Yeah but guess what, you can download as many games as you want for FREE! I'm not going to treat collection discs any differently than paying for each ROM myself.
Keranu, that doesn't make any sense. We are discussing the business strategies of two companies. Clearly, Capcom is offering consumers a much better deal when they offer games for $1-3 a pop on a collection versus Nintendo putting out the GBA re-issues ($20) and Wii's VC charging TOO MUCH for only the ROM (at least you have a cart for GBA, a hardcopy that will last forever)! I don't need to even discuss all of the other ways Nintendo consistently milks money from their back-catalog and squeezes everything they can from their established franchises -- the very fact that Nintendo refrains from putting out budget collections speaks volumes.
Even the short-lived e-Reader for GBA was clearly designed to milk the old games... until Nintendo realized that they could make even more money by discontinuing the e-reader and selling the same games at an even higher price.
Oh crap, then there is Nintendo making ridiculous hardware requiremments to play Zelda 4 swords -- how much did it cost to play that game with some of your friends? Talk about raping the Zelda franchise! I've lost count of how much money Nintendo expected swindle from consumers with that fiasco alone. If Nintendo simply wanted to make a great game that Zelda fans could enjoy, and be innovative by incorporating multi-player aspects into the franchise, they easily could have. Instead, they put profits over people -- to the extreme.
I don't really think Capcom > Nintendo or Nintendo > Capcom, I think both companies are, at the very least, are
equally guilty of exploiting their products and their position in the market.
I think we, as consumers, are perfectly entitled to criticize companies for their business practices. But let's apply the same critique to all the companies who are guilty.
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But, if we want to be accurate, I think I can convincingly prove that Nintendo is the worst offender! It's simple. Rather than waste our time figuring out how many titles are in each series (are there 30 Zelda titles? 90 Street Fighters?), we should look at this problem in a different way: what company profits the most from these practices? what company has consistently abstained from budget collections?
I would argue that, historically, Nintendo profits the most and purposefully abstains from budget collections. Their long-term business plan is to cold-heartedly squeeze every last penny from consumers. They were charging good money for
Urban Champion on VC, for goodness' sake!
Capcom, on the other hand, should be viewed as a pathetic developer who faced decreasing returns on their once-popular franchises and milked them to death. Capcom tried to exploit the short-term success of Mega Man and Street Fighter for as long as possible. Their long-term plan, though, was to put out budget collections of their back-catalog.
Personally, I find Nintendo to be the more cold-hearted strategist: they are much more anti-consumer (since there is a higher price of entry to play their games).
What do you folks think? Am I completely off-base? Am I deluded? Tell me
.