Author Topic: so in all honesty how does the pcengine compare?  (Read 5369 times)

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #90 on: January 01, 2007, 12:03:48 PM »
I bought the first DKC, played it, somewhat enjoyed it.  Never finished it because I became bored.  One good musical tune (underwater).  Granted, that was a great tune.  Never was interested in any subsequent DKC games at all, but part 2 was given to me a Christmas gift.  Hated it.  Graphics seemed worse an even more grainy.  Who needs 32-bit?  That's what Nintendo's ads for the game(s?) asked.

I still own both games.

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #91 on: January 01, 2007, 12:12:57 PM »
I bought the first DKC, played it, somewhat enjoyed it.  Never finished it because I became bored.  One good musical tune (underwater).  Granted, that was a great tune.  Never was interested in any subsequent DKC games at all, but part 2 was given to me a Christmas gift.  Hated it.  Graphics seemed worse an even more grainy.  Who needs 32-bit?  That's what Nintendo's ads for the game(s?) asked.

I still own both games.

You have a garbage can that maybe both games can go into?

_joshuaTurbo

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5160
Re: so in all honesty how does the pcengine compare?
« Reply #92 on: January 01, 2007, 12:27:48 PM »
Quote
so in all honesty how does the pcengine compare?

Pretty well actually. 
If you consider all addons (PC Engine with CD's, SCD's, and ACD's, and Gens+CD+32X)  This is how I would rank them.

Neo Geo- its 24-bit
SNES- C'mon haters you know its pretty impressive
Turbo/PC Engine- amazing color and killer music with CD's
Gens/MD- Still great, but somehow lagging behind the rest.

Love the 16-bit wars!!!

But all in all- it depends on the games you like, or the games your looking for.

NEO GEO- great for shmups and 2d Fighters
SNES- RPG's and anything from Konami
Turbo- shmups and RPG's are tops on the Turbo
Gens- great sports lineup and some insane action games.

TurboSage

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #93 on: January 01, 2007, 12:40:25 PM »
Quote from: turbo_sage

Neo Geo- its 24-bit


Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit.  Bullshit. 

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #94 on: January 01, 2007, 01:24:04 PM »
I don't give a shit what the bits are.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

vestcoat

  • Hero Member
  • *****
  • Posts: 3077
Re: so in all honesty how does the pcengine compare?
« Reply #95 on: January 01, 2007, 07:30:47 PM »
Since the number of "bits" a system has is pretty much meaningless and the potential of a system is dependant on so many different factors, I'm totally fine referring to systems as having however many bits they were commonly considered to have in their day.
It's kind of like the Richter scale--an obsolete term that cannot not accurately measure the power of something, but still useful to give Joe Six-pack a ballpark figure. 

So...
SMS, NES:  8-bit. Fine, whatever.

TG16:  16-bit.  Has "16" in the name, I'll go with it.

Neo Geo:  24 bits.  Graphics felt like something between Genesis and Saturn.  Sure, who cares?

I'll even let Jaguar get away with "64-bit".

To summarize, who f*cking cares?
STATUS: Try not to barf in your mouth.

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #96 on: January 02, 2007, 08:15:22 AM »
Since the number of "bits" a system has is pretty much meaningless and the potential of a system is dependant on so many different factors, I'm totally fine referring to systems as having however many bits they were commonly considered to have in their day.
It's kind of like the Richter scale--an obsolete term that cannot not accurately measure the power of something, but still useful to give Joe Six-pack a ballpark figure. 

So...
SMS, NES:  8-bit. Fine, whatever.

TG16:  16-bit.  Has "16" in the name, I'll go with it.

Neo Geo:  24 bits.  Graphics felt like something between Genesis and Saturn.  Sure, who cares?

I'll even let Jaguar get away with "64-bit".

To summarize, who f*cking cares?
This makes no sense considering there is no 24-bit cpu or graphics chip in the NeoGeo. And you cant just go by the hyperbole on the cardboard box. Adding a Zilog80 and a 68000 doesnt make a 24-bit cpu,as both those cpus are doing different work in the system. The Turbo did however have 16-bit graphics chipsets,even though the cpu was 8-bit. People never really think about it but I mean come on,TURBOGRAFX 16/ 2 16-bit graphics chips. they weren't lying or anything.
Also a more accurate description of the NeoGeo would be "Graphics above all other 16-bit home systems and able to compete somewhat with the Saturn in 2d games. I say this because it was obviously way more powerful then the other home systems and as for the Saturn the Saturn does have 2D games that the Neo just couldn't have done at the same resolution,like Battle Monsters,Shinobi Legions ect ect...

And the Jaguar had a lot of different processors of different bit counts,including 3 64-bit processors that handled objects,blitter,and dram. More then anything I remember Atari touting it as a 64-bit system,and not actually touting 64-bit graphics. I could be wrong though,id have to go back and review old ads.

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #97 on: January 02, 2007, 11:41:32 AM »
Oh come on now Mike, the world knows (and President Bush has passed an Amendment making it FACT) that the NeoGeo is 24-bit, and therefore so is the Genesis since it has the same CPUs as the Neo.

The NeoGeo couldn't even do rotation.  I cannot even comprehend comparing it to 2D Saturn games.
« Last Edit: January 02, 2007, 11:43:47 AM by Joe Redifer »

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: so in all honesty how does the pcengine compare?
« Reply #98 on: January 02, 2007, 12:07:51 PM »
We need some kind of universal standard for console generations, like:

"1st Gen"/"Gen 1": Atari, Colleco, Intv, Odyssey
Gen 2: NES, SMS
Gen 3: TG-16, Genesis, SNES
Gen 4: Saturn, N64, PSX
Gen 5: DC, Xbox, GC, PS2
Gen 6: PS3, 360

And let people fill in the mid gens however they like, say 3.4 for the Neo Geo or 3.7 for the Jaguar and 5.1 for the Wii.

Because if we're making distinctions between (insert #)-bit cpu's, gpu's, actual graphics, etc, selectively on a console by console basis, then what's the point? No one uses 'bit labels when refering to actual specs anyways, except when they're specifically talking about specs.

And we all know that anyone calling the Neo Geo "24-bit" is simply saying that it was a step up from the three 16-bit consoles and not making some kind of technological statement based on specs, because anyone who's into crunching spec figures wouldn't use such a label in the first place.

So what's the point in pwning them for using a term that no one is mistaking as a tech spec? It's like freaking out at someone for calling themself a "gamer" instead of "video game player".

Because to the average 'gamer', this "makes no sense":

Quote
Adding a Zilog80 and a 68000 doesnt make a 24-bit cpu,as both those cpus are doing different work in the system.


Also, do you guys think that we'd even be labeling 'generations' by 'bits' if Sega hadn't branded the Megadrive and Genesis with a big "16-bit" across the top and if the TG-16 was simply named "Turbografx"?
« Last Edit: January 02, 2007, 12:12:12 PM by Black_Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #99 on: January 02, 2007, 01:05:17 PM »
Also, do you guys think that we'd even be labeling 'generations' by 'bits' if Sega hadn't branded the Megadrive and Genesis with a big "16-bit" across the top and if the TG-16 was simply named "Turbografx"?
Good question. Personally I don't think we would, those two consoles really started the whole bits thing.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

guyjin

  • Hero Member
  • *****
  • Posts: 3896
Re: so in all honesty how does the pcengine compare?
« Reply #100 on: January 02, 2007, 01:21:03 PM »
http://en.wikipedia.org/wiki/List_of_video_game_consoles

I've been using that as a guide as far as 'generations' go.
"Fun is a strong word." - SNK
"Today, people do all kind of shit." - Tatsujin

Michael Helgeson

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #101 on: January 02, 2007, 02:04:22 PM »
yea that wikipedia guide is a better reference to the generations then what Black Tiger is suggesting,because current systems that just came out,regardless of their specs are still in this generation,2005-2007. Like trying to apply the Wii  as a past generation because of lower system spec makes no sense because the system came out in the year 2006.

Generation by definition is that which is generated or brought forth,a offspiring, a progeny. The Wii wasnt brought forth into the retail market in 2002-2005. It was released at the end of 2006.

vestcoat

  • Hero Member
  • *****
  • Posts: 3077
Re: so in all honesty how does the pcengine compare?
« Reply #102 on: January 02, 2007, 02:08:23 PM »
http://en.wikipedia.org/wiki/List_of_video_game_consoles

I've been using that as a guide as far as 'generations' go.


Pretty sweet guide.  Check this out:
8-bit era/post-crash of '83 era (1983-1989)

# PC Engine (1987, Japan)

16-bit era (1989-1994)


# TurboGrafx-16 (1989)

Booyah!  We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE.   Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art.  I knew they did something good when the US console was twice the size of it's predecessor.   :twisted:
STATUS: Try not to barf in your mouth.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: so in all honesty how does the pcengine compare?
« Reply #103 on: January 02, 2007, 02:56:45 PM »
yea that wikipedia guide is a better reference to the generations then what Black Tiger is suggesting,because current systems that just came out,regardless of their specs are still in this generation,2005-2007. Like trying to apply the Wii  as a past generation because of lower system spec makes no sense because the system came out in the year 2006.

Generation by definition is that which is generated or brought forth,a offspiring, a progeny. The Wii wasnt brought forth into the retail market in 2002-2005. It was released at the end of 2006.


Alright then, here we go again. Shall we start grouping systems by "leagues" or "kinda likes"? I'd suggest "era", but I'm not sure how that could get spun.

Because when the average video game player talks about 'generations', they don't literally mean 'generation', -that every single system is a new generation in order of release dates, they're just talking about an area of comparable graphics and sometimes gameplay.

But really, its not even as abstract as that. They're talking about one of the groups I listed above. And almost nobody mistakes the implied meaning when the term is used. Even if if the pseudo undefined consoles' placements vary by individual.

Although the Wii is one of the abnormalities like the Jaguar and 32X, most people probably will consider it part of the now current generation because unlike the other weirdies, it'll probably compete with the PS3 & 360. But again, generational discussion is usually about the old moldy consoles. By the time people start to reflect on the good ole days of PS3 & 360, they'll probably be talking about dimensions or something.


http://en.wikipedia.org/wiki/List_of_video_game_consoles

I've been using that as a guide as far as 'generations' go.


Even the X68000 is listed as part of the 8-bit era.  :P

Of course the Atari Flashback 2 and Generation NEX are grouped with the PS3, so I don't know why they named the groups anything other than 19XX = 20XX time periods.
« Last Edit: January 02, 2007, 03:11:47 PM by Black_Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #104 on: January 02, 2007, 02:59:09 PM »
Quote from: vestcoat
8-bit era/post-crash of '83 era (1983-1989)

# PC Engine (1987, Japan)

16-bit era (1989-1994)


# TurboGrafx-16 (1989)

Booyah!  We had to wait a couple years, but this proves the TG16 was a whole GENERATION of gaming above the puny PCE.   Looks like it's time for you import diehards to step out of the stone age and stop whining about cover art.  I knew they did something good when the US console was twice the size of it's predecessor.


Hell yeah.  And that one dude, Emerald Rocker, thinks TurboChips are, like, waaay less powerful than HuCards.  Well now it is PROVEN that TurboChips are waaaaaaaaay better than wimpy ass HuCards.  I say we bomb Japan again because TurboChips kick so much ass and they never had them.