Author Topic: so in all honesty how does the pcengine compare?  (Read 5402 times)

muse hunter

  • Newbie
  • *
  • Posts: 11
Re: so in all honesty how does the pcengine compare?
« Reply #75 on: December 31, 2006, 01:19:54 AM »
calm down people its only a console debate  :wink:

regarding the Donkey Kong Country games , i don't think they were bad, i can still get some enjoyment from those games today which compared to 95% of platformers from that era isn't that bad.  However i agree the games were a case of style over substance, it was a time where developers were really flexing the snes's muscles a bit, from 94 onwards the MD seemed to show its limitations, the snes at that time flexed its muscles with games such as street fighter alpha 2, donkey kong, killer instinct, yoshi's island, mario RPG etc.  I'm a bit of a sega fanboy but even i admit the MD had no chance in hell of emulating those games, i think the snes showed that it was in a different league graphically.

I like the MD and snes equally though, i can't not like the snes, Nintendo were on top form during that time with countless classics, and then the MD had some killer shooters.  The pcengine i find difficult to pinpoint powerwise probably because of all its upgrades, i was always told that some of its early games show nes/ master system quality while some of its latest such as sapphire are regarded as 32bit quality games.

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: so in all honesty how does the pcengine compare?
« Reply #76 on: December 31, 2006, 03:25:41 AM »
  The pcengine i find difficult to pinpoint powerwise probably because of all its upgrades, i was always told that some of its early games show nes/ master system quality while some of its latest such as sapphire are regarded as 32bit quality games.

 Yeah, the PCE's life ('87-up) spanned over quite a range of hardware upgrades. I just wish we got to see an SGX+ACD game from that time.

guyjin

  • Hero Member
  • *****
  • Posts: 3896
Re: so in all honesty how does the pcengine compare?
« Reply #77 on: December 31, 2006, 04:56:33 AM »
what do you mean, 'from that time'? has some homebrewer made a SuperACD?
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: so in all honesty how does the pcengine compare?
« Reply #78 on: December 31, 2006, 05:23:15 AM »
 :wink:

grahf

  • Hero Member
  • *****
  • Posts: 880
Re: so in all honesty how does the pcengine compare?
« Reply #79 on: December 31, 2006, 06:05:51 AM »
muse hunter, you pretty much summed it up (regarding the PCE) with your last post. The majority of the hucard games are at about the same level as those available for other home systems at the time. Some of them are slightly worse, and a few hucards are just downright phenominal considering the format.If you really want to compare the PC Engine, you need to venture into the SCD+ games. I would say that most of the truly awesome games are on CD, and for obvious reasons. Stuff like Dracula X and Gradius II, your not going to find an equal for on another home console. (The PCE version of Gradius II has some additions that are not found in any other releases, including modern ones).

Its pretty damn funny that the 16-bit fanboys are still around in this day and age. I swear these threads make me feel like im in middle school again. Obnoxious people resorting to personal insults to back up their opinions, instead of just being tolerent to other peoples tastes. News Flash: everyone has their own tastes.

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #80 on: December 31, 2006, 10:12:07 AM »
Well in the end I love all the 16-bit systems,each had their strong points and quality games. They each excelled in different genres pretty well.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: so in all honesty how does the pcengine compare?
« Reply #81 on: December 31, 2006, 10:12:21 AM »
The majority of the hucard games are at about the same level as those available for other home systems at the time.

This is why some early HuCards seem fairly primitive compared to most PC Engine games, because they were up against the Famicom and to a lesser extent, the Sega MarkIII. That and in the beginning, they only made small sized cards, so much so that R-Type got split in two. But they were still at least at same level as those other home systems at the time.


Its pretty damn funny that the 16-bit fanboys are still around in this day and age. I swear these threads make me feel like im in middle school again. Obnoxious people resorting to personal insults to back up their opinions, instead of just being tolerent to other peoples tastes. News Flash: everyone has their own tastes.

There are still many people who can't seperate personal opinion, "fact" and truthiness. I think that the more people talk about subjects in extremes, the more their arguments are fueled by opinion.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #82 on: December 31, 2006, 11:46:35 PM »
Quote
This is why some early HuCards seem fairly primitive compared to most PC Engine games, because they were up against the Famicom and to a lesser extent, the Sega MarkIII. That and in the beginning, they only made small sized cards, so much so that R-Type got split in two. But they were still at least at same level as those other home systems at the time.

Agreed,typically the really impressive stuff didn't start untill 1989 for the Pc-Engine. More or less we probably have the Megadrive to thank for that.

Quote
There are still many people who can't seperate personal opinion, "fact" and truthiness. I think that the more people talk about subjects in extremes, the more their arguments are fueled by opinion.
Agreed. As I said,I think all the systems had their strong points,esp in certain genres,and its going to be left up to the individual to decide what types of games he/she enjoys playing the most. In the best situation its ideal to just own all the 16-bit systems,including a NeoGeo,to get maximum enjoyment. NeoGeo MVS isn't expensive at all these days,ask Keranu.

And the Pc-Engine is a better entry point system for imports now more then ever thanks to Yahoo Japan and eBay. With more japanese sellers on-line its much easier to find certain games your looking for then it was 5-6 years ago for the system.
« Last Edit: December 31, 2006, 11:49:22 PM by Michael Helgeson »

FM-77

  • Hero Member
  • *****
  • Posts: 2180
Re: so in all honesty how does the pcengine compare?
« Reply #83 on: January 01, 2007, 01:18:59 AM »
You guys are nuts.  :P You obviously haven't played Donkey Kong Country 3 - easily one of the best platformers ever (DKC1/2 cannot compare to the third game). Look at , the level design is perfect. Look at one as well. The graphics are awesome, the music rules (although the songs on these levels aren't particularly good). The controls are flawless - and this is rare when it comes to platformers. Everything is nearly perfect. Almost comparable the Mario games. And unlike most games, the music composer (Eveline Fischer) is actually a "real" artist.

Play it. And I mean play it. Then complain, if you can.

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #84 on: January 01, 2007, 02:05:22 AM »
I have played it,I played all 3 of them,and hate all 3 of them. The 2 levels your trying to show off,Krevers Kreepers has like maybe 5 enemies total,and are just repeats of each other,and that level has nothing complicated going on to make up for lack of enemies.
Buzzers Barrage has like 4-5 different pallette swapped enemies that are basically playing block defense,trying feebly to keep you from passing by,pretty damn weak over all.The megs of ram used and programming time would have been better spent creating real level design and more variety of enemies that can at least actually attack you,not just move back and forth then just holding digitized cg graphics. Im pretty sure everyone here ragging on the Donkey Cock Countries have played them,and can justly say if they feel the games suck ass or not.

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #85 on: January 01, 2007, 09:47:39 AM »
I remember having a bit of fun with DKC3 from the little played, even though it was cheesy as hell. Anyways, I don't think those videos really did any justice for the game, it didn't make the platform elements of the game look any better than other platformers.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #86 on: January 01, 2007, 10:01:49 AM »
I hate games that have "helpers" or whatnot following you around.  I didn't buy Sonic 2 because of that little item that followed you everywhere.  I eventually got the game used, but I always turn Tails off.

You're right, whoever the composer of DKC is is a REAL artist.  Every other musician for a videogame is not an artist.  Their work sucks.  They should get AIDS.  It's not art unless you have a contract with a record label.

FM-77

  • Hero Member
  • *****
  • Posts: 2180
Re: so in all honesty how does the pcengine compare?
« Reply #87 on: January 01, 2007, 10:05:59 AM »
"Real" and real isn't the same thing. And yeah, most game composers are nobodies (that doesn't necessarily mean they lack talent even though they often do). They don't even get credited. The Mega Man series (NES) is a good example - good music, unknown author.

GUTS

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #88 on: January 01, 2007, 10:33:57 AM »
I thought part 2 was considered the best one in the series, and 3 was considered the worst.  I've played and hated all 3, especially part 3 because of the stupid map.  Part 2 was lame as hell too, part 1 was the only that was decent.

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #89 on: January 01, 2007, 11:23:24 AM »
"Real" and real isn't the same thing. And yeah, most game composers are nobodies (that doesn't necessarily mean they lack talent even though they often do). They don't even get credited. The Mega Man series (NES) is a good example - good music, unknown author.

Yuzo Koshiro should hire Shinobi to kill you in exchange for another sub-techno soundtrack.