Hi, folks, I've written up a review of the CD game Metamor Jupiter. If you're interested, you can check it out here: http://www.disgruntleddesigner.com/chrisc/MetamorReview/
Nice. I like that you took the time to capture some interesting screenshots
. From what I recall, the intro is pretty long... I don't know if I ever sat through the entire thing.
I've played MJ briefly a few years ago and I'll have to revisit it. I witnessed the Mode 7 scaling effect for the early boss and I didn't know how to respond. Unlike most folks here, I don't hate this effect. That said, I would have preferred if the programmers created drama the good old-fashioned way (i.e. by dimmming the screen, using lightning, sound effects and new music, etc. to mark the entrance of an enemy vessel!). Then again, my suggestion is pretty generic.
So, actually, it is kinda neat that MJ has this goofy "special effect." It doesn't detract from the gameplay (I've yet to play the scaling meteor stage, though!).
There, I've said it. Now, will I still feel this way after revisiting MJ?