Whoa, whoa, things are getting a little crazy around here. Lets all cool down.
It is obvious that most of the people here who hate RGB with all of their being have never played in RGB. Like I said before, if you guys had RGB or equivalent you'd like it.
You're right, I haven't experienced RGB on an older console. However I never said I flat out didn't like RGB and I appreciate what it offers. However as stated multiple times already: 1. ) I like what composite offers already and have no problems with it, 2. ) I prefer to keep my older consoles intact and untouched, 3. ) I do not want to spend a lot of money just to play my games in RGB. It's all taste, my friend, no need to get angry.
This kind of reminds me of playing old Gameboy games. In my house, I have a variety of Gameboy systems: Gameboy, Gameboy Pocket, Gameboy Color, and GBA SP. When I have enough batteries laying around (I really need to get an AC adapter), I love to play the old Gameboy games on the original Gameboy, with it's green screen glory. To me it just feels nicer to play these older games for what they were designed for and it brings out the best experience of Gameboy to me. Doesn't mean I don't like to play it on the Pocket or SP, but I can't help but loving these games on the original the most. So you play your games on your Gameboy and I'll play mine on mine
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RGB and s-video sure aren't "blocky", no more so than composite.
I might have to see that in person to take your word for it, but in the RGB and s-video pictures I've seen posted in this thread, I have seen some blocky pixels. Check out the third pic in
this link for a good example in s-video and
this pic for a good example in RGB.
I can tell when they use dithering on composite as well. It's not like the dithering blurs into its own brand new color. Anyone who thinks it does either needs to get their eyes checked or owns a cheap-ass TV from Wal*Mart. Instead of blending into a new color, dithering Turbo/PCE games instead flicker/shimmer back and forth like mad!
I can also tell when dithering is used on composite. In my opinion, the composite does a better job "blending" the dithering though. Also if dithering isn't used to blend in a new shade of color, then what is it for? You mentioned earlier that some Turbo games were forced to use dithering because there weren't enough shades available, but this doesn't make sense to me if dithering isn't used for "blending in" colors.
I think the key thing here is nostalgia. You remember playing the games with shimmering, smeared video, etc and it helps you feel more nostalgic when those things are present. That's gotta be it.
Well actually no. The reason being I never noticed these things when I was a kid playing games
! In fact I haven't really noticed this whole shimmering thing until you brought it up and honestly it's nothing that bothers me. So whenever I see shimmering in the games I play now, I think of you, dear Joe
. As for rainbow effects, those kinda look cool!