Author Topic: PC-FX: Polygon Capable?  (Read 2936 times)

Turbo D

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Re: PC-FX: Polygon Capable?
« Reply #60 on: October 28, 2007, 01:08:24 AM »
silpheed is a pretty bad-ass game 8)

Kitsunexus

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Re: PC-FX: Polygon Capable?
« Reply #61 on: October 28, 2007, 08:17:47 AM »
silpheed is a pretty bad-ass game 8)


Not really. I only have the old DOS version. It has some nice music, but it gets old fast.

Here's a cool MP3, this is from Game Arts' musician. It was sent to Sierra as reference for what the Silpheed theme should sound like on a proper synthesizer, because Silpheed in Japan has no Roland MT-32 support, Sierra had to code it in and re-compose the music.
http://66.49.226.244/digital/quest/silpheed1.mp3


Quest Studio says that little cut in the song is because the cassette tape was bad. But this is my favorite version of the Silpheed theme song.

Turbo D

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Re: PC-FX: Polygon Capable?
« Reply #62 on: October 28, 2007, 10:57:52 AM »
 :o wow, I didn't know there was a dos version  :) That song is definitely bad-ass  8)

SignOfZeta

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Re: PC-FX: Polygon Capable?
« Reply #63 on: October 28, 2007, 02:04:35 PM »
I seem to remember the DOS version being a totally different game (a side scrolling shooter).

Kitsunexus

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Re: PC-FX: Polygon Capable?
« Reply #64 on: October 28, 2007, 05:06:41 PM »
I seem to remember the DOS version being a totally different game (a side scrolling shooter).

Are you kidding? The DOS game is a vertical scrolling shooter and a really boring one at that. Perhaps you're thinking of Thexder?

nat

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Re: PC-FX: Polygon Capable?
« Reply #65 on: October 28, 2007, 06:16:43 PM »
I have Silpheed on my Apple //GS.

I have no idea how it compares to any of the console versions since I've never played them. But it's an OK game, although Kitsunexus is right-- not too exciting.

Kitsunexus

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Re: PC-FX: Polygon Capable?
« Reply #66 on: October 28, 2007, 06:57:38 PM »
I have Silpheed on my Apple //GS.

That version has the awesome Simmons toms in the intro. Mine only has Adlib toms. :(


Oh and GS FTW! I <3 that computer!

Turbo D

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Re: PC-FX: Polygon Capable?
« Reply #67 on: October 28, 2007, 08:51:34 PM »
I like the sega cd silpheed. That is the version that I was referring to as bad ass.

Keranu

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Re: PC-FX: Polygon Capable?
« Reply #68 on: October 28, 2007, 09:32:46 PM »
The PC-88 version looks really cool.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

MissaFX

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Re: PC-FX: Polygon Capable?
« Reply #69 on: October 31, 2007, 07:09:08 AM »
I like the sega cd silpheed. That is the version that I was referring to as bad ass.
Even though I have it for the PS2, I prefer playing Silpheed on the Sega CD as well...when it will load a game that is.
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handygrafx

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Re: PC-FX: Polygon Capable?
« Reply #70 on: January 01, 2008, 03:24:53 PM »
32x had insane ports of afterburner and space harrier  :) But I guess that alone didn't help it as a console err addon.. whatever the hell it was  :lol:


considering that 32x was released in 1994,  as was its port of AfterBurner II, it's extremely disappointing that it ran at 30fps, compared to the 1987 arcade version on Sega's 'X Board' which ran at 60fps.  the 32X graphics are also more pixelated than the arcade, even though all (or most) of the graphic detail is there.

the 1996 Saturn version, the 2001 Dreamcast (Shenmue II), and 2002 Xbox (Shenmue II) versions of AfterBurner II
all run at 60fps.

32X Space Harrier was the first arcade-quality port to home console, although it wasn't exact.  there's boarders so its not full-screen and the colors are somewhat off, among other things.


Also, I would not call Saturn's 3D polygon capabilities cutting-edge.  it was much lower-end than Sega's MODEL2 arcade platform that powered Daytona USA,  Virtua Fighter 2, Sega Rally and dozens of other games. MODEL2 pre-dates Saturn by a year.   The Saturn was never designed to run polygon graphics, although it could fake polygons decently.  even though Saturn was more powerful than MODEL 1 in terms of CPU and faked texture-mapping, the truth is, the Saturn was not capable of reproducing MODEL 1 games perfectly, such as Virtua Racing and Virtua Fighter.
« Last Edit: January 01, 2008, 03:31:09 PM by handygrafx »

Keranu

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Re: PC-FX: Polygon Capable?
« Reply #71 on: January 01, 2008, 04:44:30 PM »
handygrafx strikes back!

Hey, handygrafx, is the Turbo Grafx 16 port of Space Harrier arcade perfect? I think it has to be.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Kitsunexus

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Re: PC-FX: Polygon Capable?
« Reply #72 on: January 01, 2008, 07:52:21 PM »
The Saturn was never designed to run polygon graphics, although it could fake polygons decently. 

OK, so you mean either:

1. The Saturn never pushed any polygons, it was all pre-rendered and streamed from the disc.

2. The Saturn used clever voxel tricks.

3. You made a typo and meant to say that it faked texture-mapped polygons decently.

4. The Saturn was just a mass LSD-induced hallucination and whenever we see one at a yard sale, we're just having a flashback.


Either way I'm confused.

MissaFX

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Re: PC-FX: Polygon Capable?
« Reply #73 on: January 02, 2008, 06:36:26 AM »
The Saturn was never designed to run polygon graphics, although it could fake polygons decently. 

OK, so you mean either:

1. The Saturn never pushed any polygons, it was all pre-rendered and streamed from the disc.

2. The Saturn used clever voxel tricks.

3. You made a typo and meant to say that it faked texture-mapped polygons decently.

4. The Saturn was just a mass LSD-induced hallucination and whenever we see one at a yard sale, we're just having a flashback.


Either way I'm confused.

I think what they mean is that the Saturn was not designed to do 3-D graphics.  It is a fact it was not.  They did add a chip to it in a moment of desperation though to give it some 3-D ability, but the Saturn was ment to be a powerful 2-D system.
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Kitsunexus

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Re: PC-FX: Polygon Capable?
« Reply #74 on: January 02, 2008, 07:06:09 AM »
I think what they mean is that the Saturn was not designed to do 3-D graphics.

Yeah, I know the chip was bolted on at the last minute, but at least to my understanding, it's doing real 3-D math and crunching real polygons. It isn't faking.