I just thought of something: Hudson Ent. is operated as its own business, and to remain viable, they need to succeed in the North American market and do not benefit (directly) from the success Hudson Japan might be experiencing. Correct? Usually, this is the case, and one of the main reasons that games are region locked (i.e. so one division's profits aren't hurt by imports of another division's product).
If this accurately describes Hudson Ent., then do they have an incentive to release any Japanese-only games? Does Hudson Ent. have rights to the entire PCE catalog? Or do we have a situation that echoes earlier days, where Hudson Japan will "sell" Hudson Ent. services and products?
I have no idea, but it sure would be interesting to know.
------------------- I kind of just ramble on and on in the next bit, sorry ---------------
Well, I think B_T made a valid point when he said that competition of software in the real world vs. the virtual world is somewhat different (i.e. no additional hardware costs).
However, I fear that most folks will be interested in the Top 40 games of yesteryear (the same phenomenon occurs in literature, films and music), leaving a HUGE library of potentially interesting stuff "ignored". I'm not saying this is necessarily bad (at least some folks are interested in the older stuff), but I am arguing that most folks have a very narrow view of the past. In other words, lots of folks will be overwhelmed by all the choices in the Top 40 mega-hits of yesteryear, which never allows them to break free and really explore.
This isn't merely determined by money, but by time. Except for lucky little kids, we don't have much free time. I think someone already pointed out that folks tend to choose things that they think will be a worthwhile use of their time.
So, the playing field betweeen TG-16, SNES, N64, Genny & company is not levelled by the price of a download... TG-16 is battling its own obscurity. Folks know about Adventure Island, Bomberman and R-Type... but how many folks will gamble on Veigues? Chew Man Fu?
I think that there will always be a small minority of gamers who are adventurous and will explore the "obscure" world of TG-16. They're curious, they're intrigued.
But most folks will dabble... and I don't think dabbling will make too much impact. Hey, I've dabbled with the Xbox, PS2 and XBox 360 libraries. I've sampled lots of games, but I've only finished a handful of them.