32x had insane ports of afterburner and space harrier But I guess that alone didn't help it as a console err addon.. whatever the hell it was
considering that 32x was released in 1994, as was its port of AfterBurner II, it's extremely disappointing that it ran at 30fps, compared to the 1987 arcade version on Sega's 'X Board' which ran at 60fps. the 32X graphics are also more pixelated than the arcade, even though all (or most) of the graphic detail is there.
the 1996 Saturn version, the 2001 Dreamcast (Shenmue II), and 2002 Xbox (Shenmue II) versions of AfterBurner II
all run at 60fps.
32X Space Harrier was the first arcade-quality port to home console, although it wasn't exact. there's boarders so its not full-screen and the colors are somewhat off, among other things.
Also, I would not call Saturn's 3D polygon capabilities cutting-edge. it was much lower-end than Sega's MODEL2 arcade platform that powered Daytona USA, Virtua Fighter 2, Sega Rally and dozens of other games. MODEL2 pre-dates Saturn by a year. The Saturn was never designed to run polygon graphics, although it could fake polygons decently. even though Saturn was more powerful than MODEL 1 in terms of CPU and faked texture-mapping, the truth is, the Saturn was not capable of reproducing MODEL 1 games perfectly, such as Virtua Racing and Virtua Fighter.