Author Topic: Best Super Grafx Game !!!  (Read 3573 times)

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Best Super Grafx Game !!!
« Reply #60 on: April 04, 2007, 01:08:00 PM »
If they can both be used to produce the same visual on screen, what's the difference to the player one way or the other?
But they can't produce the same visual!
Line scrolling is akin to stacking two cans of tuna fish, one on top of another, and sliding them around on top of each other.
Dual-field/plane parallax is akin to placing a jar in front of another, and you can see the rear jar through the transparent sections of the front jar.
Does this make you hungry yet?

Yes. Can I have a sandwich?

Quote
I see what's on my screen and pay little mind to how it gets there. It seems to me that the same technique used to simulate multiple background layers in, say, Shockman 3 could be used to create a port of, say, GnG, that is visually the same as the SuperGrafx version.

Yes, the city in Shockman looks quite nice.  That's in fact done with a different kind of trick, which usually has the limitation that graphics in the foreground be rectangular (or blocky at any rate).  Hence... the buildings are completely opaque and rectangular, completely unlike a tree, as in GnG, or a bush, loop-the-loop, as in Sonic, etc.

If I could see the water THROUGH the windows of those buildings in ShubibinMan 3, then I'd be really impressed!  :D

OK. Since I've been gone a day and this discussion is now on a completely different course, I will stop here and defer to your "greater" knowledge.  I'm not going to claim I understand why the trick used in my example needs square objects to work, but I'll take your word for it. But still think just about all the SGX games could've been produced on the Turbo with only minor changes visually. :P Perhaps not as closely as I originally thought, but pretty damn close. Maybe make the trees in GnG square or something. :)

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Best Super Grafx Game !!!
« Reply #61 on: April 04, 2007, 02:03:16 PM »
I will now try and remember every place I saw an MVS in or around Denver Colorado:

Power Play Games Arvada (a videogame shop)
Power Play Games Aurora
Some pizza place
Probably at least one other place.

That's it.  I guess they just weren't very popular here in CO.  But it's how I determined that I wanted Magician Lord, and that game is why I bought the system.  I remember that Super 8 Man or whatever it is called was the "newest" game I saw on the MVS before it went away from public places.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Best Super Grafx Game !!!
« Reply #62 on: April 04, 2007, 02:14:32 PM »
Wow, I missed a lot while I was gone.  :P

I'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff. Sure the SuperGrafx reduces flicker by moving one layer to its hardware layerer, but the PCE still pulls it off just the same.

Separate from the separate scrolling bg's, I just think that Daimakaimura isn't very pretty nor an amazing arcade port by PCE standards.

It may at least port a lot of the arcade's art/grafx, instead of having everything completely redrawn like the early Capcom MD/Gen ports by Sega, but so much of it looks un-touched up and there's some poor use of color. I'd much rather have a static bg port of GnG thats the same quality as Forgotten Worlds.

HuCard-wise, yes the SuperGrafx has the potential to do a better job than a PCE HuCard. But I'd rather play a PCE CD game.


And yes, LaZer Dorks is the king of forum Nerdom.  8)
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

vestcoat

  • Hero Member
  • *****
  • Posts: 3077
Re: Best Super Grafx Game !!!
« Reply #63 on: April 04, 2007, 02:24:27 PM »
Poor Battle Ace!  Seven people have chosen to select "I can't decide, they're all good", "I don't like the SuperGrafx" and even "suck mah balls!" rather than cast single vote for Battle Ace.   :cry:
Usually Keranu defends crap like this, but he obviously picked Granzort. :wink:
STATUS: Try not to barf in your mouth.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Best Super Grafx Game !!!
« Reply #64 on: April 04, 2007, 02:50:01 PM »
Poor Battle Ace!  Seven people have chosen to select "I can't decide, they're all good", "I don't like the SuperGrafx" and even "suck mah balls!" rather than cast single vote for Battle Ace.   :cry:
Usually Keranu defends crap like this, but he obviously picked Granzort. :wink:

I'm not much of a game hater, but Battle Ace does deserve to be passed over for the non-game alternatives (as far as I can tell from what little I've played of it).
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: Best Super Grafx Game !!!
« Reply #65 on: April 04, 2007, 02:55:53 PM »
I'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff.
Nobody's mentioned the FGs in those games because they're made of sprites.

Kitsunexus

  • Hero Member
  • *****
  • Posts: 3911
Re: Best Super Grafx Game !!!
« Reply #66 on: April 04, 2007, 03:14:51 PM »
This is the nerdiest forum in the world. :P

No, no, MY forum is the nerdiest forum in the world ;) . Proof.


The first post in that thread...is that a Jem reference!?  :?

Keranu

  • Hero Member
  • *****
  • Posts: 9054
Re: Best Super Grafx Game !!!
« Reply #67 on: April 04, 2007, 03:22:13 PM »
I haven't played much Battle Ace, but I always thought it was a pretty cool game, or at least looked pretty cool. Compared to Falcon, it's light years ahead.

Quote from: Kitsunexus
The first post in that thread...is that a Jem reference!?
No, that's just my little brother's genius mind.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Best Super Grafx Game !!!
« Reply #68 on: April 04, 2007, 03:57:47 PM »
I'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff.
Nobody's mentioned the FGs in those games because they're made of sprites.

Of course its not the 'technically 2 separate layers' that is technically impossible for the PC Engine to do.

But it fits the whole "if it looks the same who cares?" / "same as the arcade that does it fer reals", scenario.

In fact, it looks identical to the SuperGrafx version which really does do it for real(I'm assuming it does do it for real, since it reduces flicker over the PCE versions).

If anything, the PCE replicating layered fg/bg's out of sprites and other 'tricks' seems more impressive than knowing that the hardware was simply designed to do it.
« Last Edit: April 04, 2007, 04:03:25 PM by Black_Tiger »
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Tatsujin

  • Hero Member
  • *****
  • Posts: 12311
Re: Best Super Grafx Game !!!
« Reply #69 on: April 04, 2007, 04:13:06 PM »
I'm surprised that no one mentioned Super Darius/Darius Plus/Darius Alpha in regard to the PC Engine doing real roundy non-block 2 layer/plane stuff.
Nobody's mentioned the FGs in those games because they're made of sprites.
which is even more astonish, regarded to the big size and amount of additional sprites which were needed, only for show up with some morewayparallaxscrolling!
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Joe Redifer

  • Hero Member
  • *****
  • Posts: 8178
Re: Best Super Grafx Game !!!
« Reply #70 on: April 04, 2007, 04:54:42 PM »
Quote from: Blacky

I'd much rather have a static bg port of GnG thats the same quality as Forgotten Worlds.


It's not like you'd have to settle for one or the other.

thewestexit

  • Jr. Member
  • **
  • Posts: 60
Re: Best Super Grafx Game !!!
« Reply #71 on: April 04, 2007, 07:24:56 PM »
Aldynes is the best SGX game.  Grand Zort isn't as good as Wataru (Keith Courage), 1941 and GnG are just ports, and Battle Ace is no ones favorite game, although I seem to like that game more than most.  Aldynes is just a great shooter regardless of the system its on, so its the clear winner among this small group IMO.
////////////////////////////////////////////////
James Wilson
www.thewestexit.com
The Science of Building Wealth
////////////////////////////////////////////////

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21372
Re: Best Super Grafx Game !!!
« Reply #72 on: April 05, 2007, 03:31:41 AM »
In fact, it looks identical to the SuperGrafx version which really does do it for real(I'm assuming it does do it for real, since it reduces flicker over the PCE versions).

I'd figured that the SG was still doing it with sprites, but since the SG can handle twice as many sprites - the flicker is reduced.  That'll teach me to assume!  #-o
U.S. Collection: 98% complete    157/161 titles

nat

  • Hero Member
  • *****
  • Posts: 7085
Re: Best Super Grafx Game !!!
« Reply #73 on: April 05, 2007, 04:26:35 AM »
Aldynes is the best SGX game.  Grand Zort isn't as good as Wataru (Keith Courage), 1941 and GnG are just ports, and Battle Ace is no ones favorite game, although I seem to like that game more than most.  Aldynes is just a great shooter regardless of the system its on, so its the clear winner among this small group IMO.

That's about the way I figured it, too.

Aldynes forever!

peperocket

  • Guest
Re: Best Super Grafx Game !!!
« Reply #74 on: April 05, 2007, 04:35:02 AM »
Grand Zort isn't as good as Wataru (Keith Courage)

 [-X so continue to play wataru...