Author Topic: Greetings, I just started my turbo grafx 16 collection got questions.  (Read 1070 times)

FM-77

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Yeah

Bonk Turbo Chips - spicy meat taste

Keranu

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Oh man that sounds awesome, spicy meat! I'd be all over that!
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

offsidewing

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Expect a bag of Bonk 3 Chips to cost you about 4 grand.

Keranu

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I've been thinking it would be kinda cool to have "Keith Courage Alpha Chips". I imagine these chips to be rainbow colored and combine the tastes of all the other Turbo Chips... which will of course end up being a flop in the Turbo Chip line  :mrgreen:.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Turbo D

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mmmm, turbo chips  =P~

FM-77

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Wait...... colored chips?! What are you?

jimid2

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Don't mind me, guys, but I'm gonna drag this thread back on topic for a second...  :lol:  Welcome Golgo13 - I'm a newb here myself, but I thought I'd respond by adding a couple of favorite side-scrolling beat-em-ups that I particularly love on the TG16: Ninja Spirit and Splatterhouse are two excellent games, imho, and would make a nice addition to anyone's collection... Other faves of mine include the aforementioned Military Madness and Air Zonk, and the cute but endlessly challenging Chew Man Fu.

Oh, and Aero Blasters is a pretty decent side-scrolling shooter, too...


esteban

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Don't mind me, guys, but I'm gonna drag this thread back on topic for a second...  :lol:  Welcome Golgo13 - I'm a newb here myself, but I thought I'd respond by adding a couple of favorite side-scrolling beat-em-ups that I particularly love on the TG16: Ninja Spirit and Splatterhouse are two excellent games, imho, and would make a nice addition to anyone's collection... Other faves of mine include the aforementioned Military Madness and Air Zonk, and the cute but endlessly challenging Chew Man Fu.

Oh, and Aero Blasters is a pretty decent side-scrolling shooter, too...
Yes, Chew Man Fu doesn't get enough love around here. jimid2 made excellent suggestions, but don't forget about Chew Man Fu amongst all the other great games. :)
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2X4

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Ninja Spirit and Splatterhouse are two excellent games, imho, and would make a nice addition to anyone's collection...

These are MUST-HAVES.  I would go as far as to insist you purchase these next.  Along with Legendary Axe I & II
The Turbo was Dual Core when Dual Core wasn't cool . . .

Keranu

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Wait...... colored chips?! What are you?
I figured it would represent the rainbow that transports Keith into the Alpha Zones. ;)
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

nat

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I've always thought that rainbow was an odd choice for a mechanism that's supposed to give you super-powers.

Turbo D

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The courage rainbow is bad ass  :D

GUTS

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The rainbow is a good choice if you're trying to show off your system's color palette, I always assumed that's why they used it.  I remember it looked really fruity, but still kinda cool with all the colors.  I'm probably wrong though, they probably just used a rainbow because they're japanese and insane.

nat

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I'm probably wrong though, they probably just used a rainbow because they're japanese and insane.

That's it, exactly.

I think the game does a good job of showing off the system's pallete as it is, rainbow aside. Even if it's got nothing else, the graphics all have some really nice shading and gradients, especially for a late-80's console game.

offsidewing

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I'm probably wrong though, they probably just used a rainbow because they're japanese and insane.

That's it, exactly.

I think the game does a good job of showing off the system's pallete as it is, rainbow aside. Even if it's got nothing else, the graphics all have some really nice shading and gradients, especially for a late-80's console game.

Instead of WELCOME TO YOUR DOOM I've got some "diddy-dididdy-diddy" Rainbow song as my first lasting impression of a game system.