Author Topic: Best Super Grafx Game !!!  (Read 3632 times)

Turbo D

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Best Super Grafx Game !!!
« on: April 01, 2007, 07:29:46 PM »
What SuperGrafx game is the best? Lets see what the polls suggest.

termis

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Re: Best Super Grafx Game !!!
« Reply #1 on: April 01, 2007, 08:02:32 PM »
Well, considering I only own Battle Ace, I can't really put a proper vote.  Battle Ace is okay, but not a system seller.

Of all of them, I hear Grandzort (which isn't up on the list) is forgettable,
There are supposedly better ports of Darius on the PCE -- Super Darius 2.
1941 and Ghouls n' Ghosts can be found on Capcom Classics collections discs (and I presume are arcade perfect).

Which leaves Aldynes as the only game that's really worth going after for the SuperGrafx, yeah?

But hell, like I said, I don't own any of those except Battle Ace, so what do I know?   :-s

Bonknuts

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Re: Best Super Grafx Game !!!
« Reply #2 on: April 01, 2007, 08:21:06 PM »
Aldynes.

peperocket

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Re: Best Super Grafx Game !!!
« Reply #3 on: April 01, 2007, 11:42:19 PM »
I really like daimakaimura and 1941 but I vote granzort because it's a really nice and original game, only on SGX !!
« Last Edit: April 01, 2007, 11:43:59 PM by peperocket »

TR0N

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Re: Best Super Grafx Game !!!
« Reply #4 on: April 01, 2007, 11:45:46 PM »
None becuse i don't own one  :P

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Tatsujin

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Re: Best Super Grafx Game !!!
« Reply #5 on: April 02, 2007, 12:59:50 AM »
i would go with daimakaimura, coz i like it the most out of them. and it was or still is a famous port. for the exclusive game on that system i would go with aldynes.
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FM-77

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Re: Best Super Grafx Game !!!
« Reply #6 on: April 02, 2007, 03:11:27 AM »
I don't like the Super Grafx.

 No RPGs. :P

Digi.k

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Re: Best Super Grafx Game !!!
« Reply #7 on: April 02, 2007, 04:35:53 AM »
I've only ever owned daimakaimura and 1941...

1941 was waaaayy to short for me and I thought the music arrangement coulda been much better.

Its gotta be Daimakaimura but I'm pretty sure that coulda been done on the pce after seeing street fighter II' champion ed.

nat

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Re: Best Super Grafx Game !!!
« Reply #8 on: April 02, 2007, 04:57:37 AM »
Of all of them, I hear Grandzort (which isn't up on the list) is forgettable,

I beg to differ! Granzort is a lot of fun. I find myself playing it quite a bit. But I will admit the blue suit is useless.

Actually, there are no real duds in the entire SGX library. In fact, *all* the games are quite good with the exception of Battle Ace. It's not a real stinker, but a bit disppointing.

The problem with SuperGrafx games in general is that none of them take advantage of the hardware. I can't think of anything on the SuperGrafx that couldn't be done just as well on the "regular" Turbo/PCE. Less flicker, yeah, maybe, but who creates an entire new console to eliminate flicker?

I believe that had game development for the SuperGrafx not ended prematurely, we would've eventually seen some games that really took advantage of the extra power and definitely impressed. An Arcade-CD SuperGrafx game would've been killer. Hudson was just getting it's feet wet with the SGX games that were released.

That said, it was a tough choice but I had to go with Aldynes as the best SGX title. It was a toss up between that, Granzort, and GnG. GnG lost right away because it's just a port, one of many (though a good one). Granzort lost because some of it's graphics in places look a bit too "dithered" for my taste, although it's great fun. Aldynes wins as an SGX exclusive that is a nice tight shooter, good music, and a good difficulty curve.

ccovell

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Re: Best Super Grafx Game !!!
« Reply #9 on: April 02, 2007, 06:28:39 AM »
The problem with SuperGrafx games in general is that none of them take advantage of the hardware. I can't think of anything on the SuperGrafx that couldn't be done just as well on the "regular" Turbo/PCE. Less flicker, yeah, maybe, but who creates an entire new console to eliminate flicker?
It sounds like you think the only thing the SGX adds is a few extra sprites.  Most of the SGX games have double-layered backgrounds which would be *impossible* to reproduce in a general sense on the regular PC-Engine.  Sure, sprites can be used to simulate objects appearing behind a single background, but you cannot get two full-screen planes moving around on a PCE like the SGX does.

nat

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Re: Best Super Grafx Game !!!
« Reply #10 on: April 02, 2007, 07:23:22 AM »
The problem with SuperGrafx games in general is that none of them take advantage of the hardware. I can't think of anything on the SuperGrafx that couldn't be done just as well on the "regular" Turbo/PCE. Less flicker, yeah, maybe, but who creates an entire new console to eliminate flicker?
It sounds like you think the only thing the SGX adds is a few extra sprites.  Most of the SGX games have double-layered backgrounds which would be *impossible* to reproduce in a general sense on the regular PC-Engine.  Sure, sprites can be used to simulate objects appearing behind a single background, but you cannot get two full-screen planes moving around on a PCE like the SGX does.

So the technicalities behind the two methods are different.

"Impossible to reproduce?" I don't think so. Unless you talking specifically from a coding standpoint. I won't pretend to know anything about coding video games, and I'm sure having seperate background planes is much easier to work with from that position as opposed to trying to simulate the effect using sprites and whatnot. But to the end user, ME, what's the difference? It all looks the same to the player and is only different on a technical level.

Think Gate of Thunder, Lords of Thunder, Air Zonk, Aeroblasters, Coryoon, Psychosis (stage 1, 2, 5), New Adventure Island (many stages), Ninja Spirit, R-Type (stage 5), Darius, Shockman 3, etc, the list goes on and on. Point being, there are tons of games on the "regular" Turbo that have multiple layers of scenery that scroll at their own speed.

The technical details of what goes on behind the scenes and how these effects are created is not important.

My point was that, of the handful of SGX games that were released, I don't believe any of them did anything that couldn't be done on the regular Turbo. This is not to say the SGX is not capable of doing wonderful things-- the game library available simply doesn't.

ADDITIONAL: After re-reading my comments in my previous message, I can see how perhaps the perception is that I was speaking of the SGX hardware itself. In fact, I was speaking only about the existing game "library". I'm interested to hear what portions of the existing SGX games you think couldn't be replicated on a regular Turbo. And I'm not interested in technical mumbo jumbo-- like I said before, how the effects are generated in each case is not the issue. It's the end result that the player sees that matters. Whether one console uses a "real" background layer or simulates one in software is not important to me.

FWIW, I think Sapphire is a lot more impressive visually than anything released on the SuperGrafx.
« Last Edit: April 02, 2007, 08:12:31 AM by nat »

Keranu

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Re: Best Super Grafx Game !!!
« Reply #11 on: April 02, 2007, 10:00:30 AM »
Voted Granzort and Daimakaimura.
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Black Tiger

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Re: Best Super Grafx Game !!!
« Reply #12 on: April 02, 2007, 10:13:03 AM »
1941 and Darius Plus.  8)
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Necromancer

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Re: Best Super Grafx Game !!!
« Reply #13 on: April 02, 2007, 10:17:04 AM »
Since I don't have a SuperGrafx, y'all can suck mah balls!  Based on emulator experience - I'd have to vote for GnG.
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Joe Redifer

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Re: Best Super Grafx Game !!!
« Reply #14 on: April 02, 2007, 10:47:11 AM »
Quote from: Nat

 I don't believe any of them did anything that couldn't be done on the regular Turbo.


I GUARANTEE you that if Ghouls 'n Ghosts was on the regular Turbo/PCE that it would not have the multi-planed backgrounds.  This was often the case between games that appeared both on the Turbo and in the arcade, like R-Type.  The Turbo version of R-Type had a single plane of scrolling.  Stage 5 may be different, but I always shut the game off there because the second half bores me to tears.  But I imagine it's just the bottom and the top of the screen scrolling at a slightly different speed with no overlapping of the graphics.  However if the game were on the SuperGrafx, all of the levels could scroll like the arcade, and it would kick ass!  This goes for tons upon tons of games that appear on the Turbo.  Imagine a Gate of Thunder with even MORE layers.  The human mind just can't handle that much awesomeness!