Random question: Several years ago, I tried to find the Japanese Famicom version of Section Z. Does it exist? Is it hard to find?
Famicom Disk System only. You can also save on that version too.
Crap, that's why I couldn't find it. Crap, the FDS is a barrier to my dream! I don't have the time nor the money to deal with the FDS.
You say you can save your progress with Section Z FDS? Do you know how it works? For example, are there checkpoints by stage? How about continues? Point me to a FAQ, if necessary
. Thanks in advance (yes, I'm too lazy to look this up myself).
-------------
Back on topic:
runin: Thunderforce II is great, but it never seemed like a singular, cohesive game to me. The shift between overhead and horizontal always felt like I was shifting to another, completely separate game. Now, this is
not necessarily a bad thing, especially because TFII competently delivers both parts of its shizophrenic self. I like it!
However, if I were to evaluate hybrid games on their "cohesiveness", then I would put the likes of Lifeforce (NES) and Blaster Master (NES) or Contra (NES) well above TFII.
Again, I'm really not knocking TFII, because it's great and
refreshing. I don't value cohesiveness over everything else: it's simply one lens to evaluate a game.
everyone: Has anyone here played Sidearms' "black and white mode" and / or "slow-motion mode" for the entire game? Is it possible?
Also, I recall some folks having a technical discussion about these modes. What is actually going on here? Were these modes implemented for fun, or did they help the developers in some manner (i.e. I suppose slo-mo could be useful in this regard)?