Author Topic: so in all honesty how does the pcengine compare?  (Read 5365 times)

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: so in all honesty how does the pcengine compare?
« Reply #135 on: January 15, 2007, 02:32:36 PM »
I don't know how JJ & Jeff could possibly be considered in the same universe as Wonderboy-style games.  For one, JJ & Jeff is pure dogshit.  Wonderboy games are actually worth playing.  My favorite "Wonderboy" game would be Monster World 4 on the Mega Drive.  Fantastic graphics and color, amazing control and a great game altogether.


JJ & Jeff has a bunch of the same levels with the same enemies and the same big headed bosses along with a bunch of specific shared traits. It's kinda like what the Wario World games are to the SMB games.
To build on what has already been said see this old discussion (I tried to find my original post at magicengine, but it must have been lost when their forums imploded...).

I bought JJ & Jeff back in the day and I was not particularly excited about it. It was immediately apparanet that it was Wonderboy 1 / Adventure Island + bird poop + slot machine mini-game + dog poop.

Once I got over my initial disappointment, however, it was an enjoyable (but HARD) game thats folks who dig WB1 / AI would find familiar and comfortable. Fans of WB1 / AI should give it a chance :).


Once you master the slot machine, like with SMB2/USA, it makes the game a lot easier or at least keeps it flowing better than just continuing. Plus it's got lots of neat tricks, like jumping off the pop cans till you max out the bonuses like in SMB and Bonk's Adventure.

I find that most platformers that don't control/play exactly like SMB get dismissed before they're given a fair chance.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #136 on: January 15, 2007, 02:41:00 PM »
Plus it's got lots of neat tricks, like jumping off the pop cans till you max out the bonuses like in SMB and Bonk's Adventure.
Oh man, this is so much fun! It's one of those moments in video games where it gives you that incredibly good feeling in your mind, like in Breakout when you manage to get the ball to the top and bounce down on the bricks (talk about virtual sex right there). Another fun trick in J.J. and Jeff is to jump kick at light poles when you are around 50 pixels away from it so you can get a one up. I also found the cloud stages in J.J. and Jeff to be incredibly fun when you have to bounce off all of those springs.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: so in all honesty how does the pcengine compare?
« Reply #137 on: January 15, 2007, 03:01:59 PM »
Yes, WB / AI / JJ & Jeff have lots of neat little things to appreciate. I always enjoyed finding the hidden levels and items and stuff. And if you have mad skillz, you can speed through the stages... which provides quite a bit of satisfaction.

Which reminds me: SONIC ripped off WB, Joe!

Eat them apples (or bananas, or watermelons, or kiwis, or pineapples, or leechees, or .... )
  |    | 

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #138 on: January 15, 2007, 03:56:24 PM »
I don't  have to hold down a button to run fast in Sonic, which makes Sonic a 100% original and completely new and fresh game the likes of which the world had never seen before.  Blazing Lazers ripped of Astro Warrior. 

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: so in all honesty how does the pcengine compare?
« Reply #139 on: January 15, 2007, 04:04:46 PM »
I don't  have to hold down a button to run fast in Sonic, which makes Sonic a 100% original and completely new and fresh game the likes of which the world had never seen before.  Blazing Lazers ripped of Astro Warrior. 

You still have to press a button to jump and the right direction to move forward.  :wink:
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #140 on: January 15, 2007, 04:18:42 PM »
Don't forget collecting coins... I mean rings!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: so in all honesty how does the pcengine compare?
« Reply #141 on: January 15, 2007, 06:16:57 PM »
Yeah but I can't buy anything with the rings so Sonic is a genre unto itself.

Quote

You still have to press a button to jump and the right direction to move forward.


Other games stole that from Sonic.  They just put earlier copyright dates on their title screens to make it look like they didn't rip Sega off.

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: so in all honesty how does the pcengine compare?
« Reply #142 on: January 15, 2007, 06:53:53 PM »
Pitfall 2 totally ripped off Pitfall 1 which ripped off Jungle Hunt!  Seriously though, I just can't get into JJ & Jeff.

kungfukid

  • Jr. Member
  • **
  • Posts: 77
Re: so in all honesty how does the pcengine compare?
« Reply #143 on: January 15, 2007, 08:54:13 PM »
The funny thing is, these arguments could go on FOREVER!!! I say everything ripped off pong - hey, they all use these weird things called graphics now!!!   :!:

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #144 on: January 15, 2007, 09:00:43 PM »
The funny thing is, these arguments could go on FOREVER!!! I say everything ripped off pong - hey, they all use these weird things called graphics now!!!   :!:
I say everything ripped off SpaceWar!, including Pong :) .
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: so in all honesty how does the pcengine compare?
« Reply #145 on: January 15, 2007, 09:34:21 PM »
Trust me, everything ripped off pinball machines, which ripped off Shogi, which ripped off ..uh, is there anything older then that?

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: so in all honesty how does the pcengine compare?
« Reply #146 on: January 15, 2007, 10:15:13 PM »
Trust me, everything ripped off pinball machines, which ripped off Shogi, which ripped off ..uh, is there anything older then that?
Tic-Tac-To?
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: so in all honesty how does the pcengine compare?
« Reply #147 on: January 16, 2007, 02:23:00 AM »
JJ & Jeff :lol:
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

nodtveidt

  • Guest
Re: so in all honesty how does the pcengine compare?
« Reply #148 on: January 16, 2007, 03:33:31 AM »
All games are a ripoff of Shanghai, even pinball.

_joshuaTurbo

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5160
Re: so in all honesty how does the pcengine compare?
« Reply #149 on: January 16, 2007, 03:52:47 AM »
All PCE games are ripoffs of Donkey Kong 3!

Yes the most amazing game ever, where you have to protect your garden from strange giant bugs while spraying Donkey Kong up the ass with super powerful bug spray!!!!

Amazing Miamoto!!  just amazing!!




TurboSage