DKC 1,2 and 3 are garbage.


Yeah, but it's still not "barely any sprites on screen at once".
« Last Edit: December 30, 2006, 08:42:50 AM by Black_Tiger »
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Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #46 on: December 30, 2006, 08:40:32 AM »

To GUTS and Michael: That's right, mention the shit games in response. That totally defeats my statement :roll:.  Idiots.

Sorry but something you must have not realized was that Nintendo didnt have Quality Control,it had Licensing Control
and if you were willing to pay the higher then SEGA licensing fee to get you game released you could release anything on the Snes or any other Nintendo system,and THQ and Acclaim have stepped up to prove that 100 percent over the years. The games Gutts and me named maybe make up 3 percent of the shit titles released,there were many many others just as bad if not worse.

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #47 on: December 30, 2006, 08:44:03 AM »
I was thinking Ninja Spirit or Legend of Hero Tomo also used a special res. Im prob wrong,was just thinking it did.

I never liked the Genesis port of Forgotten Worlds. It stuck out like a sore thumb as a bad port graphically. They should have given it more megs and more programming time.
« Last Edit: December 30, 2006, 08:47:50 AM by Michael Helgeson »

Black Tiger

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Re: so in all honesty how does the pcengine compare?
« Reply #48 on: December 30, 2006, 08:49:28 AM »
I was thinking Ninja Spirit or Legend of Hero Tomo also used a special res. Im prob wrong,was just thinking it did.

Yeah, all the Irem arcade ports on PCE use the 336 res mode, even though I'm pretty sure R-Type was ported by Hudson. There are tons of other games as well, but yeah most PCE/Turbo games run in the 256 res mode. But there's nothing wrong with that. :)
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Joe Redifer

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Re: so in all honesty how does the pcengine compare?
« Reply #49 on: December 30, 2006, 11:20:07 AM »
You win this round in the resolution battle, Black_Tiger... but where is the Genesis version of Chiki Boys or whatever that game is called?  It runs in the high definition resolution of 320 pixels whereas the PC Engine version struggles to put a mere 256 pixels onscreen, at least I think it does.  HAHAHAHHAHAHHA!  Too bad the game is crap in any incarnation.  :(

Bonknuts

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Re: so in all honesty how does the pcengine compare?
« Reply #50 on: December 30, 2006, 12:21:41 PM »

To GUTS and Michael: That's right, mention the shit games in response. That totally defeats my statement :roll:.  Idiots.

Sorry but something you must have not realized was that Nintendo didn't have Quality Control,it had Licensing Control
and if you were willing to pay the higher then SEGA licensing fee to get you game released you could release anything on the Snes or any other Nintendo system,and THQ and Acclaim have stepped up to prove that 100 percent over the years. The games Gutts and me named maybe make up 3 percent of the shit titles released,there were many many others just as bad if not worse.

 I guess you're right. After all you're not a SNES hater like GUTS, right? Anyway, GUTS and Emerald Rocker are Gen fanboys( if not the same person), there's no intelligent debating when them.  :wink: :mrgreen:

Are we talking US gamesmakers or Japanese gamemakers? Nintendo of Japan is not the same thing as Nintendo US. Nintendo US had a good amount of crap, but also had the most TOP titles of the 16bit wars from the 3 consoles in the US - from the general gaming consensus. If you don't think Nintendo had strict guide lines, why don't you talk with a Nintendo developer from back then. Projects were sent bank to the developers because the graphics or sound were not up to Nintendo's standards. Sega practiced the same policies though. I wish I had the link were Hudson said they didn't have such strict guide lines.



« Last Edit: December 30, 2006, 12:47:38 PM by Bonknuts »

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #51 on: December 30, 2006, 01:25:07 PM »
I judge all 3 systems by the USA and Japanese release element. But if you really require me to trash the Super Famicom Nintendo of Japan side of things I will,as I can just as easily name off crap that sucked for that system. Ashita No Joe,Violinist Of Hamlin,Libble Rabble,Sonic Wings,Snoopy Concert,Hiryu No Ken S,Hokuto No Ken 6, the complete shit ports of Art of Fighting 2,Sengoku,Final Fight 1 ect ect... I could go on and on,but Im not because its a complete waste of my time. The fanboy thing doesnt apply to me.

There are tons of Snes games I love to death,like Dracula X,Contra 3,S. Castlevania 4,Super Ghouls and Ghost,Chrono Trigger,Pilot Wings,Super Mario World,Super Mario RPG,ect ect.. but I stand firm at the Quality control comment,because there really wasnt any. What you mettioned really boiled down to minor bug fixes,NOT making the game fun,not really game quality improvement. I only know of  a few titles that Nintendo actually set aside and requested the game company to improve,and only because they were banking on those titles to be killer aps in the battle against Sega.

I perfer the Pc Engine the most because of the arcade ports and shooters. I mostly play arcade games,so my loyalities lay with that system. As for original content,I feel all 3 systems had enough of it to keep anyone happy if they play both domestic and imports.

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #52 on: December 30, 2006, 01:35:56 PM »
Also last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995. The 16-bit wars were over by 1995,the only ones who didn't know this were Nintendo,who decided to re-market the Snes to buy more time and get quick sales for another 2 years from the under educated. The memories are still fresh in my mind of Nintendo telling me how I didn't need a 32-bit system yet,all I needed was a Snes,because Killer Instinct and Donkey Cock 1-3 was going to totally blow me away and tide me over untill Ultra 64 with its "SGI CG GRAPHICS"....


Too bad for Nintendo I didn't fall for this,I bought another Turbo CD from Smartworks,and in early 1996 picked up a 3DO,Playstation,and a Saturn. I guess a screen full of bananas didn't amaze me like Nintendo hoped it would.
« Last Edit: December 30, 2006, 01:37:35 PM by Michael Helgeson »

Bonknuts

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Re: so in all honesty how does the pcengine compare?
« Reply #53 on: December 30, 2006, 03:32:55 PM »
Quote
Also last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995.

Maybe in your town. By mid '94 early 95, SNES had clearly won. The Genesis limited color was just hurting too much. This is dithered era for the Genesis - I couldn't stand all that either washed out or over contrasted dither mess of pixels they called graphics. The first gen Genesis games had better graphics IMO. Sega started to lose in '93 and hoped the Sega CD would be the answer.

 Separating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game. There are plenty of lower production value games that are much funner to play, but doesn't change the fact.

Michael Helgeson

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Re: so in all honesty how does the pcengine compare?
« Reply #54 on: December 30, 2006, 03:58:26 PM »
Quote
Also last I remember the Genesis won the 16-bit wars in the USA when it counted,from 1990 to 1995.

Maybe in your town. By mid '94 early 95, SNES had clearly won. The Genesis limited color was just hurting too much. This is dithered era for the Genesis - I couldn't stand all that either washed out or over contrasted dither mess of pixels they called graphics. The first gen Genesis games had better graphics IMO. Sega started to lose in '93 and hoped the Sega CD would be the answer.

 Separating your opinion when judging if a game is high production, is key. I personally didn't care for DKC at all, but I can recognize that it's a high production game. There are plenty of lower production value games that are much funner to play, but doesn't change the fact.

Well,working in retail sales at a game store back in 2000 I got to go back and view paperwork,memos,sales notes,sales booklets, ect ect from Nintendo,Sega,Sony and independent consumer groups. We had papers back from the start of the store I worked at,along with stuff sent to Players and Funcoland back in storage.In some of the older stuff like hardware sales memos  for 1992-1996 just in system hardware sales the Snes did not start to catch up on total sales USA wide untill around late 94 with the release of Mortal Kombat 2. In 1995 the Snes caught up completely and in 1996 surprassed the Genesis sales. The Snes was pumped into stores in slim line form well into 1997 and remaining units sold off well into 1999 to get rid of inventory.

 But like I said,by this time 32-bit systems were the focus,the only 16-bit war left was Nintendo versus itself.
Genesis support was dying off steadly in favor of Saturn and PS1. We had no sales workup of total units sold of Majescos Genesis 3 from 99-2000 so I dont know how that did. It was mostly sold by larger retail chains and my understanding is Sega didnt issue out much info as to how well that did..
« Last Edit: December 30, 2006, 04:13:53 PM by Michael Helgeson »

GUTS

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Re: so in all honesty how does the pcengine compare?
« Reply #55 on: December 30, 2006, 04:39:43 PM »
Bonknutso is going down the classic cliched SNERD list of responses to well reasoned arguments-

#1.  Anybody who doesn't agree that the SNES was the bestest system ever is a fanboy and can't be reasoned with.  A snerd is totally obvlivious to the irony in this.

#2.  Everybody arguing against a snerd must be the same person using multiple accounts since there couldn't possibly be mutliple poeple out there who don't like the SNES.

#3.  Snerds conveniently ignore when they have gotten their asses kicked (like on the laughable "quality control" bullshit) and start over at #1.

Keranu

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Re: so in all honesty how does the pcengine compare?
« Reply #56 on: December 30, 2006, 04:42:31 PM »
I don't consider myself a snerd, but c'mon their people too, give them a break. At least they aren't a$$holes like a lot of Sega fans I have talked to.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ParanoiaDragon

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Re: so in all honesty how does the pcengine compare?
« Reply #57 on: December 30, 2006, 04:52:11 PM »
From personal experience, since I go into alot of people's homes as a carpet cleaner, to me, whether I liked it or not, it looked like the SNES had won.  I barely saw any Genesis around anymore, & when I did, it usually had a 32x connected, which was rare.  I can remember one customer that had a Nomad, which collected dust.  Ofcoarse, I only saw one or two Turbo's in all that time, but, everybody had a SNES.  But that's just from my own personal experience, so take it with a grain of salt.

Bonknuts

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Re: so in all honesty how does the pcengine compare?
« Reply #58 on: December 30, 2006, 05:20:46 PM »
Quote from: GUTS
#1.  Anybody who doesn't agree that the SNES was the bestest system ever is a fanboy and can't be reasoned with.

And you're the complete opposite of this. Anyone who even slighty thinks the SNES has a few good games as in denial and "can't be reasoned with". They're obviously a "fanboy" because they can't see how inferior SNES games are. :-k

Quote from: GUTS
#2.  Everybody arguing against a snerd must be the same person using multiple accounts since there couldn't possibly be mutliple poeple out there who don't like the SNES.

Nah, you two are just a matching pair I guess :dance:

 I bought import PCE CD/SCDs over US release SNES games and even Genesis games bank in the day. If you knew even the slightest thing about me, you'd know I'm a PCE/SGX fan. Not a SNES fan. Last I checked, pcedev.net was my website not snesdev.net. 

 Another great thread.. :roll:

GUTS

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Re: so in all honesty how does the pcengine compare?
« Reply #59 on: December 30, 2006, 05:32:16 PM »
No you f*cking douche, I have and like some SNES games, Chrono Trigger is one of my all time favorite games.  You assumed that because I hate DKC that I hate every snes game ever.

And if you don't like the thread, don't f*cking participate, it's as simple as that.  I'm sick of you stupid tards coming in and going "OH NO NOT THIS AGAIN *YELLOW FACE ROLLING EYES*" and then jumping right in.
« Last Edit: December 30, 2006, 05:34:11 PM by GUTS »